Storel said:
...or do they plunge the world into a godless anarchy.
Is the world as you currently envision it a theocracy? Or under constant threat of undead invasion? I'm not seeing the default anarchy if all other magic remains the same. (Though you seem to be going for a cosmology in which Divine Magic is a special kind of energy which will simply cease to exist without these beings.)
After having read
Sisters of the Raven and
Circle of the Moon by Barbara Hambly, my instinct would not be for a sudden catostrophic failure of magic (which would be odd if they are channeling arcane magic into all the divine energy that druids, rangers, etc use as well) but for a fading of the powers of some classes as others emerge. The world would become a changing landscape, politically, religiously and magically. (And a dangerous landscape geographicly, as century old bindings that were placed with the "old" type of magic unravel before the practitioners of the "new magic" have figured things out well enough to know how to replace them.)
The best way to do that actually would be to start out with a world with no arcane magic, as the aliens couldn't work with it and thus found all the ley lines power sources and put converters on them. When the ancients are freed, their converters break down and over the course of a generation, the power of divine magic is gone* and arcane powers are emerging.
*gone, unless someone is daring (read : insane) enough to find a way to do small scale conversions themselves....
You know, I've been thinking of how to do a magic transition game since I read those books, and now I may adapt this to give a background for it. Though instead of aliens, I'd probably have powerful outsiders bound "for a thousand generations" by ancient mages who thought that was forever.... sucks to be the thousand and first generation when forever runs out.
