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  1. Chris_Nightwing

    How do you like your HP to increase?

    This is a general poll. I'm interested in how you prefer hitpoints to increase as characters increase in level. I've laid out options from previous editions and tried to include other possible ideas that might be common. This is independent of whether Constitution plays a role in HP, of what HP...
  2. Chris_Nightwing

    How do you like your HP to increase?

    This is a general poll. I'm interested in how you prefer hitpoints to increase as characters increase in level. I've laid out options from previous editions and tried to include other possible ideas that might be common. This is independent of whether Constitution plays a role in HP, of what HP...
  3. Chris_Nightwing

    D&D 5E (2014) Too many cooks (a DnDN retrospective)

    It's a rather ugly way to implement damage progression though isn't it? I mean, just looking at the jumps we see 2d8 turn into 3d10 suddenly at one point, almost doubling your additional damage. Can we not do something simple? Additional damage per level? Additional damage dice (based on weapon)...
  4. Chris_Nightwing

    D&D 5E (2014) Review design goals

    I'm finding it difficult to recognise expertise dice as an important element of any edition of D&D. Not only is the mechanic (dice pool) foreign, but the concept is completely nebulous and has no grounding in any D&D icons.
  5. Chris_Nightwing

    Expertise Dice

    Feat taxes already! I'll start filling out the forms.
  6. Chris_Nightwing

    D&D 5E (2014) A Very Simple Fighter

    Ahnehnois Cool, sounds good, and more elegant than expertise dice if you ask me.
  7. Chris_Nightwing

    D&D 5E (2014) A Very Simple Fighter

    No idea what TB is, but I like the idea of more actions that aren't necessarily actions (and don't need to be tracked). Certainly additional reactions would be an option (though the simple fighter has nothing to do with reactions other than AoO (or are they not reactions?)). Additional actions...
  8. Chris_Nightwing

    D&D 5E (2014) A Very Simple Fighter

    I see your point, in that sense it is a far more complicated decision to make, for far more tactically minded players. I would favour additional attacks, but that will require a bit of trickery to smooth out the damage. Oh, perhaps it could be a triggered ability? When you kill an enemy you can...
  9. Chris_Nightwing

    D&D 5E (2014) Remove stat bonus from damage

    Then why do you want strength to have an effect on your ability to break down doors? The weedy guy might be an expert in carpentry. You either accept that both skill and talent play a role in both combat and other activities, or you do away with ability scores - that's a different game...
  10. Chris_Nightwing

    D&D 5E (2014) Remove stat bonus from damage

    Dexterity is a bit of a monster stat. You get more to hit (with admittedly weaker weapons), and more damage (presumably this is your precision) but you're also harder to hit (dodging, sure) and faster on the draw (this also makes sense). Strength needs to catch up a bit, and the obvious way to...
  11. Chris_Nightwing

    D&D 5E (2014) A Very Simple Fighter

    Well, if you just do deadly strike, yes. I suppose I'm trying to allow a little bit too much interest because your weapon choice matters. I disagree that a resource to manage is complex. You track HP by ticks or numbers on scratch paper, I think that this one more resource offers a number of...
  12. Chris_Nightwing

    D&D 5E (2014) Remove stat bonus from damage

    You get a disconnect. You have a high brute strength, but when you hit someone with a club it has the same effect as that weedy guy you went to fighter school with. You have a high dexterity, but you can't for the life of you avoid dart traps any better than the clumsy waitress. You have a high...
  13. Chris_Nightwing

    D&D 5E (2014) Remove stat bonus from damage

    If you remove the impact of ability scores from all combat-related numbers then.. yeah.. there's not much point in having a fighter with more than 10 strength? You can certainly change the impact the scores do have, but not remove them entirely.
  14. Chris_Nightwing

    D&D 5E (2014) Remove stat bonus from damage

    How about only adding it to damage if you use a two-handed weapon? I feel like those guys are getting shafted at the moment by expertise dice damage.
  15. Chris_Nightwing

    D&D 5E (2014) A Very Simple Fighter

    This was hard to judge. The current fighter gets +3d10 to damage (16.5 average) whatever weapon he uses at 10th level, so that's sort of where I was working from. Obviously this can be rescaled according to how monster HP and spell damage scale. The defence thing was just so obvious, having...
  16. Chris_Nightwing

    D&D 5E (2014) A Very Simple Fighter

    Here's my suggestion for a Very Simple Fighter, so simple I've not even written any fluff. No dice, no maneuvers, just a basic concept that still allows for some differentiation and occasional tactical decision. Assume the same attack progression as the current playtest. Level Combat...
  17. Chris_Nightwing

    Expertise Dice

    Certainly you would never build a party without at least one decent melee guy before 4th edition because magic resistance was far more prevalant, and pre-3E there was nothing you could do about it. You really needed those multiple attacks with a decent strength in 2E when you fought 90% magic...
  18. Chris_Nightwing

    Soldiers of the Blood War

    I'm a bit worried by the mention of summoning without any discussion so far on how those sorts of spells might work mechanically. I also see that even demons might get expertise dice now (Marilith)! Lore-wise, how you deal with demons/devils/whatever has always felt very campaign or...
  19. Chris_Nightwing

    D&D 5E (2014) Should non-fighters get maneuvers and expertise dice?

    My vote goes to nobody getting expertise dice! Well, maybe the monk..
  20. Chris_Nightwing

    Help me rejigger an encounter in Tamoachan (C-1)

    Is there any way to communicate with the elemental? Is it happy being stuck in a basin in the middle of a dungeon? Perhaps they might be able to help it in some way, though I'm not sure what motivates a water elemental to be honest. I could imagine it being honest, requesting help and then...
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