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    D&D 5E (2014) Help with power gaming

    Somebody correct me if I'm wrong, but I'm pretty sure that when you add to your Con score through ASI or magic means, it retroactively adds to your current levels as well. If you add +2 to Con at level 8, you'll get that extra +1 hit point for each level 1-7. I would stick with the Greataxe...
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    D&D 5E (2014) Any 20 level Beast Rangers out there?

    Who cares about barding when you have a max Dex and can add a +6 proficiency bonus to it for a minimum of 21 AC? Of course I'm talking high levels here but still...
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    D&D 5E (2014) Any 20 level Beast Rangers out there?

    I especially curious how a 20 level Panther, Wolf, or Ape would look. With 5 ASIs, which would max it's attack stat and give it a decent Con, and getting to add your Prof bonus of +6 to it's AC, skills, saves, attacks, and damage makes it feel like it would be pretty powerful. I haven't had...
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    D&D 5E (2014) Party Comparison

    I like both options a lot and you would do well with either. Any party with a Cleric AND Paladin is going to be really strong IMO and I love the Tempest Cleric. It's an extremely fun class to play. I disagree with those who say the Cleric can't be good in melee. Sure you only get 1 attack per...
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    D&D 5E (2014) Help with power gaming

    You'll ultimately end up with the same amount of hit points no matter when you max Con. It is not advantageous to max Con earlier as far as hit points go. In fact, the Tough feat has more of an impact on hit points than taking +2 to Con does. The Tough feat is like taking +4 to Con at once. If...
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    D&D 5E (2014) Help with power gaming

    Starting at level 11, all of the Paladin's regular attacks get an extra 1d8 from Improved Divine Smite. So a regular Longsword attack one handed would be 2d8+Str. That does not include spending a spell slot to smite. Apparently that feature also adds an extra 1d8 to the smite damage which I did...
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    D&D 5E (2014) Help with power gaming

    Yes 22 AC from 10+5Dex+7Con. Note: this build COULD use a shield for an AC of 24, but you'd limit yourself to the Dueling Fighting Style instead of the Great Weapon Fighting Style. This build assume the Great Weapon Master feat which gives you two different ways to get a Bonus action attack...
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    D&D 5E (2014) Concept for Dual Wielder feat revision

    I like dual wielding. It's great at low levels. The best at low levels when down right, but it's obviously lacking at high levels. I wish there was a way to have it scale better. I have house ruled a way for it to scale better in one of my campaigns. Dual Wielding Master Prerequisite: Dual...
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    D&D 5E (2014) Any 20 level Beast Rangers out there?

    Probably the UA revised Ranger. It's way better of course.
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    D&D 5E (2014) Any 20 level Beast Rangers out there?

    I'm curious how "good" a high level Beast Ranger would be with a Wolf or Panther. It seems like the beast would be pretty tough after the additional hit dice, ASIs, and added Proficiency bonus to AC, attacks, and damage.
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    D&D 5E (2014) Help with power gaming

    Both of my builds, the Fighter/Paladin and Fighter/Barbarian, have a crazy high AC. The Paladin version would have plate, shield, and defensive fighting style for a 21 AC without magic. The Barbarian version has an unarmored AC of 22. The frenzy Barbarian still has melee resistance while...
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    D&D 5E (2014) Help with power gaming

    Well the Half Orc Champion Fighter 20/Frenzy Barbarian 20 would get 6 attacks per round and a 7th if attacked or pick up Sentinel and you attack again whether they attack you or not. Each attack would have advantage and would crit on 18-20. Each hit would be 1d12+21 so 7d12+147 per round. Your...
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    D&D 5E (2014) Help with power gaming

    FYI, the Champion Fighter 20/Devotion Paladin 20 I mentioned above assuming 20 Str and Charisma, would do a reliable 10d8+35 DPR with +16 to hit. You'd have a 15% chance of critting which would double that. If you spent a single spell slot smite each attack, it would be 20d8+35 If you spent...
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    D&D 5E (2014) Help with power gaming

    I really like Blue Dragonborn Tempest Cleric 20/Draconic Lightning Sorcerer 20. You'd have ALL of the thunder and lightning spells and be able to max damage twice per day, add Charisma mod to lightning damage. This may be the blastiest blaster that has ever blasted. lol You'd only have 1 melee...
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    D&D 5E (2014) Help with power gaming

    A Champion Fighter 20/Rogue 20 would have a 15% chance of critting per attack(x4) and getting to roll 20d6 but only once per turn. This would be a great character especially ranged. But a Half Orc Champion Fighter/Barbarian 20 would get a 15% chance of critting per attack(x5) and getting to...
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    D&D 5E (2014) Help with power gaming

    The Paladin being the strongest class is simply my opinion. I'm sure not everybody would agree although I know a lot of people do. Take a close look at the class and add what you get. Pretty much all of the Oaths are strong in one way or another too. Pairing the Pally with any other Charisma...
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    D&D 5E (2014) Help with power gaming

    If I was going to do this, I would probably go Paladin 20/Sorcerer 20 or Paladin 20/Bard 20. Either one of those combinations would just be silly powerful. I understand that you don't want a caster so I would stick with Fighter 20/Barbarian 20 as I said before. This combination would be a...
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    D&D 5E (2014) Help with power gaming

    Half Orc Champion Fighter 20/Frenzy Barbarian 20 and be done. Crits would come often and be ridiculous. You'd easily have 24 Str and Con and 20 Dex. Can you take a stat over 20 with asi? Archer Fighter 20/Assassin Rogue 20 would be great as would Archer Fighter 20/Hunter Ranger 20. I also like...
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    D&D 5E (2014) Tempest Cleric stat advice

    I like my Tempest Clerics to be strong, tough, and have heavy armor. A case could be made for a Dex Tempest though. Dex is such a strong overall stat. Having a 14 in Con is fine but I'm not sure having a 14 in Int would be beneficial for anything. I'd actually rather have a 14 in Char and a 8 in...
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    D&D 5E (2014) Just how long is the D&D Pike supposed to be?

    Ah they just hit level 2. They'll be excited about their first magic weapons no matter what they are. haha I won't make them use the odd weapons for too long. Of course they don't HAVE to use them at all. I wouldn't normally introduce magic weapons so soon though so they are still getting off...
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