• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Stuff I worked on when I was bored

milo

First Post
Vow of Poverty above level 20
21st AC bonus +11, Resistance +4, Sustenance(Sleep)
22nd Feathered Wings Fly 60 good
23rd Ability 10/8/6/4/2
24th Nat AC +3, AC bonus +12, Deflection +4, Exalted Strike +6
25th 15/evil, Resistance +5, Death Ward
26th Exalted Strike (Holy)
27th Resist Energy 25, Ability 12/10/8/6/4/2, AC bonus +13
28th Exalted Strike +7
29th Resistance +6
30th Deflection +5, AC bons +14

Reserve Metamagic(reserve)
Pre:
Any two reserve feats and one metamagic feat, 5th level spells
Benefit:
You can use any metamagic feat on a reserve spell x number of times per day, where x= # of reserve feats you have including this one.

Greater Reserve(reserve)
Pre:
Two reserve feats, 4th level spells
Benefit:
Treat the spell you use for a reserve feat as one level higher than it is.

Reserve Energy Substitution(reserve)
Pre:
At least two of the following: Acidic Splatter, Clap of Thunder, Fiery Burst, Storm Bolt, or Winter's Blast
Benefit:
You can substitute the energy of any of the reserve feats known into the form of another reserve feat. Use the die size of the shape you use, and the number of dice from the energy you use. You can use this feat a number of times per day equal to your casting stat.

Long Range Reserve(reserve)
Pre:
Any one reserve feat with a range,
Benefit:
The range of any reserve spell you cast is increased by 50%.

Greater Fiery Burst(reserve)
Pre:
Fiery Burst and at least one other reserve feat, 4th level spells
Benefit:
This functions exactly like fiery burst except that it has a 10' radius.
 

log in or register to remove this ad

Reserve Metamagic(reserve)
I'm not sure what this would accomplish?

Greater Reserve(reserve):
You can accomplish most of this by using Heighten Spell on the spell you use as reserve feat. (the only bonus from greater reserve would be to allow spell level you can't cast)

otherwise, nice feats!
(NB: I skipped Epic VOP because I know too little about VOP)
 

Reserve Metamagic lets you take a metamagic feat for spells and still be able to use it with your reserve spells. I figure you can take the Maximize SLA and Empower SLA for the warlock. This just lets you do something similar for your reserve feats.
The main point of greater reserve was for the extra +1 to spell level above max. I figure if someone wants to specialize in reserve magic these feats give him some more options and let his reserve feats be a little more potent.
 

Reserve Metamagic:
You mean like maximized damage, empowered damage, increased range, etc, applicable to the Reserve Feat effects?

Ok, that makes sense. I guess I was considering the effect of a Silenced Reserve Feat. :) Should have looked further than that.
 

Neat idea. Personally, I prefer alternative spellcasting systems that allow all-day casting (spellseed casting, TrueSorc to a lesser degree), but if you have to use the standard, this is definitely the make reserve feats really worth the feats.
 

I became a fan of the reserve feats after playing in a Red Hand of Doom Campaign that I played a wizard in. You fight a lot of foes who are not all that powerful, but a large number of them. Great for the right situations.
 

Into the Woods

Remove ads

Top