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  1. Jeff Wilder

    Who's your favorite Villain?

    That is an excellent call, though of course super-obscure for the non-Batgeeks among us. Man, what a great run in Detective that was. I haven't read my Batwoman #0 yet. How's does it hold up?
  2. Jeff Wilder

    Superhero Power: Electrical Control

    The thing that amazed me was how long it took the DC editorial staff to realize that Firestorm was basically a god. Hell, I realized that when I was 10 years old.
  3. Jeff Wilder

    Superhero Power: Electrical Control

    Stunting in M&M is explicitly different in intention and execution than MPs or ECs in Hero, though. Stunting is specifically intended for those situations in which you have a cool idea for the use of a power, but it's not something that you can or will do routinely. (Stunting costs fatigue, or...
  4. Jeff Wilder

    M&M 3rd edition Hero's Handbook - hard copy. :)

    Any idea how many rounds of errata will be incorporated into the first-printing book? I'm actually a little apprehensive about switching. Over on Atomic Think Tank, Taliesin, who had very few house rules under 2E, has several major ones under 3E. (And by "major," I mean stuff like changing...
  5. Jeff Wilder

    Epic Fail Chart

    You'll get more responses if you ask for a "critical fumbles chart."
  6. Jeff Wilder

    Pathfinder 1E [SF Bay Area] Seeking one player each: M&M and Pathfinder ...

    We have two alternating Sunday games (Pathfinder and M&M), and could use a player for each. (Each game currently has a GM and four players.) Each game runs from 2 PM to 7:30 PM (sometimes ending a bit earlier). Beginners are welcome in both games; you should be familiar with face-to-face RPGs...
  7. Jeff Wilder

    Shadowrun War! "Arbeit Macht Frei!"

    This wasn't in mod-red, and it hits one of my triggers, so I'm commenting. If you want to delete it, Piratecat, please feel free to do so with no explanation needed. The problem with stigmatizing "ignorant" as an insult is that it makes all of us that much less likely to admit when we're...
  8. Jeff Wilder

    Kinda annoyed!

    No spoilers, but I'll say this: (1) Without level-appropriate magical gear, AoW is unbeatable. With level appropriate magical gear, it's an extremely tough win. (My group did not win. We got TPKed in the penultimate encounter.) (2) While it's true that powerful magic items (and NPCs to make...
  9. Jeff Wilder

    Shadowrun War! "Arbeit Macht Frei!"

    Answered by the Shadowrun crunch, the Shadowrun fluff, and the GM. While I'd be interested in that, it's more word-count than Shadowrun sourcebooks invest in their hooks. As such, it's left to other sources. All questions to be answered by the Shadowrun rules, existing Shadowrun fluff, and the...
  10. Jeff Wilder

    Years after completely ditching the system, WotC makes their move!

    When I was in law school, my classmate and I collected about 1,100 distinct lawyer jokes. (By "distinct," I mean (a) not re-purposed "whatever" jokes, and (b) not just variations.) Most folks'd be surprised how much most lawyers appreciate lawyer jokes. What lawyers most appreciate, though...
  11. Jeff Wilder

    Shadowrun War! "Arbeit Macht Frei!"

    Am I missing where it says you have to "defeat" the unquiet spirits? All it says is that in order to survive the horror, you have to somehow deal with their presence. The existence of the scalpel is simply an example of the kind of artifacts that can be created by, and found at, the site of...
  12. Jeff Wilder

    Who's your favorite Villain?

    I'll also go with the Joker, specifically as portrayed in the darker media -- The Dark Knight, Grant Morrison's Arkham Asylum, and so forth. As the Batman warned Robin, "You can't know his motives, because they're fluid ... constantly changing. You can never, ever, expect him to behave a...
  13. Jeff Wilder

    Rogue Design and Trapfinding: What do you think of these design choices?

    I really don't know what to tell you. If people in your party were non-rogues and better at Stealth, Disable Device, Acrobatics, Sleight of Hand, and Escape Artist ... I can only assume you're doing something wrong. I didn't say it was a rogue-unique boost. I said it was a power-up for the...
  14. Jeff Wilder

    Rogue Design and Trapfinding: What do you think of these design choices?

    This is just bizarre to me. In everything I've read and experienced, Pathfinder's rogue got a massive power-up. (1) Sneak attack (almost) everything. (2) Bigger hit die. (3) Rogue talents. (4) Consolidated skills list that massively and disproportionately benefits the rogue. (Compare the...
  15. Jeff Wilder

    Dealing with overly cautious players!

    The general solution to this seems pretty B.F. Skinnerish ... reward the behavior you want. The problem is that you probably have to punish the behavior you don't want, first, because they've already got bad habits. ("Bad" from your perspective, not necessarily objectively.) The good news is...
  16. Jeff Wilder

    D&D 4E Is Pathfinder Combat As Slow as 4e?

    I'm also a fan of minions, and have been since SR2 introduced the concept of "Professional Rating" (i.e., at what wound level an opponent will pass out, surrender, or flee). In Pathfinder (Beta), toward the end of my campaign, I was giving "minions" minimum HP based on HD, and the most...
  17. Jeff Wilder

    GM's anyone ever have a Female?

    No. If my words were intended solely for you, they'd have been in a PM. Uh ... okay.
  18. Jeff Wilder

    GM's anyone ever have a Female?

    The participants in this conversation extend beyond you and me.
  19. Jeff Wilder

    GM's anyone ever have a Female?

    I dunno about you, but all the chicks I know are animals. (I honestly don't know why I'm arguing this. I hate the use (almost always by fellow nerds) of "female" as a noun instead of "woman." But I also hate the assumption that because someone references "females" instead of "women" that he...
  20. Jeff Wilder

    GM's anyone ever have a Female?

    Only in baseball.
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