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  1. GruTheWanderer

    If Thoughts Could Kill

    There is a shattering sound as each of the columns explode, releasing their grizzly contents. The creatures inside are vaguely humanoid, but they are covered with odd spikes and strange angles. The two nearest the door look ready to attack, while those down the hall begin moving towards the...
  2. GruTheWanderer

    Star Wars - Rebellion

    Oraltor will move move forward and shoot.
  3. GruTheWanderer

    The Banewarrens: Allies and Enemies

    Nicalon and Dyrnas listen as the invisible dwarf deactivates the dart traps along the floor. All five are of similar construction and easily yield to a skilled rogue. Krug takes a look at the door to the Vladaam vault and discovers that it is protected by a greater firetrap. This one will be...
  4. GruTheWanderer

    Elven Navy Delta Squad: Thought Taker

    "Did you initiate an attack on the flayer that lead to your death?" YES "Was the attack premeditated?" YES "Who did you work with on this plan?" NO ONE "Was someone controlling you?" NO
  5. GruTheWanderer

    The Banewarrens

    The Banewarrens is the best 3E adventure that I have encountered, bar none. It's a wonderful blend of dungeon crawl, city encounters, factional intrigues, and planar travel. I am currently running it for two different groups (RL & PbP) and I would gladly run it again in the future. Chapters...
  6. GruTheWanderer

    The Banewarrens: Allies and Enemies

    Krug heads towards the north door, then catches himself before stepping on a certain floorplate. Taking a closer look, he sees the makings of a poison dart trap. Krug also notices an identical trap beyond the first, and suspects there may be as many as five between the party and the door...
  7. GruTheWanderer

    If Thoughts Could Kill

    The columns seem to be made of the same frozen time as the pit in the central chamber. Bellus senses, rather than sees, that the magic which created them will fail when the door is opened. There does not seem to be any way to prevent the spells from operating other than leaving the door...
  8. GruTheWanderer

    Elven Navy Delta Squad: Thought Taker

    As you ponder how to question the deceased Tinker, the crew continues to pilot the moray eel towards the asteroid. The surface of the rock is rough and rugged, with many outcroppings and chasms, and lots of small craters that imply this system was not always as peaceful as it now appears...
  9. GruTheWanderer

    If Thoughts Could Kill

    Bellus does not find any traps on the floor, ceiling, walls, or door. However, he senses that the columns in the hallway are tied to the door. If the door is opened, they may release their hideous contents.
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    bane16.gif

  11. GruTheWanderer

    The Banewarrens: Allies and Enemies

    Finally Nicalon finds the correct book. The bookcase swings away from the wall, revealing a narrow ladder beneath. The ladder descends ten feet to a stone staircase which winds down below the house. At the bottom of the stairs is a 70-foot long, 20-foot wide hall. Two doors are apparent on...
  12. GruTheWanderer

    Elven Navy Delta Squad: Thought Taker

    Hmm, I'd put that somewhere between Diplomacy and Intimidate. Nevertheless... The crew is shocked for a few moments, and they maintain relative quiet while Marcus is talking. When he finishes, Robers steps forward and spits on the deck. "That's no passenger. That's an monster. You go...
  13. GruTheWanderer

    Adventure Path using 1e modules, 1e vets only!!

    Someone already mention the Dragonlance modules (which in some ways was an Adventure Path for 1e, only starting characters between 3rd and 6th level and proceeding up to 13th). It was hit and miss, but I am still trying to run the darn things. Maybe I need to get over my obsession and try some...
  14. GruTheWanderer

    If Thoughts Could Kill

    Bellus handily disarms the trap (there isn't even a possibility of failure). Moving past the trap you come to the end of the hallway. A door to the west stands closed.
  15. GruTheWanderer

    The Banewarrens: Allies and Enemies

    Dyrnas catches up with the others as Morden follows Malikar through the window. The Vladaam library seems very well stocked. The shelves are filled with valuable books, those on history and magic seeming especially numerous. Nicalon whispers, "There's a sitting room on the other side of this...
  16. GruTheWanderer

    Elven Navy Delta Squad: Thought Taker

    Benjamin responds to the question with a nonchalant shrug, "I just heard you waking up the vanran, er vanneren, ... the metal monkey. When I saw the rest of the soldiers up and about, I figured something must be happening. I'm sorry I didn't ask permission first. I think Hector is going to...
  17. GruTheWanderer

    Star Wars - Rebellion

    While the officer is engaged in firing at Ryn, Oraltor will move towards him, firing with the blaster rifle every so often. If he can switch the gun to stun while moving forward, great. If not, he does it before moving.
  18. GruTheWanderer

    [d20M] League of Extraordinary Gentlemen -- UPDATED 12/4! NOTHING STRESSFUL GOING ON!

    HeeHee! I put her right behind the freeze trap, which promptly put the paladin out of the fight. A half-ogre monk did a smart thing and disarmed the wand with his spiked chain. Anyway, looking forward to more about the League. Even though you don't have the original goal sheets, can you...
  19. GruTheWanderer

    Does everything about gaming HAVE to be fun?

    To some extent any game (chess, polo, D&D, politics) is about accepting a certain set of restrictions in order to challenge yourself (either in competition or in cooperation with others). If rules ruin the fun, it might be because one of the players didn't agree to the restrictions, didn't...
  20. GruTheWanderer

    (humor) Ok ... in D&D 3.5, who wins, the Commoner or the Housecat?

    Gotta recommend the Sluggy Freelance series "Kitten". These commoners don't stand a chance.
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