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  1. W

    Is there one RPG to rule them all? What version?

    Not for me there isn’t. I enjoy a bit of crunch but I find System mastery begins to take the magic & mystery out of the game so changing systems can be a great boost.
  2. W

    [VTT] Going Back to VTT Instead of Live Play

    I’ve found online with a large group (6+) the players attention wanders more easily. It takes a while to get back to them and they will mute and wander off.
  3. W

    D&D and Call of Cthulhu Climb Again in Roll20's Latest Stats

    Anyway, I suspect that CoC does well online because it’s less about tactical combat, which while it can work fine online but can be time consuming and needs more time to set up. It’s also more about mystery solving and investigation of clues and has always had a fair few handouts as part of the...
  4. W

    Why do Americans pronounce centaurs "centars"???

    The old “I was being sarcastic“. Nice one. I believe you.
  5. W

    Why do Americans pronounce centaurs "centars"???

    I like both pronunciations, Aluminium or Aluminum both solid nice sounding words and obvious so I know what is meant. But like David Mitchell it’s when you Americans say “I could care less” when you mean “I couldn’t care less“ that I shake my head. (at this point I wish I had the technological...
  6. W

    Why do Americans pronounce centaurs "centars"???

    It’s commonly referred to as Aluminium in Australia as well - Its likely just America that doesn’t have the second I.
  7. W

    D&D 5E (2014) Cure Wounds needs help or Healing Word needs a nerf...

    My 2 house rules that increase the value of cure wounds are: 1. a character doesn’t stop taking damage at 0hp but can go to -10 which makes the amount of healing you give an unconscious character very important if they have gone to say -7; & 2. if cure wounds is upcast at 3rd level or higher...
  8. W

    D&D 5E (2014) Adventuring on the moon?

    Iirc in the greyhawk module Return of the Eight there’s a scene on the Moon. I like the idea that different environments present very different environmental challenges for the characters so for example I make underwater adventuring more complex than the PHB, and am likely to do the same for...
  9. W

    [Chaosium] Pendragon: Where It All Began - design journal by David Larkins

    The note that brought me the greatest delight had to do with Greg’s thoughts on Queen Guenever: “Gwen is honorable & I’ll kill anyone who disagrees.” David Larkins seems to be suggesting that this note in the book shows what Greg Stafford thought of Queen Guenever. While I’m sure he is right...
  10. W

    It's Your Turn to Play

    I especially agree with the first two parts as a player minimum. Enthusiasm, focus on the game, know how the game and especially your character works (including know its abilities). If you do this you will be giving your GM the same type of energy that a good audience gives a stage performer -...
  11. W

    D&D 5E (2014) Reducing 5e XP after 10th level

    I did this, it worked fine although at about 15/16 th level I considered going back to full exp as the campaign approached endgame
  12. W

    Blog (A5E) Level Up: Spending Gold (At Higher Levels)

    My campaign has lingering injuries and peak condition benefits. I figure that the standard position of a character is the way they are after they’ve had a couple of days rest and are feeling fit. Not the way they are after they’ve properly trained and rested over a longer period of time. Anyone...
  13. W

    D&D 5E (2014) What level did your MOST RECENT campaign get to?

    Finished at about 15 or 16th (they had 8th level spells but I don’t recall them having 9th). An altered Out of the Abyss
  14. W

    Failed Campaigns

    My failed campaign white whale is The Great Pendragon Campaign. I overprepared and got too much into the minutiae of the estates owned by the player character knights. There are a number of supplements available to help with this but they are mechanically weak and create a mini game that...
  15. W

    Failed Campaigns

    I feel like I should be reporting you 😉
  16. W

    D&D 5E (2014) PlaneJammer: Sailing the Astral Sea

    Yep, sorry. I like the idea of the Astral as having a space/the oceans vibe I’m just looking at using your ideas for my game so I’m prying into how you see it working.
  17. W

    D&D 5E (2014) PlaneJammer: Sailing the Astral Sea

    So a pc says “I think myself from this ship to that ship 20 feet away” what happens? What if it’s 200 feet? What if it’s 2 miles? I’m not sure what you mean by “people lose their grasp on the ocean or in snowy plains”. If there’s no point of reference people get lost, or if they over exert...
  18. W

    D&D 5E (2014) PlaneJammer: Sailing the Astral Sea

    I think this is interesting and am looking at it from the pov of characters. Can a character not on a boat self transport? Swim? Think themselves along? Why do they float off into the void? Are their currents? A major reason the sea is dangerous is that we can’t breathe water. If that isnt the...
  19. W

    If not for Gold and Glory...?

    While in history villagers that did not have adequate Protection may have feared roving groups of armed men the way I see most D&D worlds I’ve Played in or run bands of mercenaries or adventurers aren’t what towns are worried about. It’s dragons, giants, goblins etc. The towns have guards to...
  20. W

    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    I’d say 1-5 with a lot more 1’s than 5’s. Probably an average of 2
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