Search results

  1. Xeviat

    D&D General Short vs Long Rests and 5.24E

    A genre savvy Bard is a funny idea!
  2. Xeviat

    D&D General Short vs Long Rests and 5.24E

    In 2014, barbarians have 2 rages that recover on a long rest. This number increases with level. In 2024, barbarians also get rages back after a short rest, but only 1. So they get more uses across the day, but not extra in one encounter.
  3. Xeviat

    D&D General Short vs Long Rests and 5.24E

    I haven't seen any discussion of one of my favorite new mechanics in the 2024 PHB. Many abilities that previously recovered on a long rest now also give a use back on a short rest. I think this may facilitate better balance than the old short vs long rest classes. I used to advocate for...
  4. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    Yes, and this argument and those like it will big down tables because they chose connotative terms like "invisible" instead of "hidden", which really worked before. You can be invisible without being hidden.
  5. Xeviat

    D&D 5E (2024) New stealth rules.

    My suggestion is 1 stealth check per action (lower case action). "I try to sneak down the hall" out of combat is one stealth check. "I try to sneak past the guards" is another stealth check. In combat would be the only time you'd be making a stealth check each round.
  6. Xeviat

    D&D 5E (2024) Rules that annoy you

    It should resist charms and compulsions too. Then the 6 saves would get used a little more evenly.
  7. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    And why does making noise in that round matter to the next round? All of this discussion is strengthening my resolve to run stealth as "you make a dexterity (stealth) check when you attempt to perform an action stealthily." I'll impose disadvantage on inherently noisy or ostentatious actions...
  8. Xeviat

    D&D 5E (2024) Rules that annoy you

    Remember, there's no way for a level 1 character to realistically sprint as fast as a real world human can.
  9. Xeviat

    D&D 5E (2024) Rules that annoy you

    As for being able to stabilize someone from dying within 6 seconds, regardless of what dropped them, I see this as mechanically restricting what injuries look like. If someone gets dropped to 0 by a black dragons breath, they're only a half dissolved pile IF they die instantly due to massive...
  10. Xeviat

    D&D 5E (2024) So IS it a new edition?

    It's a new edition to me, because certain core rules have been changed enough that if different players were using different PHBs at the table, there would be issues. That's why I like 5.5 or 5.24 nomenclatures; it's similar, but different enough. There's a reason they had to release WoW...
  11. Xeviat

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    The fact that we've already argued about this for hundreds of pages shows the rules were written poorly, because these arguments will happen at the table. The increase of discrete actions (like influence) makes it harder to keep saying "the DM calls for the check". When the standard was "player...
  12. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    We're both clearly discussing this around each other. Being Invisible gives people disadvantage to attack you, same as them being blind, but they don't have to guess where you are unless you've successfully hidden. They can hear you moving around still. Same as blind. I do agree that blinded...
  13. Xeviat

    D&D General Darkvision, Dim Light, and Disadvantage

    This is close to what it was in older rules. I could have sworn 5E had "your speed is halved", but it's not there when I check it. But you can't pinpoint the exact location of a creature if you're blind. You have to guess where they are. If you want to pinpoint it while you're blind, you'd have...
  14. Xeviat

    D&D 5E (2024) Rules that annoy you

    Why doesn't the Weapon Master feat give you Weapon Mastery? Wait, it does, wow, I misread that.
  15. Xeviat

    D&D 5E (2024) Rules that annoy you

    Proficiency plus -1 to +1 is still small compared to prof + 3 to 5, but it at least gives you some growth. Oh, I forgot to mention that I changed the base DC to 10. 1) because that just feels more normal, and 2) since everyone got +2 to all (non-proficient) saves at level 1.
  16. Xeviat

    D&D 5E (2024) Rules that annoy you

    Hmmmmmmm... that works. But if you're using variant rules, you're already changing definitions. X/day just means "after a long rest". Heck, X/long rest is less clunky than "once you use X, you can't use X again until you finish a long rest".
  17. Xeviat

    D&D 5E (2024) Rules that annoy you

    1/rest and 1/day are what I use.
  18. Xeviat

    D&D 5E (2024) Rules that annoy you

    I thought of another thing that annoys me; getting rid of the term "Spells Known". Calling everyone's spells list "Prepared spells" is weird when some classes can only "prepare" them when they level up, generally speaking. The ranger should be a prepared spellcaster, along with Artificer...
  19. Xeviat

    D&D 5E (2024) Rules that annoy you

    Oh oh oh, teacher, call me! I know this one. So the Clay Golem is a being from Jewish stories. At some point, it was supposed to be "only a cleric of X level or higher can heal a clay golem's damage", as in the damage that the clay golem has taken, but it got misread as only a cleric can heal...
Top