Search results

  1. F

    A couple abilities in Martial Power seem WAY too good...

    Well first off with feats you can have +6 or even +7 at first level, and by 8th you could potentially be as high as +10 (although +8 is probably a more realistic number). Secondly what makes the battle rager powerful is not his ability to stack up massive temporary hit point totals, but his...
  2. F

    Here we go again: Rogues, Frost Weapon, and the Wintertouched Feat

    Well first off everyone only needs to spend 1 feat, you just need a few with lasting frost. Secondly I'm not sure spending 2 feats for +2 to hit and +5 to damage is suboptimal. It certainly gives you way more then any other 2 feats would.
  3. F

    Here we go again: Rogues, Frost Weapon, and the Wintertouched Feat

    The problem with these feats and weapon combination isn't so bad if it's only the rogue who uses them. But it does become an issue when every one else in the party realizes they need to start using frost weapons/spells and pick up the wintertouched feat as well (and maybe have one or two more...
  4. F

    Shaman questions

    Yeah I'm not so sure about that. By the rules you definitely can't swipe at the flaming sphere, and allowing this would open up a whole new can of worms as some creatures might then be able to trigger other abilities as a result of their attack, such as the phane who would be able to shift 4...
  5. F

    A couple abilities in Martial Power seem WAY too good...

    I think the problem isn't so much battlerager's vigor on it's own. I mean it is a very powerful ability and almost certainly better then +1 to hit (given that as mengu says your sill free to wear plate and use a shield). But by it's self it's still not horribly unreasonable as there is only so...
  6. F

    Shaman questions

    Actually I'm not so sure about the spirit provoking an AoO. My understanding is that it's just a conjuration like a flaming sphere and not an actual creature. I'm just going by the information provided on the delve characters though.
  7. F

    D&D 4E 4e Constitution - what a waste of time !

    Twilsemail, Others have covered it somewhat but to make sure you understand, the thing you are confused about is that you are assuming that if the cleric uses all his healing words during the combat then the fighter has no choice but to spend 4 healing surges to go from empty to full. This is...
  8. F

    D&D 4E 4e Constitution - what a waste of time !

    An important thing to add here too is that unless your party has no leaders, then it doesn't actually require 4 healing surges to heal from 0 to full. Leaders can heal people for more then their surge value, often by a very large margin. A cleric can often bring someone from 0 to full with only...
  9. F

    Act of evil? Or just taking out the trash?

    Well he certainly would have lost his paladinhood in 3e. You could make an argument for killing him, but certainly not for tortuting him to death. That's both evil and chaotic. 4e though has no hard and fast rules. Asking if something is evil in the game would be similar to asking if something...
  10. F

    How do action points encourage me to take on more encounters?

    As others have said, action points don't discourage you from resting if it's possible to do so. That's something that's up to the DM and the story. What action points do accomplish is to help make it possible for the players to handle more fights without dying, which makes it easier for the DM...
  11. F

    Rain of steel - too powerful?

    Hmm....fair enough, though I kind of feel like my original point is being lost in this dicussion somewhere. I can't disagree that monsters can run away from you and deprive you of some of your damage from rain of steel. Although you can always get at least one with it, and unless they are...
  12. F

    Are Minotaurs underpowered, or is high-level combat broken?

    There is no weapon keyword on shadow riposte, so by the RAW you are definitely not using your weapon. It's just an effect where you do some damage when they miss you. RAI can perhaps be argued differently of course, though in truth I doubt they thought it through so far to claim they have an...
  13. F

    Rain of steel - too powerful?

    Yep and that's part of what makes it so strong. Changing the situation from the monsters being able to do whatever they feel like to the monsters not being able to do whatever they feel like is always a good thing. Taking away options for your enemy is one of the strongest things you can do.
  14. F

    Rain of steel - too powerful?

    Well monsters always have the option to scatter, if rain of steel is up or not. Presumably if doing so is advantageous, they would do it anyway so it doesn't matter if rain of steel is up. If scattering is not advantageous, then forcing them to do it is a pretty powerful effect.
  15. F

    D&D 4E 4E multiclassing - is Arcane Initiate too powerful?

    Well the sneak attack one is a bit weak too given that you need to be using a light blade or xbow to use it. I'm not sure that any class other then rogue is likely to use that.
  16. F

    Staff Mastery and Wizard of the Spiral Tower

    Well some wizards might want to use the paragon path as a way to wield a staff and use a shield at the same time. Anyway RAW is obviously no. RAI it seems unlikely that wizards intended this path to work with orb and wand, but not staff. The staff and shield wizard build does have potential to...
  17. F

    No more paralyzed condition?

    Hmm, yeah combining immobilized and stunned would be a bit redundant. Paralysis seems to be replaced by stun, which if functionally identical. You will note for example that ghouls now stun you (though they have to immobilize you first).
  18. F

    Reaving Rod and...

    Yeah I think we all actually agree that you can't kill massive numbers of minions at once with reaving+corruption. The only area of disagreement is weither these two rods can be used at the same time at all. I know my personal ruling is absolutely going to be no, but the actual rules are a bit...
  19. F

    Is "Shield" too powerful?

    Well I can agree with you on that playing shield one way or another may not have a huge effect on the game. But I don't think the argument "a party with this spell can still be TPK'd" is an excuse to completely ignore both game balance and intent of the rules when adjudicating that spell. But...
  20. F

    NEW TRAPS article!

    Well actually in a recent adventure there were several pit traps outside of the gobline cave and by the letter of the rules the elven ranger should have seen them from way off in the distance. But even entering a30x30 room and noticing every single secret panel, pressure plate and other hidden...
Top