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    Looking for 'Elemental' Mythological Beasts

    For fleshing out a campaign idea I'm looking for mythological creatures that have some form of 'elemental' affiliation, and hoping I could get some help from all of you folks. The 'elements' in question are fire, earth, water, wind, storm, forest, and shadow. The only restrictions I'm placing on...
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    Using cards instead of dice

    Having kind of fleshed out my idea for a core system, I don't think I'll be shooting myself in the foot if I post it here. The basic premise is as you would expect from cards, high card wins. Of course, there are few exceptions and twists though. Stats and skills are rated ace to ten with the...
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    Using cards instead of dice

    Thanks everyone for all of the recommendations, I'm always looking to check out new games.
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    Using cards instead of dice

    I've been kinda waffling on whether or not to enter that contest myself. Right now my biggest problem is deciding on a core mechanic, which is primarily my reason for asking about card based RPGs. Even if I don't enter I'm still hoping to work on one anyway, and I'm hoping to make one that, if...
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    Using cards instead of dice

    Having played lots of card games with the family over the holidays, it got me to wondering if there were any RPGs out there that used cards (from a standard deck) instead of dice as way to resolve conflicts. So does anyone out there know of any? If not, any idea how a game might do so? I'm...
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    Curious about Core Mechanics

    Much like quite a number of people out there, I've been tinkering around making my own RPG, but I've had trouble finding a core system to steal* or at least draw inspiration from that I really like (or at least doesn't seem tired and overdone). All of the ones I've come across in years are as...
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    Lack of Symmetry in Martial Power

    The only place I would have liked to see more symmetry is the new build/class features given to each of the classes. At the very least I would have really liked to see a single weapon (one- or two-handed) style for the ranger.
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    I'm an archer: why shouldn't I be a beast master ranger?

    I have to agree that I was kinda disappointed to find that none of the beast master powers work at range. Of course you can just pick a mix of the archer and beast master powers, but its still a bit of a let down. I guess I just kinda like the imagery of an archer having his hawk companion harry...
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    D&D 4E [4e] Wizard as good as a Fighter in Standard Melee

    While I think pretty much all of the relevant points have been made already, I think its also relevant to understand some of the underlying design principles of 4e. Namely the change to everything being an attack, and making the math through the levels a linear progression. As I believe was...
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    Hit points- The final frontier

    While the body points idea may not apply to 4e, I do think the body points = CON could work, for a heroic/beginning tier. You could start off with the basic idea that body = CON for the first tier of play or whatever level range, etc would describe the characters as mortal. From there you could...
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    How Many Brain Lobes Would You Like?

    I find after having read Burning Wheel, that I like mental stats that measure things that aspects of a character that don't particularly relate to training, and having skills fill in for what the character knows and such things. In BW, the only two mental stats are Will and Perception, which to...
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    DDI subscriptions go live tomorrow!

    The only thing that's kinda disappointed me is that they decided to implement this mid-month, instead of waiting till a new issue was starting. While I'm not saying they shouldn't be allowed to make money off the mags, I just think they should have ended the free issues with the october ones.
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    Tell me about Burning Wheel

    Prolly shoulda replied earlier...anyway, I wanted to thank everyone for their replies. Really gave me a lot to think about. What I gathered earlier was that BW was a game one had to try out to really know whether they'd like it or not. So I went ahead and bought the game, so hopefully I'll get...
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    scoop!! compendium updated withbuilds from Martial Power

    What I'm really hoping is that some key text is missing right now, such as the rogue giving up his bonus with daggers and shuriken for the club/mace thing. But I did find myself reading it like these things were just added onto the class, which I'm really hoping isn't the case.
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    OotS 599 is up

    Hammerhead more or less said what I wanted to. I find it interesting and amusing that so many people think V is annoying and that s/he is somehow in the wrong. Personally I feel Durkon and Elan are way more in the wrong here. Seriously, does nobody else think that they have their priorities way...
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    Tell me about Burning Wheel

    First of all, apologies if I missed a similar thread about this. Anyway after a thread I recently started and seeing it mentioned a few times before, I've become rather intrigued with Burning Wheel. I read a few reviews and so far I'm very impressed with what I've seen so far, but before I...
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    Looking for a (good) point based fantasy RPG

    cool thanks folks, I'll have to look into this HARP. I forgot to mention that I'm not necessarily looking for a combat centric game, but I was asking for a 'theater of the mind' type combat system because I'd like a game where you didn't need to roll out the battle mat and minis when combat...
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    Looking for a (good) point based fantasy RPG

    Well, the title pretty much says it all. Are there any good point based fantasy RPGs out there? Just to be clear, by point based I mean games like M&M, HERO, GURPS and their ilk. I should also mention a few things to save y'all some effort. I already own M&M and HERO, and while I know these...
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    Class Acts: Swordmage

    Just posted this on the wizards' boards but wanted to hear people's opinions over here. How is Icy Sweep that much different from Transposing Lunge? I mean, both do pretty much the same thing, move a foe from one adjacent square to another. Just a tiny problem, TL is an encounter power, lower...
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    Different Power Sources - Different Mechanics

    I definitely think that there should be some niche for each power source that the others couldn't step on. If I were to try and design something like this, I would really want the mechanics and flavor of each power source to interweave to some degree. To put it another way, I'd want the...
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