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    [OGC] Aboleth material?

    Hmmm. I'll keep the link in mind, but at this point I'll probably skip; I'm not planning on doing anything sea-based. The OGC is important because the stuff is going to be posted online and I'm going to be using the OGL and not the Pathfinder license. I'm planning on having the Aboleths be the...
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    D&D 4E Reconsidering Pathfinder over 4E

    Having GMed/played games of all 3 (3.x, Pathfinder, Pathfinder Beta, 4e) I'd have to say that if there's things you _hate_ about 3.x, they're probably still there in Pathfinder. Even James Jacobs said as much: He also noted: And that really does sum things up. It's hard to know what to...
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    Anyone interested in cooking up a simplified PFRPG?

    Fair enough. I don't happen to agree (obviously) but I'm also in the minority of people that don't like miniatures-based combat either. If you've read the thread, you'll note that I've already asked the OP similar questions. He's already indicated his goal and I've simply tossed in some of my...
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    [OGC] Aboleth material?

    Howdy folks, For a project I'm working on, I'm thinking of making the Aboleth be the bad guys. A big stretch I know. Anyway, I'm looking for some additional stuff to fill out what I've already got. Looking over at rpgnow, I see the following bits which might be useful: Monstrous Bloodlines -...
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    Complexity as a Barrier to Playing Dungeons & Dragons

    And I'm not implying that there's a greater number of folks in either group. I'd disagree with your assessement that there's a _greater_ number of players that want a simpler rule system. The main reason being that D&D has previously been estimated/stated by WotC to have a player base of 6...
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    Active defense?

    There's something to be said for Active Defenses sure. The downside is the amount of time it takes. When you start getting iterative attacks and you've got things like Haste adding into the mix, etc... things slow down. Active Defenses make for players being more involved, Passive Defenses make...
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    Anyone interested in cooking up a simplified PFRPG?

    And ummm.... sorry for sort of dominating the conversation here. It seems like someone will post an idea and I sorta start verbally gnawing on them. I'm not trying to drive anyone off or make this a project of mine or something; I've got a number of projects I'm already working on. I'm just...
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    Anyone interested in cooking up a simplified PFRPG?

    And here's where we bump up against what I was referring to earlier... what the goal is. I think you're assuming that my goal was to promote players into Pathfinder. It's not. It's to create a simpler version of the Pathfinder rules. As I said in a previous post, that means that given the...
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    Complexity as a Barrier to Playing Dungeons & Dragons

    Your question doesn't make sense to me. Do you mean people complain about the game being too simple and that the additional complexity is shunted into splat books? Or do you mean that the game could be simplified and additional splat books could have more complexity? My own observation is...
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    Complexity as a Barrier to Playing Dungeons & Dragons

    No, that's just having the pendulum swing back the other way; it's not a real solution, just switching the problem from too much complexity for one group, to too much simplicity for another. What _needs_ to happen is for both groups to have an option. It's not likely going to happen though and...
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    Anyone interested in cooking up a simplified PFRPG?

    Warning: Massive wall of text. Sorry, but I don't subscribe to the "tl:dr" ethos. I'm not desperate enough for approval that I'll butcher my thinking/reasoning due to other folk's attention span. You've been warned. w00t! I'm shallow enough that I enjoy finding out someone else is on the same...
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    Complexity as a Barrier to Playing Dungeons & Dragons

    And I most strongly disagree with this. This is part of the problem; there's this entrenched notion in gamers that "simple" = "novice" and "veteran" = "complex". Not everyone is playing an rpg because they want or enjoy the rules mastery/game mastery aspect. The fact that there's a "game" there...
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    Complexity as a Barrier to Playing Dungeons & Dragons

    Hmmm. So first, I'd say that complexity keeps _some_ folks engaged in the game. Not everyone. Which is part of the problem; D&D caters to the hardcore crowd and the "casual" and/or beginner are basically told "you don't belong". What one of the top pieces of advice that I see handed out to...
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    Complexity as a Barrier to Playing Dungeons & Dragons

    Heh. No worries. I mean, I spend an awful lot of time thinking about this sort of stuff too; I don't have the luxury of claiming game designer status to justify it either. I'm just an involved hobbyist. I mean, right now I'm working on an SRD project which I need to complete because it's the...
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    Vampire Bestiary

    While I'm not quite sure how much I'd agree with the "difference in play" part (that I didn't include in the quote above), I'll definitely agree with the part I did quote from paradox42. There's been a _bunch_ of changes done in Pathfinder and you've got to watch out for them. In a lot of ways...
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    Complexity as a Barrier to Playing Dungeons & Dragons

    Hmmm. Maybe I'm just stupid.... I'm not quite clear on what the point is. I mean, I really doubt you're going to have a horde of folks showing up and saying, "No, no, the game used to be much more complicated in the old days and it's simpler now". That particular argument is most likely to...
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    Doing Action Points differently

    Hmmm. Looks like I'm just going to have to shelve it then and go back to tinkering. Thanks for the feedback.
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    Anyone interested in cooking up a simplified PFRPG?

    Simplified Actions: Yeah, I can see simply having Standard, Move, and Free. I specify "free" because people are going to want to be able to do at least some stuff that would count as a free action. To keep things easy for everyone to keep track of, it should simply be one of each of those types...
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    Heavy Metal RPG anyone?

    I'd offer up "Waste World" as the closest thing I can think of to doing Heavy Metal out of the box. There's reviews for it over on rpg.net. You can get an overview of it here: Waste World - Post-Holocaust roleplaying - Krakow RPGs - For Sale
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    D&D: mostly a boys game?

    Your premise is false. Traditional/historical "roles" (which were by no means universal across humanity) has nothing to do with a game created 30 years ago, in terms of whether or not it's a "boys" game. Further, there's plenty of women that play D&D. They may not be the _majority_ but they're...
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