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  1. K

    Teleportation at level 1

    I'd fit eladrin captives with a hood or iron mask. No line of sight, no teleportation.
  2. K

    Arcanist playtest

    I'm in agreement with you on this, actually, but I just kind of think the ship has sailed. Are they going to change every single Zone power in the game? I will also admit that I just plain don't like errata. Invalidating every Zone power in the game will just ensure that my hard copy of the...
  3. K

    Arcanist playtest

    This would be a more compelling point if there weren't SO. FRICKIN'. MANY. monsters that already do this sort of thing. Often with auras, and not Daily powers they have to sutain. So we'll take away players' ability to do SoT damage, leave the monster's ability to do so intact, and then argue...
  4. K

    Dark Sun Themes in a Non-Dark Sun, Custom Campaign World

    Well, first of all, I never said it was broken. If you read the rest of my post, you'll see that I'm of the opinion that this is overall nothing to worry about. But I have to say, I think you might be misinterpreting or misremembering how the Wilder's Psychic Surge works. The actual hit-line...
  5. K

    Arcanist playtest

    Or, you can take one of the many, many level 1 Wizard Daily powers that are fully capable of being awesome on their own, and simply allow your party to capitalize on it by deploying it intelligently. Seriously, compare Flaming Sphere to Sleep, Fountain of Flame, Phantom Chasm, and the other...
  6. K

    Dark Sun Themes in a Non-Dark Sun, Custom Campaign World

    While I agree with this in general, the OP had a pretty good catch with Avengers and Wild Surge. Personally, I'd either use your restriction that Wilder requires the Psionic power source, or just allow it and let the chips fall where they may. Your players might not even catch this little...
  7. K

    Arcanist playtest

    It's worth noting that just because Flaming Sphere was the Daily 1 of choice at your table doesn't mean that's true at other tables. Other big contenders include Sleep, Arcane Whirlwind, Horrid Whispers, Phantom Chasm and Fountain of Flame. All of those could give Flaming Sphere a run for their...
  8. K

    Arcanist playtest

    Problem with that is that monsters don't take their move actions simultaneously. They take their turns one at a time, like everybody else. I suppose it's theoretically possible, but I'm hard-pressed to think of an appropriate trigger for that readied action. "I ready an action to move the...
  9. K

    Arcanist playtest

    Not a fair comparison at all. Fountain of Flame and Phantom Chasm are area burst powers; they can and should be used to hit more than one target, and therefore both do much, much more damage than Flaming Sphere's initial attack. They just don't do it to a single target.
  10. K

    Arcanist playtest

    That wouldn't be cunning, that'd be stupid. You'd be giving up your standard action to do 1d4+Int mod damage to the enemy. Sure, it's guaranteed to hit, but if you're concerned about auto-damage, Magic Missile is strictly better.
  11. K

    Is D&D "about" combat?

    The best answer I can give: If I joined a new group to sit down and play some D&D, I'd be disappointed if the game consisted solely of slamming through one combat encounter after the other. However, I'd be even more disappointed to learn that there was not to be any combat in the entire campaign.
  12. K

    Arcanist playtest

    I wanted to give you XP, but I apparently need to spread it around. I'm in complete and total agreement. The problem with Flaming Sphere, as it is now, is that it's way too easy to evade. If the monster simply takes a move action each round (and who doesn't, if able?), then the Wizard's Daily...
  13. K

    So... Do Summoned Creatures Suck?

    The exception is the word "otherwise." Otherwise, used as a conjunction, means "if not." If it is reduced to 0 HP, it goes away. If not, it lasts until you dismiss it or you use the power again. These are the specific rules contained within the power. It specifically says "if not" destroyed...
  14. K

    So... Do Summoned Creatures Suck?

    It's pretty clear that's the intent of the power, though. It says "The creature lasts until it drops to 0 hit points... Otherwise, it lasts until you use a minor action to dismiss it or until you use this power again." It gives three specific examples of how this power can end. This is a case...
  15. K

    So... Do Summoned Creatures Suck?

    Don't have time to use a more official source, but from the Heroes of Shadow promotional material: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Necromancy & Nethermancy)
  16. K

    So... Do Summoned Creatures Suck?

    With this in mind, could you perhaps see why it'd be beneficial to deploy Summon Shadow Servant as early as possible? To eek out all the benefit you can from a summon able to (theoretically) live through multiple Encounters? The question is whether that benefit will ever come into play...
  17. K

    So... Do Summoned Creatures Suck?

    While I get what you're saying, that simply wasn't the case in either combat. My character is a Mage; in both instances, he was safely in the back row while the frontline defenders locked down the enemy. In both instances, I was trying to move my summon into position to 1) provide flanking to...
  18. K

    So... Do Summoned Creatures Suck?

    Thanks for the responses so far. A rules question I had that I forgot to mention in OP: can summons be effected by ongoing damage, daze, stun, and other effects? The compendium is silent on the issue, but since they count as 'creatures,' I'd assume they can be. During the second time my...
  19. K

    So... Do Summoned Creatures Suck?

    I'm playing a Necromancer/Pyromancer in a Dark Sun game. He's level 10, and I was all excited to take Summon Shadow Servant. A permanent undead servant! My plan was to summon him in the first battle of every combat and try to keep him going for the rest of the day. Played right, it could be like...
  20. K

    Zero to Hero!

    As others have said, 4e simply doesn't work this way. Everybody (with the exception of minions) is designed to take multiple shots before biting the dust. I will mention, though, that I've frequently seen both PCs and monsters drop in a single turn. I've seen PCs do it to monsters, and...
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