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  1. Chris_Nightwing

    D&D 5E (2014) A Simple Solution to the Saving Throw and other Math Problems

    There's some degree to which I don't mind this, others dislike it intensely. A Wizard 9 levels higher should win that fight, but not if it's a straight swordfight. I guess I don't like too much power escalation over levels. It irked me that Wizards got multiple melee attacks in 3E, even if they...
  2. Chris_Nightwing

    D&D 5E (2014) A Simple Solution to the Saving Throw and other Math Problems

    It wasn't just the blandness of everything increasing that put people off bonuses to everything, it's that you end up with a 10 Strength, 12th level Wizard who will win a pure swordfight (+3 to hit and AC, many HP) against a 16 Strength, 3rd level Fighter (+3 to hit, but not to AC, few HP).
  3. Chris_Nightwing

    D&D 5E (2014) 07/08/2013 - Legends & Lore Monsters and the World of D&D

    I love long, detailed pieces of prose that tell you about the monster. 2E is excellent in that respect. Heck, I wouldn't mind if they used direct quotes from their own vast collection of novels. If someone describes an ettercap in a Forgotten Realms novel, put it in as a quote, as a field...
  4. Chris_Nightwing

    D&D 5E (2014) Saving Throws

    I'd like to see a return of the rule that requires your relevant ability score to be 10+spell level in order to cast spells of that level. Then your spellcasting stat has purpose, and can be removed from the DC calculations. Saving throws will be somewhere between -1 and +5, with potential...
  5. Chris_Nightwing

    D&D 5E (2014) Saving Throws

    To be honest there's still not much evidence that six different saving throws are adding anything to the game. Working with the premise that the caster boosts one attribute and can target the worst enemy attribute is obviously worsened by having six over three relevant attributes. Having an all...
  6. Chris_Nightwing

    D&D 5E (2014) Saving Throws

    Saving throws have come up in discussion again, possibly from the recent live playtest and podcast: Basically, the way it worked before 3E. What do people think? I don't think this is the right way to go unless they change a few other things. There's almost no reason to have a good...
  7. Chris_Nightwing

    D&D 5E (2014) L&L 1/7/2013 The Many Worlds of D&D

    Morrus Right! But with more planes ;)
  8. Chris_Nightwing

    D&D 5E (2014) L&L 1/7/2013 The Many Worlds of D&D

    More than happy with this - though I think of Ravenloft as a subsection of the Shadowfell rather than vice-versa. If you imagine a sphere around the prime material plane, then the north pole is the peak of positive energy, and the south is the peak of negative energy. Around the equator are the...
  9. Chris_Nightwing

    D&D 5E (2014) Wizards: Evokers *and* Illusionists?

    I've always thought that just as a Rogue much choose which skills they are good, ok and poor at, and just as a Fighter must decide which weapon, and fighting style to focus on, a Wizard ought to do the same with the schools of magic. If you want to achieve the flashiest of fireballs, you'll...
  10. Chris_Nightwing

    D&D 5E (2014) Wandering Monsters: Big Beasts

    I might be the only person who liked dire animals. It is, again, one of those things that would be best done with a template or 'improve this monster' rule. I don't mind what they call dinosaurs, but the fewer COMPOUND_ADJECTIVE NOUN monsters we get this edition, the better.
  11. Chris_Nightwing

    D&D 5E (2014) I think I miss flat-footed, talk me out of it?

    I think I am swayed by the arguments to keep it simple, and yes, I can see why a high dex guard could still at least react to the incoming attack, which is very likely to hit anyway. How do people feel about including disadvantage to dexterity saves as part of being blind or surprised? It...
  12. Chris_Nightwing

    D&D 5E (2014) I think I miss flat-footed, talk me out of it?

    You're suggesting that everyone is taking the dodge action when they're not doing anything else? Seems a bit fishy. I notice that this means if an opponent turns invisible, you can just dodge to negate their advantage?
  13. Chris_Nightwing

    D&D 5E (2014) I think I miss flat-footed, talk me out of it?

    I'm slightly sold on treating both of my imaginary guards in the same way, but how about those reflex saves? Would you alter paralysis at all? You get advantage if you attack from hidden, but not automatically if you surprise someone, this irks me a bit because you can't get the jump on someone...
  14. Chris_Nightwing

    D&D 5E (2014) I think I miss flat-footed, talk me out of it?

    This came up when I was thinking about the list of conditions currently in the game. It feels to me like there isn't really a suitable condition for being surprised, or unable to react to things around you - instead this situation is manifested differently under different conditions. The key...
  15. Chris_Nightwing

    D&D 5E (2014) Wandering Monsters: Creepy and Crawly—Simultaneously!

    There are so many horrible insects in reality, I'm not sure we need kruthiks. This guy will spit acid at you. So will some ants, which it apparently *eats* to get the acid it spits. That's scary.
  16. Chris_Nightwing

    D&D 5E (2014) June 17 Legend & Lore - Playtesting Dragons

    I do sympathise with those who don't like the 'god grants this dragon 4 extra actions a round'. It does feel a bit fudged. Why is it that dragons are scary? In theory, because they can do a lot of things at once. Consider a battle, 4 humans on one side, 1 human on the other - why is that single...
  17. Chris_Nightwing

    D&D 5E (2014) June 17 Legend & Lore - Playtesting Dragons

    A little bit of DR or non-lair healing might be nice - but I think it's quite scary against a town. It can fly 150ft in, breathe acid everywhere, then immediately fly 75ft at the start of the first archer's turn, and another 75ft at the start of the next until range penalties (do they still...
  18. Chris_Nightwing

    D&D 5E (2014) June 17 Legend & Lore - Playtesting Dragons

    Sadly, not all DMs are good DMs - and I still think it's a weird way to handle this. Either the casters deliberately burn 4 'knockout' spells to get through those saves, or they keep up the damage spells to tempt the DM to use them, which might open the way for a 'knockout' spell. I prefer the...
  19. Chris_Nightwing

    D&D 5E (2014) June 17 Legend & Lore - Playtesting Dragons

    I think triggers do become repetitive though, unless you design them well. I wonder if some of the legendary actions could be better imagined as 'passive' defences - for instance the tail sweep could trigger any time you move within the Dragon's reach (does reach exist any more?), and you have...
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