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  1. Muh

    What criticisms do you have for current or previously used systems?

    Uhrmmm... Edit for clarification: Maybe you simply don't understand the function of those rules?
  2. Muh

    What criticisms do you have for current or previously used systems?

    The system in question is D&D 5E. The core issue is bad class balance. It's funny because this is kinda how it went for me: I started my RPG career in Dragonbane (very old edition from the 90s), then I tried D&D. People who start in D&D don't understand how weird it is compared to other...
  3. Muh

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    I bet it's only a power fantasy if non-casters want it.
  4. Muh

    How happy are you with your regular ruleset?

    Playing two systems currently. PF2 and D&D 5E. Mainly happy with PF2, though it's borderline too heavy. Combat is great, though, and it works well enough for me outside combat too. Mainly unhappy with 5E. My biggest issue is the system is paradoxically too heavy and too light at the same time...
  5. Muh

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    No. Magic in D&D, at least the type of magic used by spellcasters, has the explicit advantage of being very very flexible. A wizard is essentially a generalist that can pick their daily specialisation per day. If we could measure a character delta, a measurement of how different two characters...
  6. Muh

    Is it fun to plan a heist?

    I was GM-ing a Nobilis adventure and at one point the group needed to steal a painting from the Metropolitan Museum in NYC. I handled planning something like this, and I paraphrase: Otto, the Power of Waiting: "We've seen where the painting is, in which room it is I mean." Fenix, the Power of...
  7. Muh

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    Red: So I take it here that you would prefer then that IF what you said happens, that if for example a class gains the ability to do outlandish thing X, then you want this thing to be outright called supernatural? I can live with that. Green: That's funny because it's really not something that...
  8. Muh

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    RED: If no class is allowed to transcend from mundane to non-mundane then you can never have a character who becomes absurdly strong, because this character must at some point transcend from not being absurdly strong to being absurdly strong. The exception is, of course, if they start from...
  9. Muh

    D&D 5E (2014) The Magical Martial

    Wizards are already superheroic. The problem is that if you want to be a superheroic character you have to limit yourself to playing casters. You can have your grounded martials if we can have our super heroic martials. Except, of course, you would argue very hard against adding properly...
  10. Muh

    D&D 5E (2014) The Magical Martial

    Conan is a low level concept.
  11. Muh

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    This shows that you simply cannot have a system where you have "mundane" characters who are expected to reach high levels. And with "mundane" here I mean characters who have to adhere to "earth human" levels of realism. What exactly can such a character do that they are worth having in a group...
  12. Muh

    D&D 5E (2014) The Magical Martial

    I am fine with calling anything "unrealistic" that happens in this setting magic I am not fine with calling that thing magic if a requirement of me calling it magical is that I must accept that the thing is subjected to whatever rules there are in the setting that governs magic. That is: If we...
  13. Muh

    D&D 5E (2014) The Magical Martial

    That depends on what your intent is with arguing that it is magic. I am fine calling whatever magic, if magic is used as to label something that isn't realistic. I am willing to say that an exceptional ability to jump is "magical". But if your intent with trying to make me argue that it is...
  14. Muh

    D&D 5E (2014) The Magical Martial

    No one in our reality has magic either.
  15. Muh

    Exception-Based Design?

    Is everyone in here talking about different things using the same label? I think it should be completely the other way around. In 3.0 and 3.5 and PF1 there are a few unified systems: Feats and spells. Any character using anything else has to use a separate subsystem. There's the psionic...
  16. Muh

    D&D General The 13th Age 2nd Edition Kickstarter Has Launched

    I think that Pathfinder 2E is at its core is better designed than D&D 5E. 2E provides a fairly stable framework to create new systems and options for, something that 5E doesn't really do. For example there are only two systems in 5E. Spell casting and skills. There is no unified system like...
  17. Muh

    D&D General The 13th Age 2nd Edition Kickstarter Has Launched

    They might not care. They might also be reasoning that the new version of 5E will not be too attention grabbing and that they hope that there will be discourse over 5.2E and alternatives and that that discourse will benefit them.
  18. Muh

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    That's probably why Paizo calls it the Commander instead too. Warlord isn't a well chosen name.
  19. Muh

    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    This seems like the wrong kind of warlord. Notice that no example characters in that article (as far as I can see anyway) match the class description of the warlord. Look under tabletop games and you'll see what I mean. They don't list the D&D 4E warlord, but they list the Hardholder from...
  20. Muh

    Is it fun to plan a heist?

    There's a system designed by designer John Wick (nothing to do with the movies) which works like that. The GM says something like "your mission is to rescue these hostages" and the characters plan the operation and their plan guides the resulting mission.
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