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    Arcane Strike: Broken?

    By itself, it's not that strong a feat. With the right build, it's pretty monstrous. For example, if you combine it with Divine Power (from the Arcane Disciple feat, even better if you quicken the Divine Power). Now you've got full BAB, a +4 or +5 weapon (from Greater Magic Weapon), a decent...
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    Power Word Pain

    It hasn't been a problem with the sorcerer in our campaign. Most fights don't go more than about 5 rounds, so what you have is a spell that does about 5d6 damage, really. Or 4d6 if you cast it on the second round. By the third round, it's not really worth the time. It's only really powerful...
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    Good gets the gold mine & evil gets the shaft

    We played an evil Return to the Temple of Elemental Evil campaign. Nobody, after all, wants Tharizdun to return, not even other evil folks. That campaign was example #1 for how evil has it easy. Oh, look, an evil artifact that drives good people crazy? Sign me up! A nasty fight that can be...
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    Help Twinking Out a 12th Level Monk

    Chances are, you've got enough levels to get +30' of speed (+4 per 10' of speed over 30'), and you've probably got 5 ranks in tumble. That's a +14 bonus to jump.
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    Help Twinking Out a 12th Level Monk

    Since you're willing to give up levels, I'd look at Kensai. If you get into it as quick as possible, you'll be monk 4/fighter 2/kensai 5, and you'll give up a little xp to make your hands into +5 equivalent weapons (maybe something like +2 holy magebane fists?). A quirkier option is Tatooed...
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    JollyDoc's Age of Worms (Updated 11/30, Epilogue!)

    Yay! Thanks for the update, JollyDoc.
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    Stirge Swarm: Feasible or Way Too Much?

    There doesn't appear to be anything preventing swarms from sharing space. They can occupy the same space as a creature of any size. That would apparently include swarms. Note that the first swarm to move into a space will take damage from each subsequent swarm that end in the same space, on...
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    JollyDoc's Age of Worms (Updated 11/30, Epilogue!)

    Oh, we want to read. We definitely want to read. It's just cruel, however, for you to post to your storyhour thread when it's not an update. I see "JollyDoc" as the author of the most recent addition to the thread and I start twitching with anticipation. I propose that you use a psuedonym...
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    Stirge Swarm: Feasible or Way Too Much?

    Anything that is going to deal auto-con damage is hideously broken. You're thinking about one of them, but what happens when somebody drops 6 of them in (about the equivalent to a CR 16). "Ok, roll initiative. The swarms go first. Bob, Jadaeth takes *rolls some dice* 42 Con drain. Lisa...
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    Item Slots - HOw many are there!?

    I've always thought that ioun stones should be cheaper. Slotless items cost double - that's fair enough. But most of those, like a stone of good luck, can be stuck safely in a pocket, or a pouch, or whatever. Only ioun stones have the special vulnerability of floating around your head where...
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    Help with an elf two weapon fighter build

    Occult slayer might be worth a look too.
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    don't insult the purpose of a door by locking it

    Kender should be banned from PC parties for the same reason Frenzied Berserkers should be banned. They cause the deaths of other PCs by their very existence. They don't need to do anything special, like intentionally cast a fireball that hits their friends. They just get you killed by...
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    AoW: Hall of Harsh Reflections and CRs

    AoW is nasty tough. We started out with a pretty normal party. Sorceress with utilty spells. Paladin half-dragon. Support cleric. Scout. Spellthief. By the middle of the second adventure we were all scrambling for our sourcebooks looking for cheese. Thankfully, we found it. The scout...
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    Making a cleric, advise?

    Cleric is an incredibly versatile class, but no one cleric has the feats and stat points to do everything a cleric can do. Pick something you like and go with it. A cleric can be a tank, a party buffer, a healer, a blaster, a utility caster, anything, but it can probably only do one or two of...
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    Horizon Walker

    I'm a fan of the class, either for a short dip or for an extended swim. Darkvision is great. Immunity to fatigue is nice too. And +4 listen isn't horrible (since it's hard to get listen bonuses otherwise in a campaign that doesn't allow creation of non-standard magic items). Then...
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    To multiclass or not to multiclass? That is the question.

    It really depends on the character, for me. Let's see, of the 3.0/3.5 character's I've played enough to have developed a good feel for them, I've got one with 4 base and 4 prestige classes, one with 1 and 3, one with 1 and 1, two with 1 and 2, one with 2 and 1, one with 2 and 0, three with 1...
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    Don't make me roll for initiative.........again

    Rerolling every round does bring up some interesting possibilities though. I don't think it's a good rule, particularly, but I wonder what sorts of tricks one might pull to maximize the possibility and effectiveness of the double turns that will result from this rule.
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    What is the AC of your 20th level character?

    Extrapolating a bit (currently 16th and 17th level characters), I expect the light fighter ranger/rogue type to be between 35 and 38 AC at 20th level. The wizard probably won't improve much more from where he is now, maybe getting to 24.
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    What's the conventional wisdom on CV's version of Expert Tactician?

    Things that boost trip attacks: luckstone (adds to ability checks), armbands of might (adds to strength checks), pale green prism ioun stone (ability checks), sweeping weapon enhancement (trip checks), art of war Marshall minor aura (trip checks), motivate strength Marshall aura (strength...
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