Haltherrion
First Post
This seems to be an argument for more rules for roleplaying.
Paint me skeptical. Your situations still seem fraught with subjectivity
 I suppose if you mapped non-combat encounters into a small number of fairly broad buckets and handled them with very clearly defined resolution methods it might be relatively objective, the reason being you have avoided the subjective boundary cases by greatly reducing the number of boundaries but:
 I suppose if you mapped non-combat encounters into a small number of fairly broad buckets and handled them with very clearly defined resolution methods it might be relatively objective, the reason being you have avoided the subjective boundary cases by greatly reducing the number of boundaries but:- Players will argue about even the broadest categories. Just (briefly) turn to politics for a moment: you don't have to go too far into either end of the spectrum to find people categorizing the root problem of a situation in a wildly different ways. It just goes to show that even with broad buckets, you'll get arguements.
- Defining a system that minimizes boundaries by lumping things together doesn't seem like a very satisfying gaming experience.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		