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  1. ClaytonCross

    D&D General Tilt Five: Holographic Tabletop Gaming (Partnered with Fantasy Grounds)

    Its funny you mention that, if you watch the tested video near the bottom the mention a third party is already making a dome room for group play location experiances. ...So... you may be in the right train of thought.
  2. ClaytonCross

    D&D General Tilt Five: Holographic Tabletop Gaming (Partnered with Fantasy Grounds)

    Tilt Five: Holographic Tabletop Gaming is now on Kickstarter and it looks amazing. The fact that they are partnered with Fantasy Grounds is also awesome... Imagine D&D as a table top game you all sit and play around with your own view of the table, digital character sheets, truly hidden NPC and...
  3. ClaytonCross

    D&D 5E (2014) Paladin just committed murder - what should happen next?

    Ya, "heads I win, tails you lose for the paladin" I kind of feel like the Player is being judged for wanting to keep playing his character as stated by the OP: … This was not a character decision… this was a player decision to keep their character. On one hand that's meta gaming and on the...
  4. ClaytonCross

    D&D 5E (2014) Random Skill check attacks

    This comes from the Mansions of Madness board game. It has an interesting fight mechanic that uses different skills based on the monster your fighting and possible selection of combat scenarios based on the weapon you are using. The end result being that you do damage with your weapon if you...
  5. ClaytonCross

    D&D 5E (2014) Consequences of Failure

    Ya, sorry about that. Personal flaw. I over write trying to be clear. Stealth generally does not allow for re-rolls from the same player or assistance from the party unless your doing group checks. So do individual checks and statistically somebody is going to fail adding consequence to...
  6. ClaytonCross

    D&D 5E (2014) Consequences of Failure

    I get that your using this of a guideline to discourage unskilled attempts... my question is why? What does this bring to your table that makes this a good guidelines. (not a criticism, just trying to gain insight) Am I correct in saying its a pet peeves of yours that a wizard who has placed...
  7. ClaytonCross

    D&D 5E (2014) Consequences of Failure

    Why is it bad about players wanting to roll without having a reason not to want to roll? I mean a melee attack is kind of weapon skill test, but players are generally going to make those attacks without any thought of lose for attacking once the fight starts. What is gained by making players...
  8. ClaytonCross

    D&D 5E (2014) Consequences of Failure

    That's very good point. So for Stealth I also do count the lose of advantage, but its very true for any repeatable task the lose of the advantage of success is not sufficient a lose to be a "meaningful consequence of failure". That kind of goes back to "any many cases it is a judgment call by...
  9. ClaytonCross

    D&D 5E (2014) Consequences of Failure

    Er…. you get that the "change" was a second consideration on how to handle the same thing, in case the OP doesn't consider the first way valid..... "I am not sure "consequence of failure" trade of thought includes "benefit for success" by your definition. If it does than the question needs to...
  10. ClaytonCross

    D&D 5E (2014) Consequences of Failure

    understood. That's why I asked. If that is the case, there is the alternative of adding a default of assumed guilt and hostility to failures. Might be hard to come up with reasoning for that on the spot every time and if enemies would attack you on sight already that doesn't function. So at that...
  11. ClaytonCross

    D&D 5E (2014) Consequences of Failure

    For clarification, does "meaningful consequence of failure" include or not include "gaining advantage on success"? I ask because it seems like risk and reward swings both ways. Its possible I don't completely understand the intent here. My understanding of "meaningful consequence of failure"...
  12. ClaytonCross

    Unearthed Arcana Unearthed Arcana: Sorcerer and Warlock

    Time bandits!! lol. Ok, we need to get Bardic Collage of Ice Piracy, with Warforge monk way of the Blackiron fist. Ya know, just to round that out a bit.
  13. ClaytonCross

    Unearthed Arcana Unearthed Arcana: Sorcerer and Warlock

    I actually like the Aberrant Mind Sorcerer being similar to the GOO warlock. I used the GOO warlock to make a scout but I really wanted a sorcerer caster version. My only disappointment is that it doesn't get Shadow of Moil or any "Psychic vision" but I don't see anything I would particularly...
  14. ClaytonCross

    D&D 5E (2014) Warlock Undying Patron Ideas

    I like Larloch… because he is crazy and lawful evil. He is obsessed with learning more about magic and being left alone to do it. So any pact can be good or evil as long as its supports one or both of those goals. If its weird and only half makes since, its even better because is detachment from...
  15. ClaytonCross

    D&D 5E (2014) Players: Why Do You Want to Roll a d20?

    What Rexie? Your a demigod and your agreement made that player your warlock pet? Oh and you want him to kill the rest of the pary…. ok Rexie, when your right your right... players roll initiative The T-Rex and your former party member are the enemies … look just now out of the woods Turok the...
  16. ClaytonCross

    D&D 5E (2014) Players: Why Do You Want to Roll a d20?

    No your good and I got that. I replied in part because that absurd counter is often taken very seriously based on choosing to pick only the core statement of my style. I do understand you were highlighting a point and that most GMs regardless of play style will hold players to a level of reason...
  17. ClaytonCross

    D&D 5E (2014) Players: Why Do You Want to Roll a d20?

    Sounds like me your quoting but your taking it out of context and I didn't say a players characters choices shouldn't matter. While I agree with most of your post, your falling into a trap of throwing out all reason by quoting the core of my argument but disregarding the details that prevent...
  18. ClaytonCross

    D&D 5E (2014) Players: Why Do You Want to Roll a d20?

    Placement and roll they are calling for is all you justify here. I do that too. Player "I move up to the front of the chest, can I roll investigation to check for hidden trap?" GM: "Sure" DC15 to identify the check, or what ever I had listed. No further description and not knowledge about traps...
  19. ClaytonCross

    D&D 5E (2014) Players: Why Do You Want to Roll a d20?

    The difference is a little subtle which is why I keep saying that if your table I happy. Don't stress it. However we I set up a following order and distance to stablish safeties, the I assume passives unless stated. Players would only get for warning from a hidden trap if a member of the party...
  20. ClaytonCross

    D&D 5E (2014) Players: Why Do You Want to Roll a d20?

    But it discards, player agncy in character creation because you voided the use of the character for player actions. That's my problem with it. I prefer in world checks to meta testing player cleverness for in game obstacles. What happens if you have a player who is not clever but wants to play a...
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