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  1. M

    D&D General Let's make the upper planes playable!

    I would argue that murderous warmongers and pillagers don't go to a Good-aligned afterlife. If people think that conquering humans from centuries ago were "Good", I have ocean-front property in Anauroch to sell you. In D&D, the afterlives aren't based on cultures. It's based on the ethics and...
  2. M

    D&D General Let's make the upper planes playable!

    In my campaigns, the upper planes are not all "Peaceful" they are "aligned" and lots of emotions are possible. Every alignment has people who engage in combat. It does not need to be evil or to the death. The Upper Planes can have regions where people can test their mettle in non-lethal ways...
  3. M

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    To be honest, I get elves being fey. It's fine for Charm Person not to work on them, but what other "humanoid"-targeting spells would they get to ignore? Is there more than Hold Person and Dominate Person? In my home campaign, any humanoid who is born in the Feywild, or lives in the Feywild too...
  4. M

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    I dunno, man. D&D has 50 years of instilling new definitions and descriptions over old concepts. D&D has become more mainstream in the public consciousness. For instance, there are many different mythological ways to describe or name the same kinds of "fey" of Europe, but in D&D they all get...
  5. M

    D&D 5E (2024) D&D 2024 Player's Handbook Reviews

    Bah! Fighting Men were different than Dwarves, and Hobbits were different from Thieves! Literally!
  6. M

    D&D General Redesigning DnD 5e with no Bonus Actions

    This means the "Used to be Bonus Action spells abilities" always have to be used before another action. That might be ok for effects that are intended to boost your next attack, that is quite restrictive and limits tactics for any other Bonus Action-style actions. For example: So you can't...
  7. M

    D&D 5E (2024) D&D Monster Manual (2025)

    If the mechanical numbers are inherently added to the stat block and there is an entry in the stat block that says the same thing, DMs might double up on the bonus for the character in question. I don't like the idea of making the stat block bigger by adding text that "explains" why the numbers...
  8. M

    D&D Releases Playtest for Updated Artificer

    Wait, it looks like they removed language saying the Tiny version of the Cannon can be wielded in your hand... My wife likes the choice of using it as a hand cannon that she can carry with her, or as a mobile turret if the situation warrants it/ If it has to be a turret, it is worthless in a...
  9. M

    D&D Releases Playtest for Updated Artificer

    I think the 2024 books opened the pistols and muskets to be more accessible, and the artillerist needs pistol/musket proficiency and should be able to use them as focuses. At least let the Artillerist choose between wands and pistols if they can't have both. The only reason they used wands...
  10. M

    D&D Releases Playtest for Updated Artificer

    Eberron doesn't need a physical book update. But a digital game-options book? I'd drop $19.99 on a digital-only book with Eberron races, Dragonmarks, and the Artificer. Or even $29.99 if they add even more options. Also, a Forgotten Realms Player Book next fall is perfect for the missing Cleric...
  11. M

    D&D General [Humor] Things You Hate About 7E

    So, when I signed up for the 7E "Living Multiverse" program, where we physically get to Astrally project our consciousness to Sigil and every other campaign setting, I was hoping for some Humblewood action! But due to queue times, I kept getting sent to Ravenloft, which is NOT FUN. I can't...
  12. M

    D&D General [Humor] Things You Hate About 7E

    The 3D neural interface environment for the Neural Tabletop (NTT) is pretty, sure, but I don't like how every class acquires their spells, maneuvers, and magic items through random loot boxes. We want to play a L20 one-shot first against the Petulant Tantrum Tarrasque, then the Muscle Mommy...
  13. M

    D&D 5E (2024) D&D Monster Manual (2025)

    The changing of official lore means next to nothing for any campaign. If there is a lore change that a gaming group doesn't like, they already have their established lore that they can and should stick with. Your campaign history is what you want it to be. It does not affect any table outside of...
  14. M

    D&D 5E (2024) 3 Months in - Weapon Mastery

    Nah. I like that it is as limited as it is (which isn't a lot, to be honest). Those classes already have so many toys. Let them take the Feat if they want Weapon Mastery.
  15. M

    D&D General A Quick Peek At Tiamat In Amazon's 'Secret Level' Anthology TV Show

    It's live! And it is so cool. Lots packed into the short story!
  16. M

    D&D General Folks Who Came Back With 5E: Did You Stay with 5E?

    I'm right there with you. I don't really want to dedicate years to master another system, so I only play other systems as one-shots or mini-campaigns, like Monster of the Week. 5E does what I need to play games my group wants to play. And now it has 10 years of feedback being used to tidy it up...
  17. M

    D&D 5E (2014) Damage Spell Scaling

    1st and 2nd level damage spells have their purpose in both early levels, and as prepared up-castable options at higher levels. And it is ok for a spellcaster to swap out their preferred loadout as they gain experience, if they don't value those spells at later levels. They can free up their...
  18. M

    D&D 5E (2014) Damage Spell Scaling

    We're only talking opinions here, but the Wizard and other spellcasters aren't broken. Other than cantrips that scale for basic offensive actions, for levelled spells, it is the spell-slot that reflects increases of power, not the original spell level Low level spells should not get better for...
  19. M

    D&D General Folks Who Came Back With 5E: Did You Stay with 5E?

    I'm not your target demographic, but I have tangential experience. I played every edition all the way through, through the transition into each next edition. I looked forward to every change, because I felt the pain points of the late-stage of each of those editions, and was happy to try...
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