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    D&D 4E 4E is the Right Direction for 5E

    Personally I think some prereqs for feats are a good thing. For example, I wouldn't want a feat that gives the old Evasion ability (take no damage on a miss versus Reflex) to be usable by someone with no Dex or Int. It should not be useful to them much (as if they have no Dex or Int then they...
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    Villains: gaming stories welcome!

    In our last campaign our DM used a "Gloating Git" approach to make us really hate the villian. He knew we were following his trail of destruction, and would leave messages to say "Hi". And then later he started giving us ultamatums (we are Epic Level so we are 'known' to most of the world)...
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    Thrallherd - Confusing much?

    I agree that it the truncated fashion they wrote it it is odd, but the fact you can use the magic from your implement suggests it should use your implement in some way, and it is imo unfair to give you an attack that loses out on your feats etc without giving you anything in return. Gaining...
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    Thrallherd - Confusing much?

    Don't forget you are making the attack through your thrall. So it is basically written up as though it was one of your powers, but with a few special facts. 1) It uses a weapon for damage and range, and allows proficiency bonus to get around attacking AC. 2) As it is one of your attacks but uses...
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    Thrallherd - Confusing much?

    I look at it as "replicating your magic item, and related effects/bonuses on his weapon" and guiding him with your skill. His attack is done wielding a weapon (even if it is his natural weapons) but it gets help from you as you are directing him (and you do this through your implement - hence...
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    Thrallherd - Confusing much?

    Yep that seems right. And it is no more broken than a fighter with +5 Str mod attacking with a bastard sword or a greataxe (assuming it was a magic +3 weapon so had the same enhancement bonus). This is basically what the thrall does: It gives you a fighter that uses your good stat (Int) to do...
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    Thrallherd - Confusing much?

    This seems pretty basic to me. If one of your attacks said "Int+2 vs AC" what would it mean? It means exactly the same here (this is what the "you attack through the thrall" means). So it is Your Int Mod + Half Your Level + 2 + proficiency bonus (as the Thrall does Weapon keyworded attacks) +...
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    Using Shade Twin in combat

    AFIAK you would need at least total concealment to not be observed in combat (though it is possible you would need to actually be hidden as well). Monster facing is a non-issue. In combat all combatants are assumed to be looking all around them. Concealment makes you harder to see clearly, it...
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    Negating a condition from a multiple condition effect

    To the best of my knowledge: That should just negate the ongoing damage not the effect causing it, thus not any other conditions imposed by that effect. Negating the ongoing damge simply stops you taking that damage, it has no effect on whether the effect itself is still in operation.
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    Resolving Two Triggers at the Same Time

    Why would the slide negate the damage? You hit the target - it was in range when you did so. Was the hit negated by Unseen Hand? No; as it can work without being an interrupt it is assumed not to be, and only interrupts negate previous triggers! So you have a power that hit (the range to...
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    Regain Daily powers on a Milestone

    Doesn't this lead to a lot of grind fights tho.? I would expect that once the party is out of Dailies entirely (both Attack Powers and Utilities) and low on surges every fight becomes a drawn out attempt to run from damage (so the lack of surges is mitigated) which then leads to players having...
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    Regain Daily powers on a Milestone

    In a campaign I co-DM we have a similar idea. As we wanted to encourage "long" days we added the following: Every milestone the party rolls 2 saving throws. If the first passes the character regains a Healing Surge, and if they pass with 20+ they regain 2 surges. The second saving throw has...
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    Mind Flayer (prototype PC version)

    I think you have a couple of things to look at in your PP. Psionic Infusion is too good. You can pop an action point at the beginning of a go and potentially do 3 AoE attacks before the end of your next turn. This would add about 9 or so (typical AoE targets 3 mobs) Daze/Stunned(save ends) for...
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    Saving Throw vs Death Saving Throw

    Also a "20+" doesn't end the effect. It allows a healing surge to be spent. The healing causes your HP to become greater than zero and thus ends the Dying efffect, but the save itself didn't end anything.
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    Question about Earthfall Totem.

    Earthfall Totem does "extra damage". So you can only deal this extra damage to someone who you knocked prone, and damaged, with a primal power. It is the same as not being able to add "Critical Hit" damage to a power that doesn't deal damage - or to add Quarry or Curse or Sneak Attack damage if...
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    Warden L6 Utility "Bears Endurance"

    Well common sense is rarely common. And in this case an interrupt that occurs after it's trigger (when they are said to explicitly occur before them) seems to counter common sense. Tho I would say "common sense" would suggest this discussion be allowed to die, as neither side is going to do...
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    Warden L6 Utility "Bears Endurance"

    But movement of each square is considered a different event (as laid out in the rules on hitting people as they move - for Opportunity Attacks). Thus Bear's Endurance interrupts the square of movement that induces falling damage sufficient to drop you below 0hp. So this is the square of movement...
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    I think i have universal controller feature

    Nice idea of giving Controllers an ability that is there "Controller Feature" but this one is so unbalanced it is unreal. TooMuch + This = Ensured way to cripple a mob - even an Elite Solo who has really good bonuses to Saves (Sleep, Face Of Death and a load of other powers do the "Fail the save...
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    Warden L6 Utility "Bears Endurance"

    I believe the idea here is you can react to the trigger before it's effects are enactted. Thus a "hit" can trigger a power before it does damage/imposes conditions and "dropping to 0" can trigger an action before it imposes the condition unconcious which would remove the ability to perform...
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    Warden L6 Utility "Bears Endurance"

    indecisive: The trigger = "drop to 0 or less". But the power is an Immediate Interrupt. Thus it is assumed to kick in before the trigger, and may invalidate the trigger. This means you get the healing, THEN take the damage. If the damage amount is modified by conditions that the healing negates...
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