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  1. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    This had to have been a very inexperienced player, or the unluckiest player ever. "Under fire for three rounds"? The Costumed Adventurer can Take 10 on Stealth for a 24, has Sneak Attack ("Surprise Attack" is a typo), hits the PL 2 Thug on anything higher than a 3 (using Power Attack 5)...
  2. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    No, it's great comic book stuff. And it'll work right until the telepath plucks the location out of the speedster's mind. You just can't mechanically balance non-combat aspects of the game without sucking the life out of the genre. Mutants & Masterminds relies almost exclusively on the GM to...
  3. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    Maybe, but if so I missed it, and so did enough people that it warranted an official ruling by Steve Kenson.
  4. Jeff Wilder

    False dichotomies and other fallacies RPGers use

    There's also a substantive difference -- which continues to elude people -- between saying, "I think your experience is wrong," and "I think your description and interpretation of other folks' experience is wrong." This is -- however formally one wants to reason -- an easy and important...
  5. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    Not to mention all the official rulings made in the Atomic Think Tank. Did you know different attacks can have different attack bonus and damage trade-offs? (E.g., at PL 10 you can have a melee attack at +5, +15, and a ranged attack at +15, +5.) I didn't. Did you know that the modifiers for...
  6. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    And ... ? It's extremely useful for combat balance. Not perfect, but extremely useful. I don't even know what that means. Consider Superman and Batman, out of combat. Which is more "powerful"? I think the attempt to balance out-of-combat stuff would destroy the ability of the game to emulate...
  7. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    Why? I agree. But so is the ability to reliably spot and analyze the slimmest of forensic evidence, for instance. Different super-heroes can do different amazing things. Power Level is almost entirely a construct for combat balance, and trying to apply it to non-combat balance (outside of the...
  8. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    I agree. I was squinting at pawsplay's post, thinking, "But ... Quicksilver can be anywhere on Earth in minutes. The Thing can lift staggering amounts of weight." I dunno if pawsplay falls into this category, but I've noticed that many people seem to be a little thrown by M&M's "your...
  9. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    According to speculation on Atomic think Tank, yes.
  10. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    I dunno. I don't buy PDFs. But if so, muy groovy.
  11. Jeff Wilder

    Ogre Mage - CR 8?

    To be fair: (1) The orb spells are near the top of the cheese list for official spells, and (2) It's not all that meaningful to point out that an expansion spell makes the ogre mage CR (a core creature) seem even worse. (Don't get me wrong, the ogre mage is significantly weaker than its CR...
  12. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    First, thanks for that link to Paragon's thread. A couple of my players -- the power-gamer and (especially) the power-gamer wannabe -- have already stumbled upon a few of the troublesome things Paragon's collected. I made a post to the game wave saying, essentially, "Cut this crap out, or I'll...
  13. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    Just because i don't want to feel too old, I have to point out that this isn't right. I played Man to Man, the combat-system-only precursor to GURPS, against Steve Jackson back in '84 or '85 (at GenCon, between Car Wars bouts). I'm not positive how much later GURPS was released, but it was at...
  14. Jeff Wilder

    Mutants & Masterminds 3rd Edition

    Gah! I just bought five or six Second Edition books! I even found a copy of Ultimate Power! Is Steve Kenson still in control? Any statements on how backwards compatible with Second Edition? Any speculation on what the most major changes will be?
  15. Jeff Wilder

    Blatant plea for hand-holding- solo newbie at GenCon? Great idea?

    I've been to GenCon alone a couple of times, but only after having been with friends several times before. I can imagine it being an oddly isolated experience, unless you plan against that. I think it's a great idea for interested newbies (and interested veterans) to make plans, and, further...
  16. Jeff Wilder

    False dichotomies and other fallacies RPGers use

    Are you even reading this thread?
  17. Jeff Wilder

    False dichotomies and other fallacies RPGers use

    So ... what you're getting from this is that someone is claiming they would dispute someone else's statement of preference? Really? If Umbran wants to amend his argument to "If someone claims to have a preference for foo, I'll accept his claim as plausible," he's free to do so. It's certainly...
  18. Jeff Wilder

    False dichotomies and other fallacies RPGers use

    Of course it's relevant. That's (part of) what the "necessarily" part means. If I were you, I might feel the same way. (Couldn't resist. Sorry.) Why in the world does it matter if it's plausible that their experience is foo? And how in the world do you make that judgment without making some...
  19. Jeff Wilder

    False dichotomies and other fallacies RPGers use

    Of course it is. (Are you "kidding me?" <I haven't had to make a grandma-friendly edit in a long time.> ~ PCat) If all you have as the basis for a belief is your experience, it is completely reasonable to hold that belief. This is so basic, and so obvious, I'm flabbergasted you'd claim...
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