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  1. Sejs

    Re-worded spells

    Curse Walter: I'll get him some day! Divine Flavor: +1 luck bonus to taste checks / 3 caster levels. Avoiding monsters with bite or swallow whole attacks is reccomended. Produce Fame: Has several hundred gold in material components and can only be cast off-Broadway. Obscuring Moist: Makes...
  2. Sejs

    Favored enemy (dragon)!?

    Let the ranger use the retaining rules to adjust his Favored Enemy as time and need permits. It's a major class feature and one of the definitive "mother may I" abilities. Using retraining goes a good way to making it so that neither the player nor the DM feel pidgeonholed by it.
  3. Sejs

    Belt of Dwarvenkind - Best Deal Ever?

    The goggles of night are a massive ripoff.
  4. Sejs

    Vampires: Alternate form and energy drain?

    Beat 'em into unconsciousness, then make with the bloodsucking. Waste not want not, after all. :p
  5. Sejs

    Is celerity broken?

    All that says is that someone -might- go first. But unless that someone who can keep pace is able to take out the aformentioned wizard with their one action.. Time Stop kicks in we're back to square one. Someone potentially being able to keep up with the wizard's init doesn't change the fact...
  6. Sejs

    Deck of Many Things results

    The Deck is a gamewrecker. It's a plot device, but it should never, ever see the light of day for PCs to actually use. It's the sort of thing Olidammara or Loki would carry around for kicks.
  7. Sejs

    Is celerity broken?

    At level 20 a wizard is broken with or without Celerity, simply by virtue of the other point you mentioned - Time Stop. Decent Dex, Improved Initiative, and Nerveskitter? Golly, you mean I go first? Well... guess I'll just have to cast Time Stop and win, I suppose.
  8. Sejs

    Vampires: Alternate form and energy drain?

    Then again, when you're talking about vampires, TPK doesn't necessarily mean game over. :]
  9. Sejs

    Vampires: Alternate form and energy drain?

    Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess)... Batpires and Wolfpires can still drain. Vampire in bat form + swarm of bats = omg.
  10. Sejs

    Which level has the best balance?

    7, 9, and 11 I'd say. Particularly with 7 and 11, spellcasters have just started to open up new vistas with 4th and 6th lvl spells, pure melee have just picked up their 2nd or 3rd iterative attack.
  11. Sejs

    A Defense of Miko

    That's actually explained in the first book, I believe. Roy keeps Belkar around so he can keep a leash on him. An unsupervised Belkar running free is just too horrible to contemplate.
  12. Sejs

    DM or GM?

    No preference, use 'em interchangably.
  13. Sejs

    A Defense of Miko

    So, essentally "Yeah, she's was a raging hosebag, but it's not her fault and/or it was her right to be". Sorry, doesn't work for me. The Belkar counterexample fits - Belkar's a massive jerk, but he still manages to be funny from time to time, so that redeems him somewhat. Miko's a jerk...
  14. Sejs

    I'm done with ironic threads

    I'm done with words and opinions! :\
  15. Sejs

    Transhuman Space: Beyond Good and Evil

    Reminds me very much of Transmetropolitan, actually. Very, very much.
  16. Sejs

    Why is charisma associated with spellcasting?

    Your force of personality, your personal 'oomph'.. ability to impose your will on others and by extension, the world. It's got nothing to do with being shiny, happy people. It's about being able to stare reality in the eyes and tell it to sit down and shut the hell up.
  17. Sejs

    Age of Worms pictures + video (Spoilers)

    That is all KINDS of awesome! Thank you for sharing.
  18. Sejs

    Commeth the Banhammer...

    Banned as in "completely absent; not present at all"? Very little. Generally stuff that'd be bad on either side of the fence, if used. Wraithstrike as written, for example. If I do run into very problematic things like this I tend to adapt them rather than just flat-out refuse their...
  19. Sejs

    Best Druid Build - Core Rules + PrC's

    Nature's Warrior - not bad, particularly for a dip. The fast healing option is very choice. Warshaper - definitely a solid investment if you plan on being a wildshape melee druid. Don't take all 5 levels, though. Master of Many Forms - just don't. It's not worth what you lose out on...
  20. Sejs

    Fixing the Assassin

    Minor problem with 5 lvl assassin PrC: it severely hinders the character's Death Attack DCs. Anyway, assuming the revised assassin keeps the spellcasting, the big problem to me is the poison save bonus. It's boring. It sticks out like a sore thumb as a 'we couldn't think of anything better'...
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