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  1. jedavis

    Freeform Magical Systems

    I second True Sorcery. The main thing you have to do to keep it from getting broken is to severely limit Spellcraft-boosting magic items; since there aren't any that I recall finding when playing TruSorcs (with the possible exception of an item in Magic Item Compendium that boosted Psicraft)...
  2. jedavis

    Stone Age Games

    Arms and Equipment guide had some mediocre rules for stone weapons and some pre-metal armors (bark, bone, wicker, wood, and whatnot), but most of the book wasn't particularly relevant. I believe Frostburn also had some stone-age style equipment (primitive weapons, mainly). One of Against the...
  3. jedavis

    Enlightened Grognard: One attack roll for area of effect

    Your kin solution reminds me of the mass combat system from Alderac's 3e Swashbuckling Adventures Campaign Setting. Effectively, you group every creature of the same type into a 'unit'. When making rolls with a unit, a result within +/-5 of the DC still results in some successes; hitting the...
  4. jedavis

    Ogre Mage - CR 8?

    I distinctly recall a 3.0 Rog3/Wiz 5 and Fighter 6/Ranger 1 once having their asses handed to them by an Ogre Mage indoors without the use of invisibility or cone of cold. Don't remember the gory details, but I do remember a lot of failed SR penetration rolls and then getting pulped by a huge...
  5. jedavis

    D&D 3.x 3.5 Expediting Combat?

    In my experience, slowdown comes primarily from piles of iterative attacks and high-level spellcaster havoc. My group tends to be pretty prepared, though, so it's just a question of rolling everything. Iterative attack fixes: Trailblazer's was interesting. It only allowed two iterative...
  6. jedavis

    Warmage homebrew based on "surge" abilities

    Very nice modification. In my group's games, we tend to use Warmage as a class for newbies who want to play spellcasters, since you don't have to prepare or choose known spells. We also basically let them use any Wiz/Sorc evocation that does direct damage, just to keep them on par, and replace...
  7. jedavis

    TRAILBLAZER - PDF Release - Discussion/Questions/Errata

    Hello! I recently bought Trailblazer and am quite impressed, particularly by the spellcasting system. I've tried a number of alternate spellcasting systems and this is one does a superb job of balance, universality, and simplicity. Anyways, kudos. Had one question regarding the rules: in the...
  8. jedavis

    [Warhammer] Those Scrolly-things

    I'm not at all familiar with WHFRPG, but from your description, they sound identical to purity seals from WH40k.
  9. jedavis

    Perfect Combat System? Not too short, not too long, but just right?

    I would recommend d20 Warheart, but regrettably, I can't find it on this computer and their website (Roleplaying in a grim way) seems to be pretty thoroughly down. Tyranids and zombies: two great terrors that are even more terrifying together.
  10. jedavis

    Rage and Sneak Attack?

    On a related note, I've been wondering about combining Rage and ToB maneuvers. I've been unable to find any prohibition against them in general (though Diamond Mind is kind of out due to Concentration). Thoughts?
  11. jedavis

    Best Gestalt Combo for Wizard

    On the Glaive: very cool. I'll have to remember that one. On LA: yeah, that's pretty much the necessary conclusion of using the LA rules. Turtlejay: I could actually see using Barbarian for Wizard+. Use the d12 to make yourself less squishy, use the BaB to make your ranged touch attacks...
  12. jedavis

    Codex Martialis- Your Opinions

    One of these days, I'm going to use Codex with Iron Heroes... maybe over the summer.
  13. jedavis

    Best Gestalt Combo for Wizard

    Where is the Glaive from? Yeah, it was very broken. But it was fun, and the concept of the game was to try it out, so it was within the social contract. You're probably right about the templates (which have seen standard play in our group with some success), but we had found the monster...
  14. jedavis

    Best Gestalt Combo for Wizard

    Eh... Hideous Blow is not so great, unless they patched it since I last played a warlock. Provoking an AoO to improve melee damage with a standard action (thereby preventing full attacking) is not optimal. Rogue // Barbarian is better for improving melee damage through sneak attack, since you...
  15. jedavis

    Is Iron Heroes Dead

    My family played (and quite enjoyed) a short campaign using IH in post-apocalyptic Atlanta, and I'm currently fermenting a WH40kd20 houseruleset based on IH (or perhaps more accurately 'running on a tweaked IH core'). I also once had an IH Berserker in a normal D&D game; he wasn't allowed to...
  16. jedavis

    Stuff I worked on when I was bored

    Neat idea. Personally, I prefer alternative spellcasting systems that allow all-day casting (spellseed casting, TrueSorc to a lesser degree), but if you have to use the standard, this is definitely the make reserve feats really worth the feats.
  17. jedavis

    Best Gestalt Combo for Wizard

    Note: this post is not related to the OP's question, but to the resulting discussion of gestalt combos that ensued. How about Warmage/Warlock? Crank charisma and dex, add moderate int and con, dump wis and str. Wear light armor and never run out of firepower. The saves aren't so hot, but you...
  18. jedavis

    Balance when dropping 'automatic' spells?

    That's not unreasonable, as long as you give them chances to get spells elsewhere. Plus, it's much more rewarding to acquire a spell by defeating an enemy, and makes spell acquisition a memorable process/event. As for clerics, you could justify it as only knowing certain prayers. Perhaps they...
  19. jedavis

    suggestions for mass combat rules

    I've looked at several mass combat systems for 3/3.5e, and must say that AEG's mass combat system from 'Swashbuckling Adventures' is my personal favorite. It's both simple and versatile, allowing players to fight groups capably and vice versa, running off of the standard d20 mechanics, and not...
  20. jedavis

    Best bang for the buck for a level-adjusted race?

    I'm a fan of races with low LA and no HD. My feral half-ogre (SS) barbarians have been banned... who needs a greataxe when you do just as much damage with claws and can improved grab and grapple like nobody's business? Plus, the feral template version of improved grab has a clause to the...
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