FrogReaver
The most respectful and polite poster ever
One thing I dislike about 5e is that damage spells don't scale at all. Cantrip scaling exacerbates this problem for me. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell.
So I propose a solution that I don't think will have a large amount of impact on the game. (There's probably a more elegant way to type out the proposal but here it is):
Level 1 and 2 spells that deal damage obtain an extra damage die at 5th, 11th, 17th levels.
That allows pretty much every damage spell to stay better at damage than a cantrip. (level 3+ spells already stay better than cantrips).
Any objections?
So I propose a solution that I don't think will have a large amount of impact on the game. (There's probably a more elegant way to type out the proposal but here it is):
Level 1 and 2 spells that deal damage obtain an extra damage die at 5th, 11th, 17th levels.
That allows pretty much every damage spell to stay better at damage than a cantrip. (level 3+ spells already stay better than cantrips).
Any objections?