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  1. Chris_Nightwing

    D&D 4E My first taste of 4e, and what it means for 5e.

    Mmm yes, that's what we need more of in introductory roleplaying games, average damage output! That'll hook 'em! ;) When I last ran a 4E game, I spent around an hour with each player helping them to create their character. We did this around the table so that each player knew what each other...
  2. Chris_Nightwing

    The case against Combat Superiority

    The Fighter should absolutely have something of his own. However, using completely different mechanics to allow other classes to pull off similar maneuvers is decidedly inelegant.
  3. Chris_Nightwing

    A Simple Fix for Glancing Blow

    I imagine they have already copy-pasted this very thing, since as you note, they have the armor piercing mechanic.
  4. Chris_Nightwing

    The case against Combat Superiority

    See, I disagree because the exertion of physical combat naturally lends itself to encounter-based resources. Slap a label such as 'stamina points' onto the resource you're spending and I think it would be generally supported. People who don't want a Fighter who manages resources will presumably...
  5. Chris_Nightwing

    The case against Combat Superiority

    I completely agree that a dull combat can be the result of dull players and dull decisions. But there's still the balance issue - currently you can choose knockdown over 1dX extra damage. It's rarely better to choose to do this. If you made it better - say it took an action to stand up again -...
  6. Chris_Nightwing

    The case against Combat Superiority

    I think this is getting a little away from my main point: I don't think CS is currently flexible enough to extend it into a general physical combat mechanic. If it stays a Fighter only mechanic, perhaps it works (though I still have questions about balance), but if you want it to become the...
  7. Chris_Nightwing

    The case against Combat Superiority

    I see that sort of the same as regaining dice. I suppose you could have a class that accumulates dice rather than refreshes them alongside the Fighter. As it stands though, it would be difficult to come up with a maneuver that costs many dice that's worth burning them for, rather than just...
  8. Chris_Nightwing

    The case against Combat Superiority

    Interesting! This definitely makes a difference, though I have to ask, did he have to decide whether to do extra damage before or after he knew he had hit? Either way, if you refresh at the end of the turn, there's a chance you just missed your attack that round and waste a dice, in exactly the...
  9. Chris_Nightwing

    Sorceror eats Favoured Soul

    I'd be fine with a divine-inspired sorcerer. I also note that they mention an archon as a potential Warlock pact - great! - it's about time they provided a non-evil, non-dubiously neutral option.
  10. Chris_Nightwing

    The case against Combat Superiority

    I think that the Fighter's Combat Superiority has been generally accepted as a step in the right direction for the class, indeed it may in fact be exactly what everyone has dreamed of for years. However, I have seen the mechanics in play and given the current iteration a great deal of thought...
  11. Chris_Nightwing

    Why have dissociated mechanics returned?

    I didn't say 'if there were no forced movement', I said 'if the forced movement rules were different'. Things can physically push you into pits, but perhaps running in fear won't have the precisely identical effect. The difference could be as little as making the saving throw against falling...
  12. Chris_Nightwing

    D&D 4E What 5E needs to learn from 4E

    Both of these examples tell me that you have creative players and that you are a good DM who knows how to adjudicate these situations. I really don't believe either of the above are unique to 4E. They are just as improvisable in 3E or previous editions.
  13. Chris_Nightwing

    D&D 5E (2014) Fanbase Next

    Definitely 3rd Edition. I don't know if it was because of the nature of the game itself, or simply the ability to discover and discuss it online suddenly coming to the forefront. It was the first WotC edition, the first edition that really involved fans at all, given the voracious appetite for...
  14. Chris_Nightwing

    D&D 5E (2014) Rangers in 5e

    There's a lot of people that think the Ranger and Warlord (and maybe even Paladin) ought to be rolled up into the Fighter. I disagree. I think the Fighter needs to be more clearly labelled as the soldier. The guy who fights for a living. The Ranger fights for survival, the Warlord leads those...
  15. Chris_Nightwing

    Gygax on Realism in Game Design

    Most of my problems with rules systems aren't about realism, if they do not intend to be set in the real world, but about logic, elegance and internal consistency.
  16. Chris_Nightwing

    Why have dissociated mechanics returned?

    Well that does make for an amusing situation then. Do you think they would have done the same if the forced movement rules were different? Or was it that there might be pit traps as well as pits?
  17. Chris_Nightwing

    Why have dissociated mechanics returned?

    Yes, you'd be forced to narrate it differently. I once had an awkward moment when a CAGI was used on some unarmed enemies as a sudden attack in the middle of parlay. Not only were they surprised, but they had no reason whatsoever to approach the armed guy. As a group we muttered, allowed it and...
  18. Chris_Nightwing

    Why have dissociated mechanics returned?

    See, to me that last explanation defies logic even further. A group of adventurers are going to face a frightening creature, and they know that some of them might break and flee. There are pits they might fall into. Roping the group together leads to the entire group focusing on pulling the...
  19. Chris_Nightwing

    Why have dissociated mechanics returned?

    Oh, using CAGI can allow you to perform some excellent tactical moves, drawing in enemies with ranged weapons, arranging a group perfectly for an area effect and so on. Your example just doesn't work if the archers never moved away in the first place though. If they just stood at the back...
  20. Chris_Nightwing

    Why have dissociated mechanics returned?

    But that always happens! You never, ever run in fear between hazards, or past them, you always run into them! Sometimes multiple times (if you save the first time and there's enough forced movement)!f Why did they rope themselves together? They knew it had a push attack. Would a character...
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