• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Core Rules Survivor

What do we think about grouping Trip, Grapple, Sunder and Size Modifiers To These Checks into a single hated mechanic?

Sunder is another one I never see used hate.

Cheers, -- N
 

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I cast Summon MerricB to inject a little optimism into this potential negativistic threadbomb.

And I don't like Animal Companions. :p
 

I'll throw in the way that Dodge grants a +1 bonus to AC against 1 enemy only, that can change each round. Way too much hassle for just a little +1.
 

blargney the second said:
*laugh* Because they should be just Perception and Stealth.
Wow, you're funny. You mind elaborating? Do you honestly believe that hiding is the same thing as moving silently, or do you just want things to be simpler? I'm sure there's an actual reason, I just want to know what it is, is all.
 

DogBackward said:
You mind elaborating?
HEY! No intelligent discussion in here! Give unto me only your hate!

You're free to campaign for or against options once the polling starts, but for now, it's all about the hate.

Thanks, -- N
 

Fatigue/Exhaustion rules (because of the "cascading effects" that occur from changing ability scores, which change other things like encumbrance, feat prerequisite meeting, ac, saves, etc.)
 


I don't mind keeping listen and spot as separate skills, though move silently and hide checks are never rolled separately in my experience. A single stealth skill might be appropriate simply to reduce bookeeping.

My real skill beef is with Spot and Search. Are two visual acuity skills really necessary? I understand that the former is reflexive while the later is proactive, but it certainly seems like unnecessary hair-splitting to me. :\
 


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