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  1. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    Some of those seem ... very odd. Lex Luthor at PL 14, about 5.4 inches from the graf where they just finished explaining why Batman was PL 12?
  2. Jeff Wilder

    "Can my spouse play for an evening?"

    It's more difficult for some games than for others -- for example, I found it difficult to accommodate drop-ins in my Eberron campaign, but it's literally as simple as printing a PDF page in my M&M campaign -- but when it's possible, I lean strongly toward "yes."
  3. Jeff Wilder

    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    You know these are exactly the same, statistically, right?
  4. Jeff Wilder

    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    M&M, IMO, is simpler (and vastly faster) in play than Hero, and it's much simpler for GMs who do a good deal of improvisation, but when you right down to building power-sets, it's not simpler than Hero. (All that said, I was a Champions player years and years ago, and for me M&M blows Hero out...
  5. Jeff Wilder

    Campaign Settings We Hate

    I dislike any campaign setting that has "official" metaplot and timeline advancement. This even lessens my love for Shadowrun, which is otherwise IMO one of the greatest campaign settings ever published. It doesn't ruin my love for Shadowrun because SR is so dependent upon "bleeding-edge" tech...
  6. Jeff Wilder

    Wands of healing: individual purchase or party purchase (please read before voting)

    The druid, though, wasn't intentionally powered-up to compensate for a healing role. The druid's power is sorta accidental; the function of polymorph rules that were too easily abused. (Compare to the PH2 druid shapeshift variant, which IMO is much cooler, and much closer to the intent of the...
  7. Jeff Wilder

    Stuff That is Other Stuff...

    The Artificer's Handbook was basically all about the function of a magic item over the form.
  8. Jeff Wilder

    limited edition Orcus figure

    I can't wait to start hearing my fellow nerds at the LGS telling me about their titanic battle with 20 minion Orcuseseseseses.
  9. Jeff Wilder

    Awards and Fans and Publishers! Oh, my!

    It seems to me that if your goal is to acknowledge folks who do it for free, you should keep them separate. After all, can't those (currently classified "Fan") folks who believe they can compete with "Publishers" effectively gain entrance as "Publishers" by charging a nominal amount for their...
  10. Jeff Wilder

    Wands of healing: individual purchase or party purchase (please read before voting)

    My group was in the (apparent) minority and didn't buy healing wands. At least not very often. When we found them as loot, though, they were party treasure.
  11. Jeff Wilder

    What normally happens after a TPK?

    We've (almost) always started a new game or campaign. (Back in early 3E, I tried to keep going after a "TPK less 1" at 5th level, but it didn't work out well.) Generally speaking, the session in which a TPK occurs isn't much fun for anybody, so the adventure/scenario/campaign is sorta...
  12. Jeff Wilder

    D&D gaming style preference changes

    Oh, no question. When I first started playing AD&D (having been DMing basic and Expert for a couple of years) when I was 15, I was a power gamer and I cheated. Sometime around 18 years old, I stopped cheating. At around 20 years old, I gave up the power gaming. (I still like an effective...
  13. Jeff Wilder

    Do you keep your Players' character sheets?

    I require my players to keep a fully playable stat-block on-line somewhere. Until recently we used Yahoo! Groups, but now we use Google Wave. Not only are they available if a sheet is forgotten or lost (which happens to someone or other every four sessions or so), but they're easily accessible...
  14. Jeff Wilder

    Is necromancy evil or only as harmless as talking to your dead grandmother?

    (Note: 3.5 rules assumed in this post.) D&D is a little odd when it comes to alignment issues, because of the existence of absolute, measurable, morality. Whether something is evil in D&D often comes down to "yes, because the gods (or the cosmos) says it is." The normal old-hat routine of "X...
  15. Jeff Wilder

    GenCon, sleep, hard-core gaming and drowsy driving

    Seriously, man, if I ever have to give up coffee, they'd better 5150 me.
  16. Jeff Wilder

    DDM & 4ed

    I'd have actually purchased fewer.
  17. Jeff Wilder

    GenCon, sleep, hard-core gaming and drowsy driving

    It drives me crazy when people crow about being "special" -- "I hate cilantro, it tastes like soap!" -- but this is an area that's always kinda weirded me out: I can drink a triple espresso and be deeply and refreshingly asleep an hour later. And I'm not claiming that caffeine doesn't work on...
  18. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    Exactly. If a GM is having trouble with speedsters being "out of control" or "too powerful," this is a result of the GM and players not having reached sufficient agreement that they're going to play "comic book reality." It's not a problem with the system. If the GM and players want to...
  19. Jeff Wilder

    New commission artist in town

    Wow, that is very cool stuff. Just ballparking, what would an 8x11 ink black-and-white portrait, no background, run?
  20. Jeff Wilder

    Alternative system for Shadowrun setting?

    I see in the OP that the player has played SR4 but still finds it too rules heavy. I can sorta understand that, but SR4 is such an extreme improvement, it seems to me "rules-light" just by contrast. TN is always 5, number of dice rolled is relatively constant (no more keeping track of several...
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