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  1. Melan

    OK, we're gettng a little annoyed here!

    Cadfan and Imp have made very good points in this thread (so have others, but I agree with these two. :p ). However, I'll quote Garnfellow: Really, I think a lot of people on ENWorld have rose coloured glasses about the way this site was in the beginning. Back then, discussion was often heated...
  2. Melan

    Who has made D&D great?

    John Eric Holmes for the first introductory ruleset. Tom Moldvay and David Cook, for their popular Basic-Expert sets. Frank Mentzer for the same. Behind the scenes people like Tim Kask. Bob Bledsaw for pioneering the idea of selling gaming support material. David Hargrave for taking the game in...
  3. Melan

    Will 3rd Party (now "4th" party) Companies Thrive like in 3.x OGL?

    No, because the market is much more cautious now. Getting into distribution is like swimming uphill, even for established publishers. Most upstarts will have no chance, period. The magical opportunity of "making it in the game biz" is gone, gone, gone. Also, WotC will occupy niches it had...
  4. Melan

    What would Gary do?

    In another thread, perhaps.
  5. Melan

    What would Gary do?

    You know, you sound exactly like a marketing department. The very language of your post attempts to frame the debate in ways that invites... vigorous disagreement. So I'll just put it this way: you assume a lot about the nature of games and human preferences that are, in fact, just your...
  6. Melan

    The Mortal God

    I'm very much for the idea of mortal, petty gods with immense character flaws.
  7. Melan

    Once you go C&C, you never go back

    Ah, it is always intriguing to watch a "discussion" between gideon_thorne and Axe Mental Valiant. Just plain argmentum ad nauseam, without a hint of reflection or concession, repeating the same tired :):):):):):):):) points overandoverandoverandoverandoveraaagetitoffmehelphelpoverandoverandover. :\
  8. Melan

    What was the "golden age" of Dragon

    The early issues, maybe up to about 60 or 80. This was when Dragon was a place to publish cool ideas for your D&D games, and not Official Dungeons & Dragons Approved Material Which is Officially Better Than Your Homemade Stuff Because We Are Important Industry Professionals Who Get Paid For It...
  9. Melan

    To ALL ENWorlders: Did you play 1E AD&D?

    Not in the traditional sense. The games way back when I started could be most accurately abbreviated as PAD&D (Photocopied Advanced Dungeons & Dragons), and they were a mishmash of multiple translations/summaries/rule compilations, some based on 1e, some on 2e, and some on either of these with...
  10. Melan

    Once you go C&C, you never go back

    C&C has kind of a history which still influences attitudes about it. There have been personality conflicts, flamewars, a lot of bruised egos and pent up passive-agressive behaviour (you can see it in this thread if you wish). C&C has attracted this sort of thing in part because it assumes a lot...
  11. Melan

    Will you buy 4th edition?

    At this point, I can say with a 99.99% probability that I will not buy any of the core rulebooks. I will, however, pick up the first module or two to see where adventure writing is going nowadays. I find that early adventures can "define" an edition to an extent later offerings are unable to.
  12. Melan

    What DON'T you like about 1E AD&D?

    Very good point.
  13. Melan

    What DO you like about 1E AD&D

    All good points, T. Foster, but this is probably the best of them. The DMG may not be an excellent reference work, but it is very educational in giving a new (or even old) DM a perspective on what makes it fun... all in a readable, entertaining style. I am suspecting it may even have been more...
  14. Melan

    Hungary?!?

    Central Europe. Central Central Central. Thank you. And this... ...is incredibly offensive. :):):):) off.
  15. Melan

    What DO you like about 1E AD&D

    Among many other things: 1) XP for GP 2) dungeon-focused play 3) illusionists as a separate class 4) assassins 5) demons (that is, demons more as pulp monsters than metaphysical threats) 6) a healthy amount of randomness 7) the Gygaxian rulebooks in general 8) the idea of smaller, disposable...
  16. Melan

    What DON'T you like about 1E AD&D?

    1) Too much mediaeval fantasy, less sword&sorcery than I'd prefer (and 1e is much more S&S than anything that has come since). I'd just have dumped halflings, dwarves and elves right from the start, and wouldn't have bothered with that level limits stuff. :D 2) 1 GP=1 XP requires the DM to give...
  17. Melan

    In a world where the Gods aren't really Gods at all...

    Cool idea, Storel! The concept of technologically advanced mortals setting themselves up as gods may be an old concept, but a good one... not to mention that most people reading current fantasy would likely be unprepared for it! (As a note of caution, a lot of the same people dislike...
  18. Melan

    [Novels] Sell me on sword and sorcery books

    Ugh... actually, a lot of subtleties can be found in sword&sorcery, you just have to look for them because they are subtly hidden in the adventure fiction. Consider, for example, Clark Ashton Smith's writings (which are the polar opposite of Conan tales) or Catherine L. Moore's Jirel short...
  19. Melan

    [Novels] Sell me on sword and sorcery books

    What Teflon Billy wrote. Sword&Sorcery stories are an offshoot of adventure pulps, and they should be appreciated in that context. They do not have the soul-searching and long personality-building of Dostoyevskiy or, say, the personality dissection of Camus, but that's on purpose. They were the...
  20. Melan

    D&D 4E Paizo and 4e.

    Not "someone", but certain attitudes definitely definitely strike me as a form of verbal brutality. Once again, I offer the following example, originally posted by WayneLigon: It hit a nerve. Nobody should be talking about other peoples' fun this way. I don't mind flamewars (although, of...
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