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  1. Xeviat

    D&D General The Case For High INT Fighters in Dungeons and Dragons

    I don't know about Fighter being primary intelligence, but I'd love it if the fighter subclasses all had a strong tie to a secondary stat. Eldritch Knights and Psychic Warriors use Int, but they're not the tacticians. It would be nice to have Warlords again.
  2. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    Eh, I think in an exploration scene, if the stealth mission is an actual encounter and not just a little thing, a failed stealth check is going to be a complication. Think of Metal Gear and other stealth games. You get spotted, someone comes to investigate, you have to respond and do something...
  3. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    The other is to call for a roll for each "action". Hide behind a wall, that's an action. Sneaking from cover to another bit of cover, that's an action. Trying to move silently down a hall, that's an action.
  4. Xeviat

    D&D 5E (2024) Rules that annoy you

    In my setting, humans were the travelers, the other kingdoms were local. Humans grew out from an empire and attempted to conquer the world. When their empire crumbled, bits and pieces of their culture remained, including "common", which is used as a trade language since the human empire...
  5. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    So the rogue rolls bad on the first stealth check when they're hiding in an empty room to prepare, and now they go "welp, guess I can't hide"?
  6. Xeviat

    D&D 5E (2014) Should the Paladin be changed into a more generic half-caster magic knight?

    It's a half-arcane expert, and it's also a magical inventor. I can see wanting something else for an arcane warrior.
  7. Xeviat

    D&D 5E (2024) can people give themselves Heroic inspiration with musician feat?

    We are our own worst enemies, after all.
  8. Xeviat

    D&D 5E (2024) Alternative Paladin Smite

    A first level spell wouldn't need to do that much damage, as it would be stacking on top of the weapon's damage and ability bonus. Spells that don't deal damage on a miss are usually bumped up in power. As long as Extra Attack still works with it, it could probably work as a single attack.
  9. Xeviat

    D&D 5E (2014) Should the Paladin be changed into a more generic half-caster magic knight?

    I personally don't like flavorless classes. I like classes to mean something in the world and not just be a collection of abilities. One of the main D&D designers mentioned classes needing to be able to have 10 subclasses before considering them for class status, and that really rubbed off on...
  10. Xeviat

    D&D 5E (2024) Alternative Paladin Smite

    Removing the bonus action requirement is part of it for me, since the paladin gets plenty of bonus action features. A bonus action spell that needs to be paired with an attack action is just kind of weird design for me.
  11. Xeviat

    D&D 5E (2024) Alternative Paladin Smite

    The bonus damage is only on the first hit. Probably limit the advantage to attacks with the action.
  12. Xeviat

    D&D 5E (2024) Alternative Paladin Smite

    Over the years, I've seen players start their attack with "I smite!", saying it before their attack. Older editions had smite declared before the attack. So it got me thinking of a variant way to do the smite spells. What do you think? Divine Smite (variant) Level 1 Evocation (Paladin) Casting...
  13. Xeviat

    D&D General Monster Expectations

    Nothing at all. One of my most memorable encounters was when I threw goblins with class levels at my party back in early 3E. They shot the lead goblins with arrows and I had them play dead, so they players rushed into the clearing to fight the melee goblins. Then the scouts got back up and...
  14. Xeviat

    D&D General Developing a Homebrew Pantheon: Another word for "Saint?"

    I like Exarch and Paragon. Or Champion?
  15. Xeviat

    D&D 5E (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)

    Some of these errors and imbalances are painful. Sounds like they need better editors.
  16. Xeviat

    D&D General How I would have done Weapon Mastery

    Having multiple options on each weapon would have been cool. Differentiating a generalist from a weapon specialist would be neat. I suspect the masteries will feel smaller in high level play without there being high level maneuvers. That's where Level Up excels
  17. Xeviat

    Project Sigil How I would have done the D&D Tabletop

    After watching the Project Sigil play from GenCon, I'm a little concerned. I have questions about pricing, about how maps are going to work, and about character mini creation. Will we be able to make our own maps with a robust map system like NWN? Will we be able to make and pose our characters...
  18. Xeviat

    D&D 5E (2024) Rules that annoy you

    The discussion about potions really makes me miss 4E's potions being tied to healing surges. It made it so you couldn't just bring a barrel of healing potions to get through an adventure, you still had a daily cap. And it made healing potions affect the world less, because there's times feeding...
  19. Xeviat

    D&D General How I would have done Weapon Mastery

    This would have been pretty cool
  20. Xeviat

    D&D 5E (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)

    The pattern recognition in me likes the 6s.
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