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  1. Haltherrion

    Money/Gold in Low Magic Item Settings

    Most of my games treat magic as you describe (unpurchasable). It's never really been an issue. Depending on the setting and rules, gold serves for us to: Investing in a holding Supporting a cause Creating magic items Enhancing magic items (with heirloom type rules) Marc
  2. Haltherrion

    Do you prepare bands of NPC adventurers?

    I sometimes prepare bands of NPC aventureres. They are a lot of work to create and run so it isn't all that often. Typically for me I create the bands at campaign start when the players are still casting around for what they are going to do in this campaign. The bands serve as foils, potential...
  3. Haltherrion

    Pre-published or self-written modules?

    I'm surprised to see the numbers on the poll, to be honest. Would have guessed a different distribution. I always write and run my own adventures. The last time I ran a published adventure was one of the giant modules or maybe the Kuotoa one some time around 1980. Those modules turned me off...
  4. Haltherrion

    Your dream dungeon...

    I'd like something a bit creepy, a bit dusty & ancient, with a well executed theme and story that tied it together. Something where you wanted to know what was behind the next door: it might be aweful, most likely dangerous but it would give you another small piece of the puzzle.
  5. Haltherrion

    Thoughts on Runebound?

    I've played it a few more times and I have to say the game is growing on me. It certainly takes a long time but as a solo play or with one other player, it's a pleasant way to spend some time.
  6. Haltherrion

    Dungeons sizes

    That's potentially a whole new thread ;) I long ago abandoned the "deeper is harder" trope. There's also the issue of critter density in a dungeon and what is sensible which I guess ties back to size: classic dungeons often had a lot of creatures living in close proximity willing to...
  7. Haltherrion

    Dungeons sizes

    On a recent business trip, I had a chance to go into the medieval beer cellars in Nuremberg. It was a fun tour with some good history, beer-craft and even some interesting notes on the environment in the caves such as how medieval folks maintained air circulation and so on. The biggest eye...
  8. Haltherrion

    The Ideal Setting

    In the basic sense, a setting just needs to be well integrated and built around an engaging concept. I like the magic, history and other bones of the setting to fit together well. Put an engaging concept on top of that and I'm very happy. There are particular ways to do this that interest me...
  9. Haltherrion

    The new girl

    In addition to the fine discussions on EnWorld, check out CoolMiniOrNot - The Internet's largest gallery of Painted Miniatures and Miniature Painting art. Lots of good inspiration and painting discussions on a site devoted to miniature painting. ...and welcome to EnWorld
  10. Haltherrion

    Road Threads

    The swine! They stole my idea. I used this in the early 90s :erm: It's why I'm fuzzy on the details. I like the concept though; always enjoyed the dark-pacts that result in an "out of time/out of place" punishment.
  11. Haltherrion

    Interesting Terrain/Doodads in a Cemetery

    A purple flame that must be extinguished to prevent undead from rising. Used this in 4E game for my sons where there was an infinite supply of undead minions (any damage kills them for the non-4E-ers) who kept coming until the flame was found and extinguished. A ghost trapped in her crypt who...
  12. Haltherrion

    Road Threads

    I once had a road called "The Century Road." It was a finely surfaced road with deep road cuts and remarkably straight segments. Legend had it that at certain times, a ghostly work gang could be seen laboring on the road. It's been a long time and I don't remember the exact details but there...
  13. Haltherrion

    Three Natural 20's in a Row

    Because you roll a lot more dice as a DM than as a player ;) Interestingly, the odds of rolling 3 20s in a row is the same odds as winning the Oregon state lottery (average payout around $6M i think) during one year if you spent about $20 a week on the lottery. But that illustrates the...
  14. Haltherrion

    Why DMs Don't Like Magic Marts

    Good points (sorry tapped on XP'ing you :p) Being anti-medieval has little bearing for me; I don't run medieval settings but I don't like them for a number of reasons inluding the ones you cite. I'd also add: They make it harder for me to make magic special. Why do I like magic special...
  15. Haltherrion

    Should Roleplay Determine Character Advancement?

    Paint me skeptical. Your situations still seem fraught with subjectivity ;) I suppose if you mapped non-combat encounters into a small number of fairly broad buckets and handled them with very clearly defined resolution methods it might be relatively objective, the reason being you have avoided...
  16. Haltherrion

    Should Roleplay Determine Character Advancement?

    I'd definitely agree with that assessment: it makes sense for those classes and it's hard to make a game out of it.
  17. Haltherrion

    Should Roleplay Determine Character Advancement?

    Quite the opposite: as a system that let you level for non-combat skills but still pegged monster strength to your level, it could be rather nasty if you didn't manage your character right. First few times I played, I ended up leveling some support skills (like running and healig) and getting to...
  18. Haltherrion

    Should Roleplay Determine Character Advancement?

    While that system had its own flaws, it was at least loosely linked to combat: in general you used combat abilities to kill things that had treasure, acquisition of said treasure result in the improvement (leveling) in the combat abilities. Makes a lot more sense to me than leveling my combat...
  19. Haltherrion

    Thoughts on Runebound?

    Any Runebound players here? My group has played enough Talisman that we are starting to get burned out on it (lots of fun with it though). I picked up Runebound a while back and have played it a few times with my son. It's been reasonably entertaining but we also usually lose interest after a...
  20. Haltherrion

    [March] What are you reading?

    I'm reading some older Stephen King. Finished Needful Things, on It, will try to once again to finish The Stand after It. The first too I loved when I first read them although this time around, while enjoyable, they aren't quite so gripping (Although even at the time, the ending of It seemed...
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