Search results

  1. M

    Armor Focus and Razor of the Wind fighter feats for review

    Dreamed up two nifty feats for combat-oriented characters. They seem balanced at first galance, so I figured why not get a second opinion. ARMOR FOCUS [GENERAL] Requirements: Base Fortitude save bonus equal to chosen armor’s armor check penalty, Proficiency in chosen armor’s base type (heavy...
  2. M

    Law's Eberron Monster a Week #3 The Spark Elemental

    Law, I like your spark elemental, but I would suggest changing the Electrical spray and Shocking Strike special attacks to a flat 1d6.
  3. M

    7 *New* Feats for Wizards and Sorcerors!

    OOOH! Against Will saves only. I like that a lot, consider it changed. You're right, the metamagic feat for Focused Spellcaster doesn't make sense. Drop and only require Spell Focus (chosen school).
  4. M

    7 *New* Feats for Wizards and Sorcerors!

    Hi All! Thanks for the feedback. I've written a few clarification on a couple of feats below: Ceremonial Spell I don't understand clearly if you can increase the casting time for example of a factor of 3 to get 3 benefits on different parameters or the same, and I don't understand what do you...
  5. M

    New Magic System [not again!!]

    Hello All Hello! At the moment I am working on a GW Warhammer based campaign world for my warhammer obsessed PC's to play in. Changing the magic system has me a little stumped though. Ah, the joys of the incredibly cool Warhammer universe =). Did you know Green Ronin’s going to be producing...
  6. M

    7 *New* Feats for Wizards and Sorcerors!

    Had a couple of ideas to expand on the power of the Spell Focus feat chain and also to make feats to specific interest to wizards who choose to specialize in a particular school. CEREMONIAL SPELL [METAMAGIC] Requirements: Knowledge (Arcana) 6+ ranks, Spellcraft 6+ ranks, any one other...
  7. M

    Changing racial favored classes

    Have to agree with you there. Changing a favored class for a race poses no balance issues so the only question is what do you want to do in your campaign. As an example IMC their are three types of elves: forest elves, isle elves, and shadow elves. * A forest elf may select either ranger or...
  8. M

    Heartwarder

    Alternate to Exotic Weapon (whip) IMC their is a bard/heartwarden NPC. I never understood whip (which, in FR, is soo a Loviatar thing) and changed the requirement to Improved Unarmed Strike. Much better than whip, and it makes sense that the heartwardens have have developemed some kind of way...
  9. M

    BoED--Valarian's stats

    Valarian is given a brief description on pg. 26 of the BoED. I am not aware of any other sources of material on him other than that.
  10. M

    [evil] spells and eyebite

    While I agree wholeheartedly with Saeviomagy on simply replacing the 3.5 version with the 3.0 version of eyebite, if you don't feel like making such a drastic change, change the effects to HD EFFECT Equal to caster level sickened Up to caster level –1...
  11. M

    D&D 3.x 3.5 Converted Legendary Animals

    Nifty =) There are a couple of mistakes you made, however: BAB/Grapple: should be+10/+19 Attack: should be +19 melee (2d6+13/19-20) Full Attack: should be +19 melee (2d6+13/19-20) Saves: should be +14, +18, and +6 Keep up the good work!
  12. M

    PC-level Aristocrats and Experts

    The beefed-up aristocrat PC used in our game uses the aristocrat present in the DMG, with the following additions: Bonus class skill: At 1st level, a noble may designate one cross-class skill as a class skill. This represents an area of “illicit” expertise. Talents: At 1st level, 3rd level...
  13. M

    Need Evaluation: Elemental Spirits -- Sylphs (1 of 4)

    1. 2.5 ft/0 ft. it is. 2. Yes, I do mean wind-borne. 3. Correct. 4. Correct. 5. Skill points are now given in the revised document in the first post. 6. You are forgetting to add in the +2 bonus from unearthly grace. 7. Due to a feat you don't recognize: Razor of the Wind (pg .3)...
  14. M

    Critique my shadow based PrC

    1. Correct. Dark Power should read (and all other entries that refer to the shadow descriptor): Dark Power (Ex): Increase the save DC for spells you cast with the Darkness descriptor or of the Illusion (shadow) subschool by +2. 2. Tap the Shadow: The version Pants is going with does causes you...
  15. M

    S. Monster CRs by Spell Level and Alternate Summon Monster List Proposal

    Based on the chart and list given above you can see a typical summon monster spell summons a monster whose CR is X less than the minimum wizard level required to cast the summon monster spell as follows: SPELL NAME CR CL MOD Summon monster I 1/2 1st -1...
  16. M

    S. Monster CRs by Spell Level and Alternate Summon Monster List Proposal

    I was bored the other day and have been frustrated over the weakness I have perceived in the Summon Monster spell list in 3.5, name the puny CR of monsters summoned. First thing I did was take the summon monster list found in the 3.5 srd and assign each creature on the list it's CR as per the...
  17. M

    Need Evaluation: Elemental Spirits -- Sylphs (1 of 4)

    Right you are. The face/reach of the sprite should be 2.5 ft/2.5 ft. Delete the Mobility feat from the wind-borne's list of feats.
  18. M

    Critique my shadow based PrC

    Pants, Glad you liked the suggestions. Your shadow transformation was the right idea, it just didn't give enough benefits for the class level and cost. You might want to change +2 Int to +2 Cha for spontaneous arcane spellcasters. Dark Power seemed like a good call since there isn't a Spell...
  19. M

    Creature Review: Alternate Air Elementals

    Sylf, Royal Large Elemental [Air, Extra-planar] Hit Dice: 24d8+144 (252 hp) Initiative: +15 (+11 Dex, +4 Improved Initiative) Speed: 30 ft., Fly 80 ft. (perfect) (16 squares) Armor Class: 35 (–1 size, +11 Dex, +10 natural, +5 deflection), touch 26, flat-footed 24 Base Attack/Grapple: +18/+26...
  20. M

    Creature Review: Alternate Air Elementals

    Sylf, Storm Keeper Large Elemental [Air, Extra-planar] Hit Dice: 18d8+90 (171 hp) Initiative: +14 (+10 Dex, +4 Improved Initiative) Speed: 30 ft., Fly 80 ft. (perfect) (16 squares) Armor Class: 30 (–1 size, +10 Dex, +8 natural, +3 deflection), touch 22, flat-footed 20 Base Attack/Grapple...
Top