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  1. James Jacobs

    Core Rulebook & Bestiary Errata released

    You remember correctly. The way that a monk's unarmed strike damage increases is on a different progression than how natural attack damage dice increase, for one thing, and thus Improved Natural Attack ends up being BETTER for monks at some levels than others (or simply doesn't make sense due to...
  2. James Jacobs

    Highly recommend Carrion Hill

    We're VERY unlikely to do any world-shaking events in Golarion anytime soon. I'm not really a fan of turning worlds upside down and changing the way things work. When we moved from 3.5 to the Pathfinder RPG rules, we didn't really have any in-game event to explain the change at all. We've put...
  3. James Jacobs

    Is a Monks Abundant Step astral or ethereal travel?

    Well, there ya go. Which answers the OP's question at the same time—a monk's abundant step uses the astral plane.
  4. James Jacobs

    Highly recommend Carrion Hill

    Thanks for the kind words, everyone! Carrion Hill did indeed linger on my computer for several years before it finally saw print last year, and I couldn't be happier with how it turned out. Rich Pett did an incredible job crafting another creepy town for us—after the success of his earlier...
  5. James Jacobs

    Is a Monks Abundant Step astral or ethereal travel?

    I could be wrong... but I believe in Pathfinder teleport doesn't use the astral or the ethereal plane. It's just instantaneous non-specified dimensional travel that can pretty much work anywhere that specific spells like dimensional lock or forbiddance aren't at. In any event, teleport effects...
  6. James Jacobs

    D&D 3.x 3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder

    Well... the MAIN reason to allow constructs and PARTICULARLY undead to be subject to sneak attacks is simply because it keeps the rogue viable. Both of these monster types, but particularly undead, tend to dominate adventures they're in. It's really common to see an undead-heavy adventure. One...
  7. James Jacobs

    D&D 3.x 3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder

    I'm more than happy with 96% great! That's a better grade than I got on the majority of my finals in college, after all!
  8. James Jacobs

    D&D 3.x 3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder

    The monsters that are immune to sneak attack/critical hits in the PFRPG is actually pretty small: Elementals, oozes, swarms, incorporeal creatures. That's pretty much it (although I feel like I'm forgetting one). Basically, monsters whose bodies are pretty much homogenous masses that aren't...
  9. James Jacobs

    PF Companion/Chroncile: Jungles! Woo!

    Heart of the Jungle is not a model of Chronicles book we do often, but we HAVE done it before. The closest analogy is Into the Darklands, which covers ALL of the three layers of the underground realm under the Inner Sea Region. Those familiar with Into the Darklands will know what to expect, but...
  10. James Jacobs

    Pathfinder 1E Living Pathfinder

    The primary reason is that we want to be able to keep some of what we do to Paizo. All of our rules, from the core rulebook and bestiary out to 99.99999% of the rules we release in our Adventure Paths, modules, and other lines of books are completely open (so far, the only two things that aren't...
  11. James Jacobs

    Modules, it turns out, apparently DO sell

    Or if you hang out here, too!
  12. James Jacobs

    Module-writing: the proper ingredients

    Maps do more than just inform the GM about the battlefield and give him a blueprint for something to create in play for the players to move their minis around on though. They serve as art, and help to break up text flow on a page so that it's easier to read (page after page of solid text with...
  13. James Jacobs

    Module-writing: the proper ingredients

    I often hear about games that extract the maps from our adventures (from the PDFs) and use them with a projector setup; it sounds like a great way to handle the problem of "missing battle maps." We also produce a lot of map packs and fold-out flip maps, and sometimes incorporate them into...
  14. James Jacobs

    Modules, it turns out, apparently DO sell

    Bloating an adventure with stuff that the PCs will never have a chance to learn is bad adventure design. The worst case example is something like: "This room was once a treasury, and it contained all manner of wondrous items and loot, including a talking robotic parrot who could fly and could...
  15. James Jacobs

    Modules, it turns out, apparently DO sell

    We've been doing more than modules for a while, actually—campaign setting stuff, player crunch, board games, card games, generic RPG accessories, all before we tackled the Pathfinder RPG last year.
  16. James Jacobs

    Module-writing: the proper ingredients

    Really? A big hardcover novel these days is about 30 bucks a pop, and there's a LOT less art in a typical novel. Of course... Paizo adventures are usually 20 or 13 or 4 bucks, so I guess I shouldn't be too worried about 30 dollar adventures...
  17. James Jacobs

    Module-writing: the proper ingredients

    Maps are a HUGE key to a good adventure. So is art. An adventure with boring maps or bad art is worse than an adventure with no maps and no art, I think. But maps, in particular, are important. I've seen thousands of maps in my time at Paizo, and a well-made or interesting map that looks like a...
  18. James Jacobs

    Modules, it turns out, apparently DO sell

    Hey everyone... first of all, let me just say thanks for all the kind words in this thread. And that first thread, the one that pointed out how many pages of adventures and stuff we've produced over the past few years helped explain to me why I'm so tired all the time lately! :) Seriously...
  19. James Jacobs

    How important are demons/devils to D&D?

    It does. The second-ever-published story for Krynn has Tasslehoff meeting Demogorgon, after all! :)
  20. James Jacobs

    How important are demons/devils to D&D?

    I would actually qualify demons and devils as important as dragons and dungeons to the game. And not just because they start with the letter D. They've ALWAYS been the classic "end boss" type bad guys, and among the more powerful foes in the game. And having an "ultimate evil" for the PCs to...
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