Vow of Poverty above level 20
21st AC bonus +11, Resistance +4, Sustenance(Sleep)
22nd Feathered Wings Fly 60 good
23rd Ability 10/8/6/4/2
24th Nat AC +3, AC bonus +12, Deflection +4, Exalted Strike +6
25th 15/evil, Resistance +5, Death Ward
26th Exalted Strike (Holy)
27th Resist Energy 25, Ability 12/10/8/6/4/2, AC bonus +13
28th Exalted Strike +7
29th Resistance +6
30th Deflection +5, AC bons +14
Reserve Metamagic(reserve)
Pre:
Any two reserve feats and one metamagic feat, 5th level spells
Benefit:
You can use any metamagic feat on a reserve spell x number of times per day, where x= # of reserve feats you have including this one.
Greater Reserve(reserve)
Pre:
Two reserve feats, 4th level spells
Benefit:
Treat the spell you use for a reserve feat as one level higher than it is.
Reserve Energy Substitution(reserve)
Pre:
At least two of the following: Acidic Splatter, Clap of Thunder, Fiery Burst, Storm Bolt, or Winter's Blast
Benefit:
You can substitute the energy of any of the reserve feats known into the form of another reserve feat. Use the die size of the shape you use, and the number of dice from the energy you use. You can use this feat a number of times per day equal to your casting stat.
Long Range Reserve(reserve)
Pre:
Any one reserve feat with a range,
Benefit:
The range of any reserve spell you cast is increased by 50%.
Greater Fiery Burst(reserve)
Pre:
Fiery Burst and at least one other reserve feat, 4th level spells
Benefit:
This functions exactly like fiery burst except that it has a 10' radius.
21st AC bonus +11, Resistance +4, Sustenance(Sleep)
22nd Feathered Wings Fly 60 good
23rd Ability 10/8/6/4/2
24th Nat AC +3, AC bonus +12, Deflection +4, Exalted Strike +6
25th 15/evil, Resistance +5, Death Ward
26th Exalted Strike (Holy)
27th Resist Energy 25, Ability 12/10/8/6/4/2, AC bonus +13
28th Exalted Strike +7
29th Resistance +6
30th Deflection +5, AC bons +14
Reserve Metamagic(reserve)
Pre:
Any two reserve feats and one metamagic feat, 5th level spells
Benefit:
You can use any metamagic feat on a reserve spell x number of times per day, where x= # of reserve feats you have including this one.
Greater Reserve(reserve)
Pre:
Two reserve feats, 4th level spells
Benefit:
Treat the spell you use for a reserve feat as one level higher than it is.
Reserve Energy Substitution(reserve)
Pre:
At least two of the following: Acidic Splatter, Clap of Thunder, Fiery Burst, Storm Bolt, or Winter's Blast
Benefit:
You can substitute the energy of any of the reserve feats known into the form of another reserve feat. Use the die size of the shape you use, and the number of dice from the energy you use. You can use this feat a number of times per day equal to your casting stat.
Long Range Reserve(reserve)
Pre:
Any one reserve feat with a range,
Benefit:
The range of any reserve spell you cast is increased by 50%.
Greater Fiery Burst(reserve)
Pre:
Fiery Burst and at least one other reserve feat, 4th level spells
Benefit:
This functions exactly like fiery burst except that it has a 10' radius.