I am more excited for this one than any other setting since Eberron. I rarely run adventures, but I am willing to run this one. I'm hoping someone else in the group does so I can play.
Still don't see the Hogwarts connection so many people are assuming.
I went with PG-13, but there can be a lot of f-bombs (especially when my youngest is playing).
We have mature themes but no graphic descriptions of violence. Not really our thing. Slavery exists for the bad guys. I remember a merchant trying to hire our ship to transport some enslaved people...
I answered rolled (4d6 take the highest three, arrange in whatever order the player wishes). That's really just one of the groups I play with. We also don't do level based ASI, but you can get a +1 from a feat.
Traditions that are important to me include the flowing.
Ability scores that can be generated on 3d6.
Spells that are divided into spell levels.
It's especially important to me that lower level spells aren't forgotten when you go up in level.
Character classes and character levels.
Leveling...
This is the rule in my game as well. It works well for us. My players don't give a darn about party balance and don't care if the sorcerer can cast a lot of higher level spells by giving up casting lower level spells. If the sorcerer runs out of spell points, they also don't pity him when he's...
Your Eberron. Not mine. Go ahead and run your Eberron this way.
I would point out that the Great Wheel doesn't even exist in Greyhawk or the Forgotten Realms when I run it.
Your position makes sense only if you believe that canon must be the unalterable word of dog, handed down from on high on...
Over the years, I've read a lot of FR books (fewer DS and DL). I've enjoyed some of them. When I decide to run in FR, I run from the Gray Box (or SCAG + Gray Box). When I run Greyhawk, I run from the folio. When I run Eberron .... Well, I don't need to go back to the original. It's always set...
From D3 (Vault of the Drow) AD&D 1e
Special Note Regarding Drow Cloaks, Armor and Weapons: All of these items have special properties, although none of them radiates any magic. The items are made under the conditions particular to the strange homeland of the Drow, for this place has unknown...
I have my own lore. My homebrew setting gets used for games using different systems, mainly D&D AND HERO but sometimes GURPS or BRP.
I'm currently running one part of the setting in 5e and another in HERO, with different storylines and pcs.
In my current modern arcana game, all the pics except for one ranger are warlocks. Celestial pact, infernal pact, shadow pact and fey pact.
It's based loosely on Sabrina.
I run a modern, hidden magic game that is all human. Other games I allow folks to play whatever they want.
While I'm putting a new setting together I ask the players to each give me 1-2 races they would like to see. I pick a few others. These are the local population. Other races can come...
The full range of human skin tones, hair colors, hair textures and facial features are present in all fantasy races in games I run just like in the human nations. None of the nations are meant to simulate real human cultures. We also don't play in a fantasy Europe continent.
I wish art...
My younger players (17-21) prefer games with a higher chance of death. They also like save-or-die and save-or-suck spells. I played 2e with them for a while (after 3.5/PF1 and before 5e). They liked many things about earlier editions. We just edited the things they didn't like back to an earlier...
We use slower healing, 3 saving throws, no level based ASIs (feats only, which means half them needed rewriting to take out +1 ASI), changes to concentration, changes to many spells, alternate death rules, and a few others.