Search results

  1. A

    Am I reading this wrong or did the FAQ get it wrong?

    There is another thread on this, but to repeat my response there: The FAQ does not contradict the feat description, it clarifies it. The feat doesn't say explicitly that it can be used to select a non-class spell. It simply doesn't explicitly say you can't. But if you interpret a feat to allow...
  2. A

    Trend of Companies heading away from d20

    Um...because D20 isn't the only decent system out there? Because it really only works for a specific type of fantasy game? Because once you've modified the system to reflect other genres, it's hardly d20 anymore? Because "d20 + modifiers" isn't always the best system for a particular game? Just...
  3. A

    Extra Spell

    That sentence doesn't contradict the wording of the feat, it clarifies it. If the feat allowed a caster to take spells from another class' spell list, it should say so explicitly. That said, allowing the feat to be used for cross-class spells doesn't have to be unbalancing, but a GM would have...
  4. A

    Most Unplanned Party Wipe

    Our last TPK happened when the GM got bored and threw a couple random encounters at us in an arctic region. We were beating up the wolves easily, so he tosses in a frost wyrm (which causes the remaining wolves to flee). We were only around 8th level, IIRC, but we were just barely able to kill it...
  5. A

    TOEE Fatal Error

    I've searched the TOEE and Circle of Eight boards, but can't find an answer to this problem. Here's hoping someone here can help out. I just got a new PC with dual core and Windows XP Media Edition. I can install and run TOEE fine, if I stop at patch 1. As soon as I install patch 2 (or skip it...
  6. A

    Spells/encounter vs.spells/day info?

    Speaking only for myself, the goal is to eliminate the problem of parties trying to rest after just one or two encounters to regain spells, hit points, etc. One method to address this is to move to a faster recharge of spells, and balancing this by reducing the number of spells available in any...
  7. A

    If animals could talk, which kind would be gamers?

    None. They would play H&H (Houses and Humans), kicking in our doors and taking our shiny stuff. Oh, and the press would worry that they were all nature-worshipping homicidal maniacs.
  8. A

    Rotten Apple?

    Does he want to play a hexblade because of the class abilities, or because of the flavor? If the former, simply work with the player to rewrite the flavor to fit the party. There's no reason the abilities couldn't be explained in any number of ways that do not require a non-good character. And...
  9. A

    Ring of Commanding...?

    Actually, most rings do *not* allow unlimited use of offensive powers, and the ones that do tend to be expensive (ring of fire elemental command). There can be a big difference between granting a bonus to Climb or Swim, or granting feather fall as needed, vs. allowing a character to use a...
  10. A

    How can I make my game as bloody as Apocalypto?

    Whether or not it can be done, what would be the benefit?
  11. A

    Warlocks...how do they play?

    I'm curious - one comment that I hear over and over is how boring warlocks are, that they are one-trick ponies, that playing one gets old sooner or later. Yet most fighters, barbarians, and archer-types suffer from the same issues. They're are as - or more - limited as a warlock, but except for...
  12. A

    Characters without Bling

    I don't mind the special abilities as long as they're not too hard to remember and use, and so long as they fit the theme. The barbarian is (IMO) a good example of this - a few abilities that scale with level, fit a general theme, and are easy to use in play. The monk, on the other hand, seems...
  13. A

    Curse: Rusting Touch (good, bad or ugly?)

    Another option is to eliminate the phrase "item you own", but make the effect unpredictable. It doesn't work 99% of the time, but will randomly kick in roughly once every few hours. As others have suggested, this can be used to good effect in limited situations (in jail, etc.), but it won't be...
  14. A

    Do close friends make less-effective players?

    For me, it's the opposite. First, I'd argue that both players and GM's are equal in terms of determining how much fun the group has. Just because the roles are different doesn't make one more or less equal within the group. Also, gaming with friends means gaming with people I trust - and being...
  15. A

    Neverwinter Night's 2 style recharging.

    The solution to the first part is to restrict such abilities in some other way. My group is using a spell point system that allows casters to recharge their spell pools fairly quickly, but ongoing spells reduce the amount that can be recharged. Too many buffs at the same time = no spell points...
  16. A

    Lions vs. 10th level party..results of low magic encounter

    How far away were the two groups before the encounter started? Were any of the characters able to fly? Was there any terrain to allow the characters to limit the number of lions that could attack them at any one time? Did the characters have decent options for in-combat healing? Did the...
  17. A

    Buffs and Maths (mini-rant)

    It's not the addition that's the problem, it's the distraction. The average person can only keep track of so many different things at one time, and buffs require more effort than necessary (IMO). But as others have said, having buffs and de-buffs provides useful options, so the solution to me is...
  18. A

    Dungeonworld any good?

    That's great - Now you've got me wondering what stats and powers they gave her.
  19. A

    Dungeonworld any good?

    I can't speak to the specific passage you're referring to, but in Jim Ward's defense, I never read anything by him that said a Monte Haul style is "the" right way to play the game, just that it is "a" right way. And he's right about that. I've played everything from a GM who thought being a...
  20. A

    Return to the Temple of Elemental Evil Run Time?

    That was part of it. Partly also, it takes a GM who looks absorbs the entire module and is willing to change things as the adventure progresses - which is not easy with any mega module. Our GM gave us the clues Monte wrote into the adventure, but there was a huge gap in the middle where we just...
Top