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  1. jedavis

    Magic: the Gathering. How to redesign without lands?

    The OP's solution #2 (separate land and standard piles) was actually suggested in my 1997 MtG Pocket Player's Guide. They also suggested starting with three lands in play to help avoid manascrew (also sort of messes with the early game, though). I find Pyrex's solution to be the most...
  2. jedavis

    Computer based inventory sheets

    Hot damn... I'd rather learn how to do that than just use what you've got. I've been using excel for inventories (and some other stuff... Traveller d20 vehicle and starship construction, Fields of Blood unit conversions, stuff like that), but I don't know squat about networking.
  3. jedavis

    Which 11 feats would you pick for a 1st level character if ... ?

    This would be a very fun variant to play... may have to attempt it.
  4. jedavis

    Improving Skills through use.

    Sounds neat! I've been considering developing a similar system for some time, but haven't gotten to it. I think the 50% rule was an important part of what I was missing... Might have to try this (though if I do, I'll mod it to include spellcasting, attack rolls, and defense. Maybe saves...
  5. jedavis

    Brakes Off - Multiclassing

    I could actually see playing 4e with an unlimited-multiclass feat like that... perhaps restrict it so that you can only take it once if you're concerned about rampant multiclassing. Or add some 'reqs.
  6. jedavis

    Warlocks and Metamagic: A Better Way

    Dude... I have no idea where any of that stuff is from.... I guess I'm behind the times. Sort of. Debilitating effects do best serve the purpose of quickly incapacitating the enemy, and therefore don't play well with metamagic as proposed due to the DC penalty (which, upon further...
  7. jedavis

    Warlocks and Metamagic: A Better Way

    Yeah, we did run the mathematical analysis on the feat the party warlock wanted (Blistering Spell, PHBII, for application to Brimstone Blasts), and found that it broke even on damage as soon as Brimstone Blast is available. At later levels, it could be quite profitable (consider, for example...
  8. jedavis

    Warlocks and Metamagic: A Better Way

    Yeah, that was what we were trying to replace. As we see it, the point of the warlock is that he can keep blasting (and using permutations of modifications to blasting) all day. As the SLA feats don't allow that continual stream of maximally-powerful blasts, we were unsatisfied with them...
  9. jedavis

    Role call: Who's doing new systems?

    Hmmm... I'm still in the designing phase. It's the questing perfectionist mentality, I think; "there must be a better system/version/method/way... and if I can't find it, I'll just have to create it." Of course, this same mentality leads me to powergame, and probably contributed to the...
  10. jedavis

    Warlocks and Metamagic: A Better Way

    We ditched the metamagic SLA feats in favor of standard metamagic feats. I guess if someone wanted to do something similar to the SLA feats (n times per day and no penalties for using), they could take the Sudden Metamagic feats (though I don't remember how many times per day those are useable...
  11. jedavis

    Warlocks and Metamagic: A Better Way

    The issue of Warlocks using metamagic on Eldritch Blast came up in my group recently, and we thought about looking into the WotC clarifications on it... and then decided to manage it much more simply. Basically, it works like this: You may apply one or more metamagic feats that you know to an...
  12. jedavis

    Ranged Power Attack. Viable?

    Yeah, I've been using Called Shot as ranged power attack since I saw it that way in Starcraft RPG. Also, Deepwood Sniper was in Masters of the Wild (originally... not sure if it's been reprinted since). Zen Archery was originally in Sword and Fist (for monks... as quipped previously, it should...
  13. jedavis

    Martial Pool - a New combat mechanic?

    I think Arsenal had rules for monster morale (partially based on differences in EL). I would link to rpgnow, but I'm at school and it's blocked (plus, IIRC, Arsenal was never released as pdf). I'm not sure a swift action would require a die... they're supposed to be pretty good, and really...
  14. jedavis

    Martial Pool - a New combat mechanic?

    Very neat system! My group's a little skeptical, but there was some interest. And it would indeed work very nicely with a good Matrix system (or Iron Heroes). Also considering adding it to the WH40k d20 system I'm working on. I'm a little unclear about one thing, though: If you allocate a...
  15. jedavis

    True Sorcery...how is it?

    Hmmm... I've read EoM (once, six months or so ago) but I haven't used it. IIRC (bit if, there), EoM had a set SP limit per day, and had multiple classes with different spell-effect lists. Neither is the case in True Sorc. There's only one base class (plus a D20 Modern advanced class, and...
  16. jedavis

    True Sorcery...how is it?

    I have a pdf copy, and am a serious fan. One problem (even with the most recent update) is that the math for the example spells is often incorrect (some of these errors are corrected in the errata, but a good number remain). Basically, it's safest to ignore the example spells. Other than...
  17. jedavis

    OGL game that could simulate Naruto or Bleach combat?

    There's a pdf on the D&Dwiki alternate rules page called the Book of Ki (at 99 pages, deserves the name). It gives ninja, samurai, monks, and rangers "techniques" which are rather similar to psionic powers (without the ability to spend more PP to gain bigger effects), and which has a mechanic...
  18. jedavis

    Subscribing to D&D Insider

    Whether or not I play 4e in meatspace depends on whether or not they release an SRD, as I have too many books and too little storage space already. As for DI... I don't know. D&D any time would be greatly entertaining, but, as I am fighting tooth and nail to be valedictorian of my HS, I don't...
  19. jedavis

    The dreaded scrying / teleportation hunter-killer problem

    Nondetection. Or Ring thereof. Or, if you want to be more subtle, don't let them know who their enemies are. Or better yet, have your villains use body doubles/simalcra. And set traps based on the assumption that someone is going to come for the double. On the other front, you might try...
  20. jedavis

    PCs as dungeon inhabitants-seeking sourcebook

    I'd probably use something small-ish... if nothing else, the fairly small number of players (and therefore defending characters) makes defending an entire massive dungeon impractical. Unless I let them run other denizens who are friendly to them. Might work... but I lack modules. My local...
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