Search results

  1. N

    Wizard Implement Expertise

    I agree stats should be needed on the feat - I just felt the stats should be ones that match what you need to be good with the implement - so a Wis implement (Orb of Imposition) should need Wis, a Con implement (Staff/Tome) should need Con. And all should need Int as that is the basic stat of a...
  2. N

    Implements/Weapon Powers Question

    Yes and yes. They do add the propeties, and you can count using it a an implement as attacking with it and damage caused by the attack as dealt with it. Thus the flaming dagger can make the damage fire damage. A Jagged Blade can allow implement attacks to crit on 19 or 20, the same as for...
  3. N

    What is considered a Hit?

    By that logic, any MBA granted by a Warlord is the Warlord causing damage/reducing enemies to 0 etc, and should trigger relevent effects. What does the damage is what caused the damage in DnD (see melee damage, ranged damage, etc - the effect, and weapon, directly causing the damage does the...
  4. N

    Wizard Implement Expertise

    Ok so Tome Wizards are screwed. Or Orb Of Deception Wizards. And Bludgeoning Mastery? Str 19, Con 19 on a Wizard? And only works on melee weapon attacks not implement attacks. This feat is for crit-ing with an implement - I figured it should use stats relevent to your implement. Not Stats...
  5. N

    What is considered a Hit?

    You got it backwards. She asked for "hurt him with a baseball bat without hitting him". You gave her "Hurt him by hitting him, but without a baseball bat".
  6. N

    Rituals - Number 'active' at one time?

    Only if stated specifically by the ritual (You can only have one steed attuned with Summon Steed, or one item for Drawmij's Instant Summons).
  7. N

    How are melee characters expected to deal with flying creatures?

    I guess your team didn't have a reason to fear load noises attracting guards, or just the hassle that a gaping hole where a door used to be can bring.
  8. N

    Spirit Companion Question

    I suddenly thought about the vertical wall idea you gave. What about a walled box? I mean you start in a sqaure, go up one, forward, right, down, forward, left, left, backwards (all moves one square/cube of movement each, and direction relative to the orign square). This has just put a complete...
  9. N

    How are melee characters expected to deal with flying creatures?

    Tho for the same level of variation they have to produce twice as many options = more books = more cost. Plus combat utility is normally a lot easier to do the math for, as combat is all about mathimatical balancing (unless you actually try not to optimise but IAoP show this isn't all that...
  10. N

    How are melee characters expected to deal with flying creatures?

    Well the thing I'd find dodgy about the 'free cast' option is Comprehend Langauages, Tensor's Flouting Disc, Planar Steed, etc. Long duration rituals that you could just prep in the morning to be used for free all day. Plus Hand of Fate for free = never make an uninformed discision again. And...
  11. N

    How are melee characters expected to deal with flying creatures?

    Can't say I like that idea. Utility Powers shouldn't just be combat - or you just said goodbye to all non-combat DnD for all non-Ritual Casters. And going with FeatherFall etc as rituals means rituals just become more Utility Powers - so you basically go "Take Ritual Caster feat and have...
  12. N

    How are melee characters expected to deal with flying creatures?

    The problem in the odder editions was always that the utilities (bar some that were so strong they overshadowed campaigns) never/rarely got used. You had limited spell slots and damage was the most consistantly useful factor. When you starting getting really high you would mem a shedload of low...
  13. N

    Wizard Implement Expertise

    Actually Warlocks get Cha 17, Con 17 - I assume as they have two primary stats - and Swordmage doesn't seem to get a crit increase at Epic at all. So saying because all Arcane work that way is obviously not right. And I was suggesting more like the Warlock of two stats, the second being...
  14. N

    Getting rid of masterwork/expertise

    True and false. It adds 5% chance to the odds to roll the required value. If the odds of rolling said value was 15% originally this +5% chance has increased his odds from 15% to 20% = 33% increase. And as you level the odds on hitting any given DC drop (as given DC unchanged, Check +1/2 level)...
  15. N

    Getting rid of masterwork/expertise

    Wel what if you are scaling the walls of a city at Lvl 1 and again at Lvl 7 (the same walls, some campaigns do return to places later in level)? Surely the DC hasn't jumped up, unless you had the city rebuilt in the interim? So assuming a average player at Lvl 1 may have needed an 11 unarmoured...
  16. N

    Getting rid of masterwork/expertise

    Yes -1 is always -1, but I meant the idea that relative to your skill the effect falls away. The Lvl 1 character trying to swim with armour takes the same penalty as the Lvl 30. But the Lvl 30 is less likely to need the extra 1 for the same river, as he has +15 by level. This is offset by the...
  17. N

    Wizard Implement Expertise

    Anyone want to have a go at telling me why this has requirements of 3 different stats: Int 21, Wis 15, Dex 15? If it was Int 21, Wis or Dex 17 I would understand (or even more if it was the Stat Associated To Your Implement Mastery at 17). I just wonder why WotC felt a wizard needed Wis AND...
  18. N

    Melee and Close Burst

    Another reason to limit melee damage to Melee powers: Swordmage Lvl 1 At-Will Sword Burst. Close Burst 1 All Enemies in Burst 1d6 + Int Mod Force Damage Is this a "conjure force which blasts out at enemies" or "turn your sword to force (lightsaber style) and hit each enemy"? One would count...
  19. N

    Melee and Close Burst

    The issue here is that melee damage can be used in the vanacular - i.e I hit with a weapon in melee = melee damage - or in a rules keyword context - i.e. I hit with a Melee power = melee damage. Using a melee weapon is kinda out as casters can use daggers, swords, etc as implements (but are...
  20. N

    Getting rid of masterwork/expertise

    I think that is the balance issue he is refering too. A static boinus to AC would be the same regardless of armour type. So suddenly the Heavy Armour is being caught up by the light stuff (the difference remains the same but the values of total AC are higher = less % difference). This makes it...
Top