Search results

  1. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    Fair enough. My main concern with the feat (aside from fixing archery fighting style stacking too well) is reducing the absurd spikes in damage that makes 2 handed / archery the absolute kings of damage. My big problem with a lot of the math threads on these feats is that they don't always...
  2. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    Not until 17th level, which not one of our games has ever reached despite years of play, and at which point I as a DM am far more concerned with wizards creating demiplanes or destroying the very material plane with magic, rather than the fighter hitting for maybe 10 more damage a round. I also...
  3. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    What I just posted basically. We decided to make the damage equal to 2x proficiency though as it gives the player just a little more incentive to make the gamble. In truth both feats as written aren't actually as absurd as some make them seem. There have been many threads discussing the math...
  4. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    In all honesty the most broken part of sharpshooter is not the extra damage bit, it's that: 1) You can combine the part about ignoring cover WITH the fighting style (it's what makes the damage bit too strong) 2) You can combine all the elements of the feat, i.e. a 4th level archer can fire at a...
  5. M

    D&D 5E (2014) Some Tips for Smoother, Faster Play

    One of my players can be a tad slow with the math as well, aside from them they are generally quick. The problem I run into is mostly with myself, especially when dealing with multiple monsters (i.e. hordes of goblins, kobolds, etc.). I tend to mitigate my slower combat speeds by using minion...
  6. M

    D&D 5E (2014) Balancing the Rune Knight

    To be honest? My only real concern with the rune knight is that maybe them learning two runes to start at level 3 combined with the other Giants ability, might be slightly too much. I honestly don't think it is, though if you feel it is, the easy fix is to either cut the Giants ability, or...
  7. M

    D&D 5E (2014) Some Tips for Smoother, Faster Play

    Ironically enough, the forced switch to temporary online games due to the plague has actually helped us figure out a workaround for this. We use a discord server for game logistics and have set up several "fireside chat" text channels for any sort of scene one of us would seem as not necessarily...
  8. M

    D&D 5E (2014) How do you handle party home bases (houses, strongholds, etc)?

    Another thing of note I've tried, if you have access to the game and your base is reasonably sized, Minecraft is an excellent program for making things in d&d. I built several maps using it, including a hedge maze (still the best way to run a maze in d&d I've found), the tavern in Dragon Heist...
  9. M

    D&D 5E (2014) Tired of doing WotC's job

    I can understand your frustration about having to come up with a bunch of rulings and the like on the fly. That said, I find it strongly preferable to having to spend 10+ minutes looking some obscure rule in a splat book or having to spend 5+ minutes waiting for the barbarian to add up his 15...
  10. M

    D&D 5E (2014) Sorcerer Changes

    What I'm currently playtesting in my game with a player are the following changes. So far she has been powerful, but by no means has been outshadowing the other players or what I'd consider unreasonable: 1) I gave sorcerers each origin spells (like the cleric domains) to pick from, though as a...
  11. M

    D&D General Putting The Awe Back In Magic

    Being descriptive and imaginative with how you cast your spells is definitely a solid help in making magic feel less boring or impactful. A large problem though is that if you want magic to have a fantastical feel like in many older stories, you frankly need to completely remove Vancian...
  12. M

    D&D General Next Generation VTT

    Honestly? I've still been finding myself going back to Maptools once the quarantine hit. It's incredibly fiddly and basically demands you learn some basics of macro scripting if you want all the bells and whistles it has to offer, but it's price tag cannot be beat. Though it helps I own physical...
  13. M

    D&D 5E (2014) How do you handle party home bases (houses, strongholds, etc)?

    Well, if running Dragon Heist has been any indication thus far, apparently the result of giving players real estate is hours of time spent in paint.net editing pictures of maps and having conversations with fussy players who just want to make sure their new inn is just right with furniture and...
  14. M

    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Fire Giant 20 - 2 = 18 When flames try to melt ice, they just get snuffed out from the water. Frost Giant 35 + 1 = 36 Fimbulwinter has come.
  15. M

    Worlds of Design: Rolls vs. Points in Character Building

    This is ultimately my main concern with rolling for stats: feats. Characters who roll well will become unstoppable demigods with multiple feats while those who roll poorly are so busy trying to increase their stats just to become a functional character they end up feat starved and it only makes...
  16. M

    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Cloud Giant 31 Cyclops 27 Ettin 32 Fire Giant 31 Frost Giant 31+1=32 - Notice me, Loki-sempai. Guardian Giant 7-2=5 - Can't guard much with such a low point total now. Hill Giant 31
  17. M

    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Cloud Giant 30 Cyclops 25 Ettin 29 Fire Giant 29 Fire Giant Dreadnought 14 Fog Giant 11-2=9 I care not who suffers, but wish to hasten the inevitable. Frost Giant 34+1=35 Because I have to rep my Norse myths Guardian Giant 13 Hill Giant 32
  18. M

    D&D 5E (2014) Reduced standard array in exchange for a bonus feat at 1st.

    Your suggestion isn't going to break the game in either direction. The game is more or less balanced difficulty-wise on a primary ability score of 14 assuming you follow the rules of the DMG encounters. They do that mostly so non-optimal characters or players who are less system savvy can still...
  19. M

    D&D General Hey, are we all cool with having to buy the same book twice, or what?

    First of all, I knew from the get go that Curse was the company that was outsourced to make the product D&D Beyond. You assumed that I did not. So if we are going to resort to calling out logical fallacies I'll suggest you keep from resorting to ad hominem. Never once have I insulted you or your...
  20. M

    D&D General Hey, are we all cool with having to buy the same book twice, or what?

    I don't. For the reasons I've stated across several posts now. But when someone asks me on an internet forum a question regarding if dndbeyond is a good product or not I shall give them my opinions and reasons why I do not think it is (which is, just fyi the point of an internet forum). I also...
Top