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  1. Darth Solo

    Your favorite magic system

    Depends on the group: if we're going rules-lite, Barbarians of Lemuria has a very freeform system of magic that allows players to make up their own spells. It's very creative while also being balanced by what the spell can actually do. With a group looking for a more in-depth approach to magic...
  2. Darth Solo

    How to be a Better GM

    Sure did as Cook's something of a TTRPG celeb, but I was fairly disappointed. Most of the advice leans into the "Storygaming/Narrativist" sphere of the hobby which, if done, could easily rub certain players the wrong way. Some players actually engage TTRPGs to play a game, rather than walking...
  3. Darth Solo

    Why do RPGs have rules?

    Ye Gods why did Pemerton pose this question? To see cats fight? Huzzah! Victory Achieved!
  4. Darth Solo

    How to be a Better GM

    You're writing about plot and hooks as if you're giving advice about screenwriting. Don't write plots as they will almost always result in players being railroaded. Designing TTRPG campaigns is about crafting engaging scenes that will allow players to use their skills and special abilities...
  5. Darth Solo

    Owlbear Rodeo 2.0 launches July 19th!

    The animated map feature is great.
  6. Darth Solo

    The Four Hobbies of TTRPG's

    Marc Brooker doesn't know the difference between hobby and sport. All hobbies aren't sports and all sports aren't hobbies. So he's typing nonsense from the start.
  7. Darth Solo

    Why do RPGs have rules?

    I played those same games as a kid. Most of us did, and Pretend™ did have rules. Can I play a superhero or a cop? Yes? Then being able to play a superhero or a cop or a robber or a princess was one of the rules. Can I have a gun? Yes? Then being able to shoot people with my finger-gun was...
  8. Darth Solo

    Game Design: Good average chances of success for all situations?

    The correct answer is 50% base chance of success doing anything modified by character ability.
  9. Darth Solo

    Does Dual-Wielding = Double Damage?

    Feeling this is a simple rules answer that depends on whatever game is being played.
  10. Darth Solo

    D&D 5E (2014) When Did 5E Peak Quality Wise?

    What do you mean "Golden Age"?
  11. Darth Solo

    D&D 5E (2014) Curse of Strahd (and limitations on 1st level play)

    Play a different game. Obviously the players aren't into it.
  12. Darth Solo

    D&D General How much control do DMs need?

    Then don't play games you don't like. Easy fix.
  13. Darth Solo

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Wow. The Six Cultures of Play is gibberish: the author suggests there's six cultures of play then also notes that someone who plays TTRPGs might belong to one or more cultures - which excuses how the author's descriptions of the six cultures tend to overlap (is "Classic" like "Trad" or "Trad"...
  14. Darth Solo

    Players: Guiding Morals in Playing

    Define "guiding moral principles" as related to TTRPGs and how are they different from "preferences"?
  15. Darth Solo

    Who Actually Has Time for Bloated Adventures?

    Most modules recommend reading the entire adventure/campaign first to get a good grasp of events. If there's pieces that you feel "have no bearing to the greater story", don't use them. If you've read the module thoroughly, it should be fairly easy to edit out scenes and NPCs. It seems you are...
  16. Darth Solo

    GM: Table Leader

    It would help if sites like this had a stand-alone forum just for GMs so the skills associated with running campaigns could be passed on. Instead there's a terrific amount of talk ABOUT GMs and how terrible they are and what they're expected to do BUT where's the forum that empowers the...
  17. Darth Solo

    On "Illusionism" (+)

    Yes you threw the fight because you admitted in the previous paragraph that you would've been MORE disappointed with a TPK or an "undramatic finish" than the BBEG not escaping. If the players are not playing to 1) pass the time, 2) learn the game or 3) make money, they're probably playing the...
  18. Darth Solo

    Suggest to me a rules lite(ish) modern fantasy/horror RPG

    1. less crunchy than dnd 5 2. horror 3. broad character concepts Risus: The Anything RPG
  19. Darth Solo

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    The Microscope RPG doesn't allow players to play characters? From the game site: If a TTRPG group requires its players to craft backstories for their characters and "some people" who are players in that group refuse to either write a backstory or write a backstory providing the level of...
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