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    E6: The Game Inside D&D (new revision)

    Yeah, I found one meetup in my area, but... well, they weren't all that inviting, really. I'm pretty much stuck online. It's better, though, in certian ways. it's slow, but you tend to get a lot more roleplaying out of your characters, because people have more time to think out their actions...
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    E6: The Game Inside D&D (new revision)

    Sure, no problem. However, I don't have a tabletop group anymore, so I play over RPoL. Forum-based gaming goes pretty slowly, so it may be a while before I can get back to you.
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    E6: The Game Inside D&D (new revision)

    The point is that fighters become even more pointless with E6. Early on, you get some cool feats and such, which almost makes up for all of the unique abilities and class features that other classes get. After 6th level, though, everybody else is taking all the same feats that you have, since...
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    Core Rules Survivor

    Not that I wholeheartedly agree with., even in a normal game. As for actual problems with the system... I have way too many to list, a lot of which have been covered here. Most of mine, however, are changes rather than removing things, so wouldn't fit here.
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    E6: The Game Inside D&D (new revision)

    So, what's wrong with just allowing to Fighter to continue gaining more feats than everybody else? Like I said, it keeps them viable without having to go through random additions. Full-class Fighters get 1 feat every 3000xp instead of 5000xp... there, still a reason to take Fighter 6.
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    Core Rules Survivor

    Wow, you're funny. You mind elaborating? Do you honestly believe that hiding is the same thing as moving silently, or do you just want things to be simpler? I'm sure there's an actual reason, I just want to know what it is, is all.
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    Core Rules Survivor

    What's wrong with this? They are, in fact, completely different skills. For example, I can't hear worth crap, due to many long hours with a pair of loud headphones stuck in my ears. However, I can see great, picking out little details and eyeballing discrepencies and such easily. Hide/Move...
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    New feats (considered for E6)

    Critical Strike should add +1d6 per multiplier above 1, like the "x" Burst weapons. +1d6 for x2, +2d6 for x3, and so on. Critical Focus should be able to be taken multiple times for the same weapon, but can't advance it to more than 2x its normal crit range. So, taking your rapier from an 18-20...
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    E6: The Game Inside D&D (new revision)

    I could be wrong, but I'm pretty sure he means "no". Yeah, fairly certain...
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    Name Unknown (A New PrC)

    1. The Juggernaut (I decided to call it the Juggernaut) is a purely physical class. Your body reacts to improve itself, not your mind. 2. Good question. If I do it the first way, I think it'd make for far too much complication in the middle of battle, which is usually complicated enough. I...
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    Mord-Sith in DnD

    A Mord-Sith could be anything, probably usually a Fighter or Fighter/Mage type, with the spells geared toward anti-magic. Then all you have to do is make the Agiel a magic item, having at-will spells such as all the spells from various sources that cause pain, Wrack (CompDiv) and the like. Then...
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    E6: The Game Inside D&D (new revision)

    If you want to leave fighters as viable classes, you could just say that fighters, and only fighters, gain feats every 3000xp instead of 5000, and only if you have 6 levels of fighter. That way, a fighter will always have more feats than the other classes, even after "Epic" levels.
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    Looking for a spell: Fly Like an Arrow ???

    Well... bugger. When did that happen? Besides, how can you charge but not run? That makes absolutely no sense. Anyway, 1200ft a round is still pretty damn fast. About 120 MPH, and plenty fast enough to kill yourself on that readied Wall spell, apparently. If the other guy sees you in time to...
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    Looking for a spell: Fly Like an Arrow ???

    I'm doing this from memory, but it was one of my favorite spells to add to Overland Flight, so it should be pretty accurate. Basically, while the spell is in effect, you can increase your fly speed. If you spend one full round moving your full fly speed in a straight line, the next round your...
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    New feats (considered for E6)

    You could use a sort of Ritual casting effect with heavy material, xp and spell slot costs. I originally designed this for a normal PrC that didnt get full casting, so they could still cast higher-level spells. You could make a feat that allows you to perform 4th level Rituals, then 5th level...
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    Agile, "Smart" Fighter Build

    If you're willing to multiclass a bit, the Factotum has some great abilities that capitalize on Intelligence. Three levels nets you some nifty abilities, including +Int to all Str/Dex based checks. You could use this to make a very tactics-oriented combat maneuver fighter. Bull Rush, Trip and so on.
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    A Feat progression poll

    If I remember correctly, it's a 5-level PrC with no requirements, that has no BAB, no high saves, no class skills, minimum skill points, a d4 HD, and three bonus feats per level.
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    Rogues - what do you do against undead and constructs?

    Which would you rather have, +Xd6 damage from SA or +1d4 damage from another dagger attack?
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    Rogues - what do you do against undead and constructs?

    Wand of Grave Strike, Wand of Golem Strike, from Complete Adventurer. Grave Strike (Clr 1) allows you to SA undead for one round, while Golem Strike (Sor/Wiz 1) allows you to SA constructs.
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    Vancian Magic, I love it.

    Check this out, then. I'm not sure if it's exactly what you're looking for, but it's my attempt to use a psionics-like spell point system while keeping the preparation-based feel of Vancian magic*. It also provides two new ways to flavor your Vancian magic that aren't "I cast a spell, and...
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