Hey there folks, I'm new to this place and I'm after getting others thoughts about an idea I had.
I'm in the process of creating a new D&D campaign for my gaming group, and I'm thinking about having the players discover that the gods aren't real, but are in fact the remnants of an ancient technologically advanced civilization that channel arcane magic and convert it into divine magic.
The churches and their followers believe that there is an Overgod, and then half a dozen or so lesser gods under him. However in reality there are 7 or so ancients plugged into machines that convert the arcane to the divine and pass the magic on to the clerics.
What sorta problems do you reckon I'll encounter with something like this?
I know one would be the Planes, and I'm thinking on drastically cutting down on the number of them, perhaps to just the elemental planes, the abyss and maybe one or two others.
What else? Any thoughts would be much appreciated
I'm in the process of creating a new D&D campaign for my gaming group, and I'm thinking about having the players discover that the gods aren't real, but are in fact the remnants of an ancient technologically advanced civilization that channel arcane magic and convert it into divine magic.
The churches and their followers believe that there is an Overgod, and then half a dozen or so lesser gods under him. However in reality there are 7 or so ancients plugged into machines that convert the arcane to the divine and pass the magic on to the clerics.
What sorta problems do you reckon I'll encounter with something like this?
I know one would be the Planes, and I'm thinking on drastically cutting down on the number of them, perhaps to just the elemental planes, the abyss and maybe one or two others.
What else? Any thoughts would be much appreciated

