The five minute adventuring day is a bad DM problem not a game system problem. The whole point of playing an RPG is so that the brain running the game can let the bad guys adapt. Otherwise, you are just playing an analog MMORPG.
Action points work to extend the day by giving extra options. Action points are gained by extending the day, and can be the cusp that decides to go another fight.
Action points work to extend the day by giving extra options. Action points are gained by extending the day, and can be the cusp that decides to go another fight.