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  1. K

    Eldritch Chain and Sneak Attack?

    I thought with Whirling Blade you made attack rolls on everyone in the area of effect. I know the Warblade lvl 8 throw weapon maneuver you make an attack roll, and that result is the save DC for the reflex save for half of normal weapon damage + like 14d6.
  2. K

    A wizard in melee?

    Actually, you need Arcane Strike, and lots of natural attacks. Like 2 claws (3 with haste), 10 tentacles, bite, rend, grapple (then rake), extra pair of limbs to claw with some more...
  3. K

    A wizard in melee?

    He was 21st level at the end, as were we all, played lvl 1 to lvl 21. Some characters came in later, as there was a high mortality rate. The Wizard was Mr. Melee Blender Set To Liquefy, my character was Mr. You Can't Do That For One Round, and later on evolved into Mr. You Don't Even Want To...
  4. K

    Beguiler in core books game

    Even a poorly-placed Confusion makes the game more fun for all. :eek:
  5. K

    more spells

    There is a magical ring I read about somewhere that imparts knowledge of one spell when worn. Not much use in combat, but for utility spells, it's killer; better than a scroll or wand I think, for a sorcerer. Just stock up on the rings you'd want in wand form.
  6. K

    Defenses against Blasphemy?

    Well, it has happened twice in my group. First time one guy had SR and was the only one able to act, and the second time, someone just happened to be 5ft beyond the area of effect and surrendered on the rest of the party's behalf, making a deal to give up a large chunk of treasure as ransom...
  7. K

    Freedom of Movement Definitive Answer

    Kind of like the Roper's non-magical, un-resistable Strength draining effect, or the non-magical, non-poison Paralyzing effect of a Carrion Crawler's tentacles. Just little gaps in the rules no one has bothered to fill in.
  8. K

    A wizard in melee?

    Our AoW campaign had a dwarf wizard as the main melee damage dealer, in a group of Bo9S characters, a twinked out Monk1/RangerXX undead-killing machine, even beating out the sorc blaster that had some alternate form that let him do double actions every round. He would be outputting at least...
  9. K

    Ranged Melee Attack

    Throw Halflings. While smaller and lighter, it'll probably be a surprising attack and they usually have fistfuls of sneak attack dice. ;) new feat: Throw Belkar Don't think I even need to explain that one...
  10. K

    Defenses against Blasphemy?

    Best Defense: Be Evil. Works for Belkar. Blasphemy is the number one reason I hate the "PCs can't be Evil" house rule most people seem to use. It loosely translates to: "I'm gonna hit you with a Karma Bead-enhanced Blasphemy in the surprise round just as the party walks through the...
  11. K

    Shield Other + Damage Reduction

    Dead bodies are objects now, so it looks like the average human body has about hardness 2, and 15 hit points, and takes 1/2 damage from fire and electricity and ranged weapons, and 1/4 damage from cold. :p Also, a few applications of the Mending spell can fix some of the damaged body parts.
  12. K

    Temporary Hit Point Question

    A Crusader's delayed damage pool can sort of work like that, but it's actually causing damage to the Crusader when the delayed damage gets shifted from the pool to the hit point total, so the damage can come off the temp hit points first, and the end result is effectively healing with temp hit...
  13. K

    Question: Attack of Opportunity Penalties?

    When using Two Weapon Fighting, however, the penalties don't carry over into AoOs. TWF gives penalties to your regular and offhand attacks, and AoOs are not regular or offhand attacks as per the section on AoOs. And TWF doesn't say "for the whole round", or "until your next turn" etc..
  14. K

    Shield Other + Damage Reduction

    this is the correct way. poor kitten either way. :p the big question is: can you hit the cat hard enough to transfer hit point damage to the next of his 9 lives?
  15. K

    Guns!!

    a whole brace of pistols, to fire 4-6 shots? a brace of pistols is 2 pistols, so 2 shots. ;)
  16. K

    Hit point recovery

    We had a Dragon Shaman in our group, and the 'heal up to 50%' ability made the next combat really deadly. Several PCs died because half hit points weren't enough to take a few hits. And these are players who routinely have had encounters with monsters in several previous games that do the...
  17. K

    Re-worded spells

    :lol: Tasha's Hideous Slaughter: (who's laughing now? ) True Stroke: greater version of Male Hand, almost never misses Summon Munster I-IX: still in black and white, as intended. Open/Clothes: 'nuf said ;) Bleep: censors up to 4HD of creatures deemed to be of an inappropriate...
  18. K

    Re-worded spells

    you lose the internet
  19. K

    Underground Travel

    Taking 10 does not take any more time than rolling the skill check. Though most CR appropriate traps make taking 10 useless 95% of the time. 1/2 speed for search and move, 1/2 again for difficult terrain if it's natural caverns, assuming all PCs can make the basic climb checks by taking 10...
  20. K

    Underground Travel

    That's one of the reasons I hate trap encounters. They usually slow down the game because of all the paranoid searching of every square, often times in someone's living quarters. Then the traps get set off 80% of the time anyway, either by blundering into them, failing to disable them, or the...
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