Search results

  1. G

    D&D 5E (2014) Princes of the Apocalypse- Renwick the Lich and the Knights of Sammular **Spoilers**

    Fellow DM's, does anyone have any advice or inspiration regarding making an interesting adventure out of the Summit Hall location in Princes of the Apocalypse? **Spoilers** My group of players has decided to help Renwick the Lich recover his brother's body from Summit Hall. Does anyone...
  2. G

    D&D 5E (2014) Ritual Caster vs. Magic Initiate vs. Warlock dip for Dex Paladin (Ancients)

    I think magic initiate is a good idea as well. Booming blade or Greenflame blade are great cantrips for a melee character. Also, because you are focusing on having a familiar, don't discount the usefulness of Shocking Grasp either. Its a damaging cantrip you can channel through your familiar...
  3. G

    D&D 5E (2014) Summons and Rolling Initiative

    I prefer to keep the rule as listed in the PHB, having summoned creatures (and familiars, and pets, and anyone else) roll their separate initiative. While it does slow things down a little to add an extra turn into the order, keep in mind that Beastmaster Rangers have the special ability for...
  4. G

    D&D 5E (2014) Rules you ignore

    I ignore the rule limiting PC's to only 1 point of inspiration at a time, as I find that players tend to hoard it. I use poker chips to represent the point of inspiration (kind of like savage worlds bennies) and award extras based on good roleplaying and doing cool things in game. Since...
  5. G

    D&D 5E (2014) I need a cleric that gains a extra attack per round at 5th or 6th or something.....

    Whats wrong with him Dual wielding? Attack action attack and bonus action used as an attack, boom- two attacks a round just like he wants. He has protective spells to make up for the lack of a shield too. With all the options the other posters have also mentioned as well, there are plenty of...
  6. G

    [UPDATED] Green Ronin Finds Religion In D&D 5E's BOOK OF THE RIGHTEOUS

    Nice, something I didn't know that I needed. Consider this backed on KS.
  7. G

    D&D 5E (2014) The Eldritch Knight...what am I missing?

    For a EK builds starting at 1st level, I like Variant human and taking the Magic Initiate feat. For my current character, I took Magic Initiate (Wizard) and it definitely let me 'feel' like a magical fighter right out of the gate with the spell and extra cantrips. Currently, I'm EK 7/Wiz 2...
  8. G

    Rules help: Familiars

    Interesting discussion regarding familiars, thanks all. One thing I've noticed is that while familiars can deliver 'touch' spells for you, there really aren't that many spells with that range. I counted 3 on the wizard's spell list. The most common spell you could use though, is the cantrip...
  9. G

    D&D 5E (2014) Hexcrawls/wilderness adventures

    Seriously, take a look at the 'Points of Light 2' supplement on DrivethruRPG by Goodman Games. It might be right up your alley for inspiration. A couple of the areas in the book are exactly what you mention, frontier town, far from 'civilization' with strange cultures nearby. The author has...
  10. G

    D&D 5E (2014) Damn paladins, you scary!

    Paladins can be very fun. But its very much a 'nova' class with a big explosion (usually at the best time for the party and worst for the monsters). Rogues and Rangers seem to do more damage consistently over time, but that is to be expected. I wouldn't really worry about it too much, just...
  11. G

    D&D 5E (2014) Hexcrawls/wilderness adventures

    I'm running a hexcrawl campaign with a group of 14 players. I've set it up so that anyone from the pool of players can play, but each 'expedition' has a maximum of 5 players so groups at the table don't get too big and unwieldy. So they decide who is adventuring when and with which group of...
  12. G

    D&D 5E (2014) Digital Gaming Tables

    That is fantastic. And I love the idea of using a mod toolset from a game (NWN in this case) to create a map for digital play. Mind blown.
  13. G

    D&D 5E (2014) Paladins and Channel divinity

    My comment would be to recommend that if you add this ability to the Paladin class, that you remove what you perceive to be an equivalent ability (possibly giving that ability to clerics instead) so that there is some cost associated with gaining the ability. Like the paladin smite ability...
  14. G

    Does anyone use "The Adventurers' Guild"?

    Not normally, but for the current campaign I'm running I do (sorta)! All PC's are members of the "Imperial Merchant Adventurer's Company", and its a hexcrawl campaign focused on early colonization, exploration, and typical derring-do! The organization is inspired by the real world Company of...
  15. G

    D&D 5E (2014) Typically, how many hit points is the Durable feat worth?

    As someone who took Durable for their character, I think its fine. Its a bit niche, but it does exactly what it says its supposed to do, make your character feel a bit more durable. I'm running a human Eldritch Knight, and I took it at level 1 for my variant human feat. I had an odd valued...
  16. G

    Lewis and Clark style adventures

    I'm working on a hexcrawl setting too, and picked up these resources for inspiration Points of Light series by Goodman Games Points of Light 1 - Good stuff for a generic medieval fantasy wander around campaign Points of Light 2 - Good stuff for a 'explore the new world campaign. I really like...
  17. G

    D&D 5E (2014) One or Two Fights a Day Encounter Design

    Sounds like an awesome fun setting! And sound like you have a good set of players then too, as they are making the story a priority. Win!
  18. G

    D&D 5E (2014) One or Two Fights a Day Encounter Design

    Not to derail the thread, as I like all the discussion (and it makes me re-evaluate some of my plans for an upcoming hexcrawl style game) but... Why worry about the fact that the party doesn't have a dedicated healer? THEY know they don't have a focused healer, shouldn't THEY take steps to...
  19. G

    D&D 5E (2014) Berserker Barbarian Fix?

    Excellent suggestion, I'm incorporating this change!
  20. G

    D&D 5E (2014) Magic Initiate - A guide to an underestimated (and cool) feat

    This feat is hands down one of my favorite. It just oozes with possiblilities, everything from roleplaying fluff to powergamer crunch in such a small package. There is something in one tiny feat for many many players. I especially like how it can be used to emphasize a character's background...
Top