Wands of healing: individual purchase or party purchase (please read before voting)

Should Wands of Cure Light Wounds be a "group" or "individual" purchase?

  • Healers, buy your own wands.

    Votes: 1 1.2%
  • Wands are a party resource. Healers are just holding em.

    Votes: 73 86.9%
  • Other (please explain "other" choices)

    Votes: 10 11.9%

It depends, if these are strong and expensive healing items being bought to be used in emergencies when the cleric is too far away is incapacitated, that is a good thing to split the cost between the group for. On the other hand, if the cleric wants excess healing wands or utility scrolls in the group just so they don't have to use up their spell slots on between combat healing or condition removing, the cleric ought to pay since not burning his spells on healing is an obvious power up for the cleric.
 

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On the other hand, if the cleric wants excess healing wands or utility scrolls in the group just so they don't have to use up their spell slots on between combat healing or condition removing, the cleric ought to pay since not burning his spells on healing is an obvious power up for the cleric.
Opinions vary on whether it is the Cleric's responsibility to heal other party members at all.

How would you react if you were playing a Wizard or Sorcerer in a party with a Warforged, and the Warforged PC's player said to you: "Half your spell-slots are going to be used for repair construct, right?"

Cheers, -- N
 


IMO the cleric was given extra character power for that purpose and because of that it is a broken class when allowed to shirk that role.
That's certainly an opinion with some merit, but it's not universally held.

Compare the Druid, who is just about as strong as the Cleric, but with far looser standards on expected generosity.

Cheers, -- N
 

Compare the Druid, who is just about as strong as the Cleric, but with far looser standards on expected generosity.
The druid, though, wasn't intentionally powered-up to compensate for a healing role. The druid's power is sorta accidental; the function of polymorph rules that were too easily abused. (Compare to the PH2 druid shapeshift variant, which IMO is much cooler, and much closer to the intent of the class.)

You could argue whether or not the cleric was intentionally powered up, but I'm fairly sure I've read statements by the designers saying or implying as much.

Few opinions are universally held, but I'm with frankthedm on this one.
 

I suspect the druid was powered up for the same reason as the cleric, a big part of his job is healing, though not as much. Few players like to go healer, in fact there are many groups with no 'heal-positive' players where it's seen as 'taking one for the team'. So they provided more power to compensate, and make the healer classes more attractive.
 

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