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    Andy Collins: "Most Magic Items in D&D Are Awful"

    And I assume a CRPG is good at bartering, haggling, intimidating (and perhaps stealing from) magic item vendors? If you don't want magic item Wal-Mart, that's fine. For other gamers, that's where they get their kicks. But even the "magic shop" experience can be a role-playing encounter. Heck in...
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    Kobold as Viable PC Race?

    Yes. You ditch the familiar.
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    Abjurant Champions

    By RAW, you have two options: Ectoplasmic Armor - Spell Compedium - 1st level - armor bonus that's only effective against incorporeal touch attacks - +5 at 1st-level, +9 at 16th-level in addition to any Abjurant Champion bonuses. Luminous Armor/Greater Luminous Armor - Book of Exalted Deeds...
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    Warrior-Mage Prestige Classes: which are viable & which are not

    I did but it doesn't seem anyone noticed it, along with my suggestion of the Dragonslayer from Draconomicon. It's honestly fine in the sense that it's not broken but the only other reason aside from flavor to take it is to acquire a high DC when it comes to spell saving throws. There's also...
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    A party without a healer

    It serves the motto "a good defense is a good offense".
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    Warrior-Mage Prestige Classes: which are viable & which are not

    There is the d8 hit points (which is more than what the EK gives you) and Arcane Fist/Hold Ray for the same reasons you want Channel Spell from the Spellsword. Overall a more competent unarmored, unarmed monk-type character. The penalties to hit requires an investment in Arcane Strike but...
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    Andy Collins: "Most Magic Items in D&D Are Awful"

    I agree, especially the part about sacred cows. The problem is that if you do it too much, you might want to stop calling it D&D...
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    Andy Collins: "Most Magic Items in D&D Are Awful"

    Not all the time. You could be mercenaries or you could be "hired explorers" sent to excavate/scout a dungeon. Altruism is fine. But not all adventures necessarily start out altruistic.
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    Warrior-Mage Prestige Classes: which are viable & which are not

    1) I think the problem that's stemming from this argument is the way you perceive warrior-mages are played. As I said in the previous post, we're thinking of method #1 which is buffing then attacking rather than flinging spells with a superior base attack. From an optimization standpoint, while...
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    Warrior-Mage Prestige Classes: which are viable & which are not

    An Enlightened Fist is admittedly not exactly a no-brainer like the Abjurant Champion but it can be optimized. Feats like Power Attack and Arcane Strike combined with spells like Polymorph (and the variant Draconic Polymorph) and Wraithstrike can give it a big boost, perhaps not as huge as an...
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    Warrior-Mage Prestige Classes: which are viable & which are not

    In the strictest sense, yes, that's true. But warrior-mages aren't played like mages (and neither are they played as straight-out warriors unless they're fighting some feeble opponent). The usual "optimal" way of playing them is usually buffing and then attacking.
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    Warrior-Mage Prestige Classes: which are viable & which are not

    Not necessarily. There are arguably two ways to play an Eldritch Knight: 1) Goes toe to toe with other opponents and uses his buffs to give him an edge (the feat Arcane Strike also gets frequently used here along with the spell Wraithstrike). Arguably he can deal more damage than your regular...
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    Warrior-Mage Prestige Classes: which are viable & which are not

    I'll throw in one other warrior-mage prestige class which a lot of people overlook: Dragonslayer from Draconimicon: 1/2 spellcasting progression, fighter BAB, d10 hit points. Of course it's a bit thematic (slaying dragons) and hard to qualify (in the sense that you need at least Dex 13 to...
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    A party without a healer

    If you don't want to change the rules, you might want to read my blog entry for tips on increasing everyone's healing capacity. It's a bit splatbook heavy though: http://charlesatan.vox.com/library/post/dd-increasing-the-partys-healing-efficiency.html
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    Andy Collins: "Most Magic Items in D&D Are Awful"

    The argument goes both ways. Ultimately, it depends on the setting of the GM. I mean in Forgotten Realms and in Greyhawk, it can easily be conceived that shopping for magic items is readily available. In other settings, not so much. It was a relevant question because for some people, shopping...
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    Andy Collins: "Most Magic Items in D&D Are Awful"

    It was partially remedied in Weapons of Legacy (and one of the prestige classes in Unearthed Arcana) since hindsight is indeed 20/20 (and IMO I think 3.5 is really only 3.5 as of late thanks to new concepts like swift/immediate actions, substitution levels, etc.) although I expect it'll be...
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    Andy Collins: "Most Magic Items in D&D Are Awful"

    They done that already in their respective books. Weapons of Legacy for example has mechanics on how to "build" your own Legacy Weapons. Even the DMG has formulas for creating magic items. The rest are simply that -- examples.
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    Improving Your Touch AC

    Ectoplasmic Armor, Spell Compedium, 1st-level Sor/Wiz, Abjuration
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    Improving Your Touch AC

    Slightly better since it (apparently "only") applies when you're wearing light armor.
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    Improving Your Touch AC

    There's also luck bonuses and sacred/profane bonuses. There's also a spell that gives you an armor bonus that applies to incorporeal touch attacks.
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