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  1. M

    D&D 5E (2014) What would you want for a *new* 5E campaign world?

    A new game world is attractive to me when its quirks and oddities and the other aspects of its unique flavor are reflected by the game mechanics which support the gameplay in that universe. For flagship game worlds this is harder to pull off because they are supposed to set the standard for how...
  2. M

    Pathfinder 1E Paladin Derivatives

    Here are the paladin derivative classes, in PDF form. It took some time for me to figure out online file sharing but I'm hoping this will work out. Paragon, Crusader, Blackguard, and Renegade classes
  3. M

    Pathfinder 1E Paladin Derivatives

    It makes sense to me that if there can be a paladin class, there should be an anti-paladin class. While it should be exclusive to NPCs outside so-called 'evil campaign', there should be a fully functional class antithetical to the Paladin. I also believe it is reasonable to have a holy/unholy...
  4. M

    Pathfinder 1E Pathfinder Player's Guide?

    If I had a whole bunch of time on my hands, I would actually go the opposite route, and compile a single PDF from all the material so far added to the online PRD, using the Core Rulebook's organizational structure. For example, the Class chapter would contain all material for base classes as...
  5. M

    Pathfinder 1E Instilling horror

    In my experience, getting the players to react emotionally to some event in the game is only slightly related to the actual in-game thing that's going on. The largest part is how you describe the situation, which is not something that can simply be communicated because that is also dependent on...
  6. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    How effectively could clerics, druids, paladins, inquisitors, and other socially acceptable casters keep the relatively small population of the land's wizards and sorcerers in check? While wizards can be neutralized by taking away their scrolls, spellbooks, and magic items, you can't simply...
  7. M

    Pathfinder 1E If you pruned the list of spells to 370, which ones would stay and which ones would go?

    A left-field approach you might consider is adopting the Words of Power game mechanics from Ultimate Magic. There are 152 "word of power" components listed in that book. You might try this: Out of all the uncountable possible combinations of the 152 words of power known to exist, there are only...
  8. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    Pretty much. For example, in many campaign settings, LG gods probably already tolerate NG and LN followers whose methods of worship may not be completely in line with preference, but if the causes of Good and Law are furthered then why mess with success?
  9. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    The native deities of the world I am designing are fairly weak in terms of the amount of attention they can devote to false followers. As such they may be willing to overlook a certain level of disingenuity (for now) if there is no direct undermining of religious structures or prestige, in lieu...
  10. M

    Pathfinder 1E Can't find the spell I want!

    I agree that Dimensional Anchor is what you're looking for. If you absolutely need to have a reason why there was no detectable green glow around the Anchored priests, there is a metamagic feat called Invisible Spell in D&D Cityscape (page 61). To summarize, there is no visual manifestation to...
  11. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    I really like the suggestion of Bluff and Sleight of Hand to conceal the use of Verbal and Somatic (and Material) components. Maybe a caster could conceal magical writing (as on a scroll) to make it appear as ordinary wriing using Linguistics, and this would be opposed by a Spellcraft check...
  12. M

    Pathfinder 1E Yet another Pathfinder With Firearms thread

    I'm currently taking Calculus II, and I made an A in Calculus I and Statistics, so taking the mean of a value for me isn't complicated. But, Pathfinder (or D&D) is supposed to be an enjoyable pastime. I play Pathfinder to get away from math, not indulge in it further. :)
  13. M

    Pathfinder 1E Yet another Pathfinder With Firearms thread

    I'm not sure I would like having to do such "advanced math" as taking the average of two numbers as a player. To me, if I decided touch AC was too easy a target, I would probably award firearms an equipment(?) bonus to attack rolls to represent the extra power of their projectiles (compared to...
  14. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    I think I'll take your advice because it makes sense, and also because I would prefer not to load down the campaign with a lot of house rules if they aren't really helping the problem they are supposed to solve. As an aside, what were your thoughts on the feats I proposed? They are all...
  15. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    Attitudes in my world are meant to vary widely. There will be kook fringe groups and even whole towns on both ends of the spectrum, but most fall somewhere legally between "benign wizards are ok if they are licensed to practice" and "possession of a spellbook or spelllike abilities will get you...
  16. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    So would it be fair to say that you don't believe divine magic would be able to compete?
  17. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    OK, so here's some rules modifications which I threw together after a little browsing in my library. I'm hoping these rules modifications will make casters PCs more viable in the face of the additional social drawbacks which their respective classes will be enduring. Please evaluate and...
  18. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    A metamagic rod would be great for that. Weren't there some "quickened metamagic" feats in one of the Complete books for D&D 3.X that, while probably broken in a normal game, let a caster metamagic a spell without spell level cost 3/day?
  19. M

    Pathfinder 1E Anticaster campaign world but with viable PC casters

    I'm designing a campaign world where magic users are feared and hunted down, but I still want to be able to have PC casters who can still reasonably practice their art undetected. All my players who want to do a magic caster have an idea of what they're getting into, but I also want to give...
  20. M

    Pathfinder 1E Condensing the skills list

    A different approach you might be willing to explore is how 4E does skills, where you pick skills to be trained or untrained in. But where 4E did some serious generalization, go the opposite direction and super-specialize them. Bring back Innuendo and Intuit Direction as separate from Sense...
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