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    D&D 5E (2014) Calculating Overkill Damage

    It depends entirely on the situation. Is the target a single creature with 100 hp, or are there 10 creatures with 10 hp each. If the single creature than one attack is better as you have your hit percentage chance to kill it. It is nearly impossible with the 10 attacks. Conversely with the...
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    D&D 5E (2014) Calculating Overkill Damage

    I am not sure what is the point of these calculations. Those who do more damage per strike will also have more overkill. Wasn't that already obvious?
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    D&D 5E (2014) ASI's at Character Level instead of Class Level

    It might possible have more damage, but that is questionable. The ftr/war would be getting 3 beams of eldritch blast, so it could very well be comparable, while they still get all the extra options. The straight fighter might be better in certain conditions. I would still say the MC is...
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    D&D 5E (2014) ASI's at Character Level instead of Class Level

    Then that makes the Ftr/War dramatically more powerful than the straight fighter 8. Both characters have 3 ASI. The MC has all the powers of getting 2 levels of warlock for just losing the level 7 archetype feature. That houserule makes multiclassing better than doing a single class.
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    D&D 5E (2014) ASI's at Character Level instead of Class Level

    So what happens using this method if a you have 2 levels in say Warlock and are going to 6th as a fighter? Does the person now get 2 feats at this level (one from fighter and another from 8th character level?) Seems like a pretty massive boost.
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    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    That setting would also need arcane magic users to be exceptionally rare and/or they simply don't go around casting obvious spells. That exact same logic therefore requires wizards to be exactly as subtle as the divine casters to keep that setting. That means your supposed distinction between...
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    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    You mistakenly assumed all divine casters were required to serve a deity who gave them their spells. That was not always true. Simple example is druids who worship nature as a whole rather than a specific god. Others had clerics and paladins devoted to ideals or concepts.
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    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    How can you say divine is supposed to be subtle and then also say that it hasn't been for the the last 3 editions? When it hasn't been that way for 20+ years, I don't think you can keep saying that is the way it is supposed to be. You could just a well argue that AC is supposed to count down...
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    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    If that is your definition of suble, than wizards are equally as subtle. A wizard does power word kill and they coincidentally die. They just threw a pea and a ball of fire happened to show up. It is the same actions as a cleric casting. The fog just by chance came from the guy who just...
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    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    I think you are having a bit of a selective memory. Many cleric spells have been very obvious. Cantrips Light - object starts shining Mending - break or cuts become whole Create water - a container suddenly has gallons of water in it 1st level Cure light wounds - can literally take someone...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    3. Not in turns, so not bonus action, he just does it. 4. Not in turns, so not dashing, he just wants to move. 5. Not in turns, so not a move action. 11. Why would you assume "stop it" means invisibility? I would more expect it to refer to the movement, so probably target the movement effect...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    Actually I did not say "starts to run." I said the wizard could act before the knight gets away. As I said, when there is conflicting desires in timing, roll initiative. It is esentially the same as if a gunman walks into a saloon and sees his hated foe. Both want to draw and shoot each...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    The bolded part is where I think the error is. If you are not in rounds, and there is conflicting desires in timing, then initiative should be roiled. You made an assumption that there was no time for the wizard to do something. That is not known. That is why initiative is part of the game...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    Turning invisible is what allows the knight to attempt to hide at all. Otherwise flying out in plain sight would be automatically noticed. Turning invisible means he can now choose to make a hide check in a location forbidden before. It still requires making that check, to my reading...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    Sorry I was imprecise in my language. To attempt to stealth is using the hide action.
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    Nope, not at all. Having worked in a bar, it is pretty easy to react as the first guy pulls back to throw a punch. It is also the typical western shootout, the first to go for his gun is not always the first to shoot. Watch action movies and you can see it as well. In this game the mechanic...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    That is one way of ruling it, but it penalizes those who have a high initiative. The way my table rules such a situation is that the characters are having a conversation when one of them suddenly reaches for their weapon. That triggers initiative. So in your example NPC1 see that, and can...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    A note, since the flyer specified that they wanted to dash for the 120' movement, they obviously were not taking an action to stealth. The action had already been declared to be used for dash. So by their choice of actions it is already clear that they were not trying to be stealthy. A DM...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    Initiative is the mechanic used to determine who does things first. If my character wants to move 20' up to someone pull out a dagger and stab them, initiative is rolled BEFORE I get to do any of that. Sure that is all things I can accomplish on a single turn, but the other person may get to...
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    D&D 5E (2014) How would you rule on this Dispell Magic?

    Yet there is also this from earlier "- The wizard was in the room with over 30 creatures finishing combat with a mummy." So I am confused as to the actual events.
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