Um no, you misunderstand him completely. Now, he wrote that back in 2019, but he explicitly wants the low level spells to do more damage -- in other words, be useful as combat damaging spells.
We're only talking opinions here, but the Wizard and other spellcasters aren't broken. Other than cantrips that scale for basic offensive actions, for levelled spells, it is the spell-slot that reflects increases of power, not the original spell levelIn case you missed the memo - I'm not happy with not being able to cast low level spells for damage - or let me rephrase that before someone pedantically attacks it - I'm not happy that low level spell slots are effectively worthless for damage spells as you level.
My proposed change fixes that problem without really impacting the martial / caster divide.
That fighters are worse than casters is not an excuse to avoid fixing things about the wizard.
We're only talking opinions here, but the Wizard and other spellcasters aren't broken. Other than cantrips that scale for basic offensive actions, for levelled spells, it is the spell-slot that reflects increases of power, not the original spell level
Low level spells should not get better for free. A level 1 spell should not auto-scale higher than a higher level spell.
Low level spells tend to have more robust functionality/area/status effects, when compared to cantrips. They have their uses. A 1st level Thunderwave is sometimes what you want over a 3d10 single-target firebolt.
1st and 2nd level damage spells have their purpose in both early levels, and as prepared up-castable options at higher levels. And it is ok for a spellcaster to swap out their preferred loadout as they gain experience, if they don't value those spells at later levels. They can free up their utility if they so wish.Most of the good spells do scale. Shield spell absorbs more damage because higher level monsters attack harder. Tasha’s laughter disabling a dragon is stronger than it disabling a goblin. Etc. the damage spells are one of the most notable exceptions to this.
this.1st and 2nd level damage spells have their purpose in both early levels, and as prepared up-castable options at higher levels. And it is ok for a spellcaster to swap out their preferred loadout as they gain experience, if they don't value those spells at later levels. They can free up their utility if they so wish.
But ultimately, a 1st level spell slot should not rival the damage of a higher-level spell slot. Cantrips are a different beast, as they provide a different baseline service. At-will, reliable low level damage options. Even as they scale, a Ray of Frost being a single target attack is for use when you don't want to use a spell slot.
Also, if a martial character gets access to a 1st or 2nd level spell, they just autoscale like a full spellcaster? What about spells from magic items?