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    Too scared to DM!

    Er... You kow us too well! :) :confused: (Just kidding)
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    Too scared to DM!

    Sounds great! (Did reply to that one earlier, dunno why my post isn't anywhere - sorry about seeing delay!)
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    Too scared to DM!

    Thanks! Likewise. :) Yeah, sure. A sunny, lighthearted and nonlethal one. Sorta like the Borderlands?!... :uhoh: :p
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    Sorcerer + Druid = Witch?

    Cleric. Of a weird nature deity, perhaps. Definitely cleric. :] Heh. It's not too late ... ;) What's your reason to want to multiclass your PC - merely flavour? In that case I'd suggest that you forget about it and check out some of the suggested alternative classes instead, whether...
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    Too scared to DM!

    Yay! I'd love that. :cool: Ah ok, in that case scratch my comments on familiar rules systems. :) Although you could maybe use Conan rules and have an all-pirate party or something. And of course as always ignore me if my ramblings don't make sense...
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    Too scared to DM!

    Hiya randomling, good to hear your game plans are still alive and kicking! :) S'mon's already said much (accursed early risers :p ), so let me just add some random sleep-muddled thoughts... Erm, being terrified is normal. Going ahead regardless is what makes the hero! ;) Hm, seeing you...
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    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    We're not playing tonight, so no Story Hour in the works ... Instead, here's some bits of background info I e-mailed to S'mon for his PC Zana. Hm, let me see. You know a few names already: Bendo, Zoidan (currently out of commission but who cares). The people at Cpt. Bernt's camp. There's...
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    What Malhavoc Press sourcebook do you use the most in your D&D campaigns?

    Where's the option 'None'? :( I've got at least half a dozen of his books - I used to think I loved his flavour, but nothing ever quite seems to fit the style of my games.
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    Is Railroading ever a good tactic?

    ?? Talk to your players beforehand? That could save lots of pain ... ;)
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    Players: How much control do you want in a campaign?

    I like to tie my PC in with existing NPCs and groups in the GM's world, especially for new PCs entering play in an ongoing campaign. Makes the GM's job easier, gives my PC a defined role from the start, helps other players/PCs relate to the new addition to their group, not to mention it can...
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    More new spells: Raise as Fell / Fell Resurrection

    What I'm not sure about is whether Will is the right save to use here. On the one hand it's the most plausible one because it's the consciousness/mind/soul that fights coming back, not the body (which would be a Fort save). On the other hand this means that spellcasters have an easier time...
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    More new spells: Raise as Fell / Fell Resurrection

    Thanks for feedback, JimAde! Yes. :) Cutting off their heads is sufficient, except against Fell Rez, which is very high level and XP-intensive so a danger only to high-level and important characters. Hm yes, in theory. In practice, two points. One, there is a drawback to rising/being...
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    More new spells: Raise as Fell / Fell Resurrection

    And these are the two 'resurrection'-type spells I'm making planning on making available to Legates (evil clerics) in Midnight, instead of Raise Dead, Rez and True Rez. Both cause the subject to rise as Fell, a Midnight-specific corporeal undead with the base creature's personality, stats and...
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    New spells: Cup of Life / Breath of Life

    Two recurrection-type spells I've created for my Midnight game. These will be the only resurrection magic available to the good guys (PCs' side). Cup of Life is a limited-duration spell and Breath of Life sorta equivalent to Raise Dead. Any comments welcome. (Midnight-specific stuff...
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    5' Step Questions (Moved from House Rules)

    Interesting. I don't see problems like that in the games I run/play in. Do you run dungeon crawls a lot? That might explain it I guess. A game dominated by combat encounters in enclosed spaces needs tactics different from one that has a lot of outdoors locations in it. And to be honest...
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    5' Step Questions (Moved from House Rules)

    Er, no. That's inaccurate in a number of ways. As a spellcaster you're better off casting defensively, staying just where you are. If your Concentration is good enough you'll lose very few spells and you won't be inviting AoOs. If you need to move away to prevent a foe from getting a full...
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    Captured PCs and trust GM/players

    That's the point of the exercise, yup. :)
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    Captured PCs and trust GM/players

    Somehow I don't think my players would make that mistake either ...
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    Captured PCs and trust GM/players

    :) LOL (shouldn't) Hmm ... :eek: (You know I miss the little devil smiley?...)
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    [German] Quick translation?

    Definitely Babelfish. *groan*
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