Yep, Earth and Fire are the two good ones (respectively, 4th and 5th level). Heart of earth in particular is great, as it trumps both false life for temporary HP and incorporates stoneskin's defense without the 250 gp cost (albeit only for one fight).Jhaelen said:IIRC, in Complete Mage there's four spells that interact to create very nice defensive powers and last for 1/hour level. I think they're called 'Heart of Fire/Earth/Water/Air'.
Then there's Body of the Sun, which is a 1st-level spell that does 1d4/level damage to a 10 foot area around you. Not a lot of damage, but it's persistent.milo said:Balor nimbus is an option for grappling. 2nd level spell that deals 6D6 in a grapple.
Arcane Strike gets better with high BAB, so you should think about EK levels.Cameron said:For a Wizard to go melee, you need one thing: Arcane Strike. End of story.![]()
jasin said:Alternatives to polymorph, not alternatives to polymorph into!![]()

Draconic Heritage and claws to cast a touch spell (if you don't have iterative attacks yet) plus claw attack.Kmart Kommando said:Actually, you need Arcane Strike, and lots of natural attacks.
Like 2 claws (3 with haste), 10 tentacles, bite, rend, grapple (then rake), extra pair of limbs to claw with some more...
Kmart Kommando said:Actually, you need Arcane Strike, and lots of natural attacks.
Like 2 claws (3 with haste), 10 tentacles, bite, rend, grapple (then rake), extra pair of limbs to claw with some more...
Thanee said:And don't forget Polymorph (or the newer 'version' Trollshape (...one of them, anyways...)).
Mort said:Arcane strike adds the to hit bonus and damage bonus to a single melee weapon - you should only apply it to one of the limbs used for natural attacks.
The feat is good as a backup - but a wizard will burn through a lot of spells very quickly with it. Also if you burn lots of high level spells for this feat - you nead to rethink your spell selection, high level spells should be better than this feat (for the most part).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.