Search results

  1. R

    D&D 5E (2014) [5E] Half-orc Variant: Arcane Half-Orc

    A small faction of half-orcs are born weaker than their standard counterparts. They do however, maintain a connection with some external arcane or mystic being. These half-orcs tend to be smarter, more cunning, and have an aptitude for tapping into the weave. Not to pile on here, but this...
  2. R

    D&D 5E (2014) Make a Flawed Magic Item

    Most of them have SOME benefit, but the real trick is having the drawback be a problem but not so much that you'd never use the darn thing. No I do not have any idea what is good enough. Javelin of Static Discharge - Functions as a normal Javelin of Lightning, except the wielder must also make...
  3. R

    D&D 5E (2014) Balancing Full Casters with Non-Casters

    If the high level reality bending is not in the genre you want, try limiting your game to half-casters (and maybe non-lore bards, I feel like they might not get too weird, I don't remember their high-level spells). That way you get some caster, but it cuts off before the effects get too big...
  4. R

    D&D 5E (2014) Warlock's Pact of the Chain

    An alternate reading of the literal words are that when you take the attack action is referring very literally to the time that that action is being taken. If "when I take a lunch break, while I'm at my desk I can watch YouTube" at work it doesn't mean that I can watch YouTube any time I am at...
  5. R

    D&D 5E (2014) Make a Flawed Magic Item

    I had a simpler more mundane version of that idea. Shield of Dynamic Deflection - This +1 shield gives advantage on Dex saving throws against area effects. All projectile attacks that pass within 10 feet of the bearer target them instead of their original target.
  6. R

    D&D 5E (2014) Make a Flawed Magic Item

    Everyone knows about magic items and their cursed counterparts, but what about helpful items that just happen to have a significant drawback? I am curious to see what we can come up with. For the purpose of making them an actual choice. Any flawed item can only be removed during a short or...
  7. R

    D&D 5E (2014) Dragon's Breath and Damage Boosts

    So far the consensus seems to be any companion/familiar that can attack can breathe fire, but the verdict is still out if it counts as damage from a spell for red dragon sorcerers.
  8. R

    D&D 5E (2014) The Limits of Minor Conjuration

    So now that there is a ruling I will offer my justification on two levels. For mundane spells the component is mostly a crutch so the mortal mind can grasp the energies around them, a deep-seated symbolic gesture or "magic feather." But some of the more powerful magics actually need the...
  9. R

    D&D 5E (2014) Sharpshooter with Seeking Arrow - Can you do it?

    I would argue that you cannot take a penalty to a roll you don't make, so you can't apply sharpshooter. This basically turns the arrow into a magic missle, it can't miss but it isn't notably precise either.
  10. R

    D&D 5E (2014) No Magic Shops!

    Less one just like it (unless they are following really good legends or other Intel) and more if you go this way you get whatever ancient treasure is in there, if you go the other way you can get the thing you need to make this specific thing you want (again assuming the research is good, but it...
  11. R

    D&D 5E (2014) No Magic Shops!

    I always liked when creating an item had a significant quest for components, roughly on par for finding a cool item.
  12. R

    D&D 5E (2014) How can my sorcerer become a decent healer?

    Bare. Bard all day long. Though really it is the only option if you have no other abilities high enough to multi class to paladin, druid or cleric.
  13. R

    D&D 5E (2014) No Magic Shops!

    Maybe there are not a lot of wizards? Maybe crafting is an insane hassle like 'forged in a volcano' or 'quenched in a medusa's tears' bad? I feel like that would limit the amount of people willing to invest that kind of time and risk.
  14. R

    D&D 5E (2014) Dragon's Breath and Damage Boosts

    I have a couple of questions about how the Dragon's Breath spell works with enhancements like then dragon sorcerer's damage boost. Do they apply to the cone granted by the spell? If yes, do they also apply if the spell is cast on another character other than the caster? Finally can a ranger's...
  15. R

    D&D 5E (2014) No Magic Shops!

    I will concede accidentally using old canon on this one. You have a very good point on everyone needing to be tougher, the only thing that makes it work (in this context) is if the great works (and by extension magics) of the past are lost and forgotten. In this case this has to include magic...
  16. R

    D&D 5E (2014) Short and Long Rest limited Actions

    I'm going to be honest, there are some physical feats that while I CAN perform them, my muscles really won't let me repeat them without sufficient rest. Maybe an hour or two?
  17. R

    D&D 5E (2014) No Magic Shops!

    Maybe I am mixing editions or just remembering play test data but was the default campaign idea at the core a "points of light" setting. On the whole populations are isolated, the night is dark and full of terrors, the great wonders of the past are lost and heroes are few and far between...
  18. R

    D&D 5E (2014) A problem with legendary actions

    It is more so that it can then use its actions for the "legendary" stuff. It can just do the cool stuff since it shouldn't need to do a tail sweep or such on its turn ever now. The legend is about the breath, the spells and the hide. The extra actions are so they can still attack with their...
  19. R

    D&D 5E (2014) Concepts for an arcane half-caster/gish

    That is not a bad idea, though I was trying to very directly address the list of features posted. One of the (minor) issues with that is coming up with something you'd use a slot on that is different than but not grossly better than the early defensive spells like shield, energy absorption and...
  20. R

    D&D 5E (2014) A problem with legendary actions

    It isn't that the action taken is legendary, the creature is legendary and so they get extra (possibly mundane) actions to reinforce how awe-strikingly powerful they are compared to the little people
Top